Still need a GBI, it only overrides the visuals. The point of this feature is that you can use a 16Bit image instead of an 8bit image (Thats 65536 colours instead of 256).Szymiew wrote:So gbi is not needed anymore for making ground textures? You need only png image?
Search found 414 matches
- Sun Nov 29, 2015 5:59 pm
- Forum: Technical Centre
- Topic: New Feature - Rainbow Maps
- Replies: 7
- Views: 4554
Re: New Feature - Rainbow Maps
- Sun Nov 29, 2015 4:55 pm
- Forum: Technical Centre
- Topic: New Feature - Rainbow Maps
- Replies: 7
- Views: 4554
New Feature - Rainbow Maps
Anyone ever wanted to make rainbow maps but the 8bit limitation stopped you? http://i.imgur.com/ade9sy7.png OWS proudly introduces the Rainbow ability. Modified the editor so that if a png exists with the same name and path as the gbi (as in am01.gbi.png) that it will use that for the ground and ove...
- Fri Nov 27, 2015 3:40 am
- Forum: General Discussion
- Topic: Gdzie można pobrać najnowsze kompilacje?
- Replies: 10
- Views: 1762
Re: Gdzie można pobrać najnowsze kompilacje?
Feature won't make it into 2.0.3.5. 2.0.3.5 will be released on the 30th at the latest or sooner if Bohemia do (I haven't left them much time).
Before Creative asks, Workshop will be released when Bohemia releases it. I have no control over Steam related stuff.
Before Creative asks, Workshop will be released when Bohemia releases it. I have no control over Steam related stuff.
- Wed Nov 25, 2015 5:02 pm
- Forum: General Discussion
- Topic: Gdzie można pobrać najnowsze kompilacje?
- Replies: 10
- Views: 1762
Re: Gdzie można pobrać najnowsze kompilacje?
2.0.3.5 has only been seen by 2-3 people (At least that i am aware of) and it will be available before this month is over (Even if it doesn't make it on steam in time. I am still finishing off a feature for the editor before sending it all to Bohemia).
- Tue Nov 17, 2015 10:52 pm
- Forum: General Discussion
- Topic: OW Models
- Replies: 23
- Views: 6190
Re: OW Models
@MasterKiller: Completely off topic. Has nothing to do with anything in this topic. If you want stuff implemented add it to the BUG TRACKER. Don't hijack threads.
- Tue Nov 17, 2015 7:47 pm
- Forum: General Discussion
- Topic: OW Models
- Replies: 23
- Views: 6190
Re: OW Models
Sali provided a model of a Depot: http://i.imgur.com/O3R1fmt.png Perspective isn't 100% perfect. The Gray is the "True" zbuffer (1-127 value in grayscale). Gelwe sent one of your vehicles in obj format (I don't have blender). Though it had no normals and the code im using to make normals s...
- Tue Nov 17, 2015 1:04 pm
- Forum: General Discussion
- Topic: OW Models
- Replies: 23
- Views: 6190
OW Models
Has anyone made any models which are similar to the original ones in OW and which can be saved correctly to the obj format? I would like to try and make an obj to gm feature but i don't have the skills to make a 3D model which looks like an original war one. Note: The reason why an original war one ...
- Tue Nov 17, 2015 11:29 am
- Forum: General Discussion
- Topic: OW Editor Splash + Other stuff
- Replies: 22
- Views: 4009
Re: OW Editor Splash + Other stuff
http://i.imgur.com/BfQau5J.png Implemented minimap preview in the open mission area. Minimap Previews are created when maps are opened(only if it doesn't exist)/created/saved. It also shows the map size. So existing maps won't show anything until they are opened at least once. New maps will have th...
- Sat Nov 14, 2015 5:12 pm
- Forum: General Discussion
- Topic: OW Editor Splash + Other stuff
- Replies: 22
- Views: 4009
Re: OW Editor Splash + Other stuff
http://i.imgur.com/Q4BqpEO.png Modified the vehicle bit so it shows an image if the parts exist (So ignore the engine too light/heavy crap). Also made it use a background instead of a solid colour. Note: This change does not effect the game. You still need a tga image for each sides interface folde...
- Fri Nov 13, 2015 3:35 pm
- Forum: General Discussion
- Topic: OW Warsztat
- Replies: 67
- Views: 9274
Re: OW Warsztat
Look at my previous posts....Creative wrote:When is public Workshop?
- Fri Nov 13, 2015 9:31 am
- Forum: General Discussion
- Topic: OW Warsztat
- Replies: 67
- Views: 9274
Re: OW Warsztat
Workshop isn't public yet.
- Thu Nov 12, 2015 2:34 pm
- Forum: General Discussion
- Topic: OW Warsztat
- Replies: 67
- Views: 9274
Re: OW Warsztat
Mod authors should be the ones to add them. If the author doesn't have OW on steam then they could get someone else to upload it and add them as a contributor.Serpent wrote:Nie wiem natomiast jak będzie wyglądać kwestia innych modów. Czy administracja planuje je tam wrzucać?
- Thu Nov 12, 2015 3:44 am
- Forum: General Discussion
- Topic: OW Warsztat
- Replies: 67
- Views: 9274
Re: OW Warsztat
Bohemia actually wanted workshop support added in 2014. I didn't want to do it back then because the Steam API for doing workshop wasn't great at the time. There wasn't any real tutorial on how to implement it all or examples of implementations. Now the Steam API for workshop is alot nicer which is ...
- Wed Nov 11, 2015 4:47 am
- Forum: General Discussion
- Topic: OW Editor Splash + Other stuff
- Replies: 22
- Views: 4009
Re: OW Editor Splash + Other stuff
If anyone wants to try out the 2.0.3.5 version of the OW Editor they can try the following:
- ow_editorOGL_2015-11-11_2.0.3.5.rar
Note: It only includes the ow_editorOGL.exe and some Syntax Colour files.
- ow_editorOGL_2015-11-11_2.0.3.5.rar
Note: It only includes the ow_editorOGL.exe and some Syntax Colour files.
- Wed Nov 11, 2015 1:03 am
- Forum: Modding & SAIL
- Topic: What SAIL Code do you want to be intergrated into SAIL?
- Replies: 1
- Views: 1042
What SAIL Code do you want to be intergrated into SAIL?
Does anyone have any SAIL code that they want made into a command? LoadCharacter for example was originally SAIL code by Radzio which was turned into a command because it was useful. One main benefit of commands is that they are faster than SAIL.