Search found 414 matches

by stucuk
Sun Nov 29, 2015 5:59 pm
Forum: Technical Centre
Topic: New Feature - Rainbow Maps
Replies: 7
Views: 4272

Re: New Feature - Rainbow Maps

Szymiew wrote:So gbi is not needed anymore for making ground textures? You need only png image?
Still need a GBI, it only overrides the visuals. The point of this feature is that you can use a 16Bit image instead of an 8bit image (Thats 65536 colours instead of 256).
by stucuk
Sun Nov 29, 2015 4:55 pm
Forum: Technical Centre
Topic: New Feature - Rainbow Maps
Replies: 7
Views: 4272

New Feature - Rainbow Maps

Anyone ever wanted to make rainbow maps but the 8bit limitation stopped you? http://i.imgur.com/ade9sy7.png OWS proudly introduces the Rainbow ability. Modified the editor so that if a png exists with the same name and path as the gbi (as in am01.gbi.png) that it will use that for the ground and ove...
by stucuk
Fri Nov 27, 2015 3:40 am
Forum: General Discussion
Topic: Gdzie można pobrać najnowsze kompilacje?
Replies: 10
Views: 1757

Re: Gdzie można pobrać najnowsze kompilacje?

Feature won't make it into 2.0.3.5. 2.0.3.5 will be released on the 30th at the latest or sooner if Bohemia do (I haven't left them much time).

Before Creative asks, Workshop will be released when Bohemia releases it. I have no control over Steam related stuff.
by stucuk
Wed Nov 25, 2015 5:02 pm
Forum: General Discussion
Topic: Gdzie można pobrać najnowsze kompilacje?
Replies: 10
Views: 1757

Re: Gdzie można pobrać najnowsze kompilacje?

2.0.3.5 has only been seen by 2-3 people (At least that i am aware of) and it will be available before this month is over (Even if it doesn't make it on steam in time. I am still finishing off a feature for the editor before sending it all to Bohemia).
by stucuk
Tue Nov 17, 2015 10:52 pm
Forum: General Discussion
Topic: OW Models
Replies: 23
Views: 5907

Re: OW Models

@MasterKiller: Completely off topic. Has nothing to do with anything in this topic. If you want stuff implemented add it to the BUG TRACKER. Don't hijack threads.
by stucuk
Tue Nov 17, 2015 7:47 pm
Forum: General Discussion
Topic: OW Models
Replies: 23
Views: 5907

Re: OW Models

Sali provided a model of a Depot: http://i.imgur.com/O3R1fmt.png Perspective isn't 100% perfect. The Gray is the "True" zbuffer (1-127 value in grayscale). Gelwe sent one of your vehicles in obj format (I don't have blender). Though it had no normals and the code im using to make normals s...
by stucuk
Tue Nov 17, 2015 1:04 pm
Forum: General Discussion
Topic: OW Models
Replies: 23
Views: 5907

OW Models

Has anyone made any models which are similar to the original ones in OW and which can be saved correctly to the obj format? I would like to try and make an obj to gm feature but i don't have the skills to make a 3D model which looks like an original war one. Note: The reason why an original war one ...
by stucuk
Tue Nov 17, 2015 11:29 am
Forum: General Discussion
Topic: OW Editor Splash + Other stuff
Replies: 22
Views: 3888

Re: OW Editor Splash + Other stuff

http://i.imgur.com/BfQau5J.png Implemented minimap preview in the open mission area. Minimap Previews are created when maps are opened(only if it doesn't exist)/created/saved. It also shows the map size. So existing maps won't show anything until they are opened at least once. New maps will have th...
by stucuk
Sat Nov 14, 2015 5:12 pm
Forum: General Discussion
Topic: OW Editor Splash + Other stuff
Replies: 22
Views: 3888

Re: OW Editor Splash + Other stuff

http://i.imgur.com/Q4BqpEO.png Modified the vehicle bit so it shows an image if the parts exist (So ignore the engine too light/heavy crap). Also made it use a background instead of a solid colour. Note: This change does not effect the game. You still need a tga image for each sides interface folde...
by stucuk
Fri Nov 13, 2015 3:35 pm
Forum: General Discussion
Topic: OW Warsztat
Replies: 67
Views: 9033

Re: OW Warsztat

Creative wrote:When is public Workshop?
Look at my previous posts....
by stucuk
Fri Nov 13, 2015 9:31 am
Forum: General Discussion
Topic: OW Warsztat
Replies: 67
Views: 9033

Re: OW Warsztat

Workshop isn't public yet.
by stucuk
Thu Nov 12, 2015 2:34 pm
Forum: General Discussion
Topic: OW Warsztat
Replies: 67
Views: 9033

Re: OW Warsztat

Serpent wrote:Nie wiem natomiast jak będzie wyglądać kwestia innych modów. Czy administracja planuje je tam wrzucać?
Mod authors should be the ones to add them. If the author doesn't have OW on steam then they could get someone else to upload it and add them as a contributor.
by stucuk
Thu Nov 12, 2015 3:44 am
Forum: General Discussion
Topic: OW Warsztat
Replies: 67
Views: 9033

Re: OW Warsztat

Bohemia actually wanted workshop support added in 2014. I didn't want to do it back then because the Steam API for doing workshop wasn't great at the time. There wasn't any real tutorial on how to implement it all or examples of implementations. Now the Steam API for workshop is alot nicer which is ...
by stucuk
Wed Nov 11, 2015 4:47 am
Forum: General Discussion
Topic: OW Editor Splash + Other stuff
Replies: 22
Views: 3888

Re: OW Editor Splash + Other stuff

If anyone wants to try out the 2.0.3.5 version of the OW Editor they can try the following:

- ow_editorOGL_2015-11-11_2.0.3.5.rar

Note: It only includes the ow_editorOGL.exe and some Syntax Colour files.
by stucuk
Wed Nov 11, 2015 1:03 am
Forum: Modding & SAIL
Topic: What SAIL Code do you want to be intergrated into SAIL?
Replies: 1
Views: 1021

What SAIL Code do you want to be intergrated into SAIL?

Does anyone have any SAIL code that they want made into a command? LoadCharacter for example was originally SAIL code by Radzio which was turned into a command because it was useful. One main benefit of commands is that they are faster than SAIL.