Search found 414 matches
- Sun Nov 08, 2015 8:15 pm
- Forum: General Discussion
- Topic: OW Editor Splash + Other stuff
- Replies: 22
- Views: 3895
Re: OW Editor Splash + Other stuff
http://i.imgur.com/wpvMwRw.png If there is a bookmark or breakpoint they will take over but for all other lines the line numbers will be shown. Note: Bookmarks have been in the SAIL Editor since the beginning of time. You can make a bookmark by holding CTRL and pressing K and then a number between ...
- Sun Nov 08, 2015 8:54 am
- Forum: General Discussion
- Topic: OW Editor Splash + Other stuff
- Replies: 22
- Views: 3895
Re: OW Editor Splash + Other stuff
http://i.imgur.com/Xeqj0KA.png Grid is now enabled by default. Added Grid Button (The G) to make enabling/disabling easier. The R button is the Render Terrain thing (Its for when you have no GBI and want the terrain to update). The two window buttons show/hide the bottom and right panels. Raising/L...
- Sat Nov 07, 2015 10:58 pm
- Forum: General Discussion
- Topic: OW Editor Splash + Other stuff
- Replies: 22
- Views: 3895
Re: OW Editor Splash + Other stuff
Not got any more pictures but i have made the scrollbars update live on most things (The Map View bit, Areas/Units/etc lists). Also fixed the Scrollbars not being in the correct position with the first map thats loaded. If anyone has ever had any small issues with the editor but never said anything ...
- Sat Nov 07, 2015 7:12 am
- Forum: General Discussion
- Topic: OW Editor Splash + Other stuff
- Replies: 22
- Views: 3895
Re: OW Editor Splash + Other stuff
Bottom right area of this image is important (You may need to click to enlarge):
Note: Will still cause an Assert in Multiplayer due to how it works.
Note: Will still cause an Assert in Multiplayer due to how it works.
- Fri Nov 06, 2015 11:13 pm
- Forum: General Discussion
- Topic: OW Editor Splash + Other stuff
- Replies: 22
- Views: 3895
Re: OW Editor Splash
Would there be an easy way to make your own Syntax Color Scheme? Its already been there for a while in the WIP builds. Though i am not sure which WIP Builds distribute the editors and which ones only distributed the actual game. Image from 2.0.2.23 thread (17th May 2015): http://i.imgur.com/C1NA8Pa...
- Fri Nov 06, 2015 10:57 pm
- Forum: Technical Centre
- Topic: OW Test
- Replies: 10
- Views: 4374
Re: OW Test
Jak zafundujesz stukaczowi hajs na licencję to nie będzie trojana. Rule 1: Never trust any files you download even from me. Always run anti virus on them. Rule 2: Never trust a single Anti-Virus application. They get it wrong alot (Ow has been flagged multiple times as a virus by certain AV softwar...
- Fri Nov 06, 2015 8:59 pm
- Forum: General Discussion
- Topic: OW Editor Splash + Other stuff
- Replies: 22
- Views: 3895
Re: OW Editor Splash
For me the editor's layout is the best as it is now (maybe because of my habit), but resizing layouts could be quite usefull. At first people will get disorientated because everything has changed position. But it is the most efficient use of the space. One of the benefits of this new design is you ...
- Fri Nov 06, 2015 3:50 am
- Forum: General Discussion
- Topic: OW Editor Splash + Other stuff
- Replies: 22
- Views: 3895
Re: OW Editor Splash
To save making a new thread i will put these here. I have since my last post in this thread played with the main layout of the editor. As a result you get a bit more height in the main view bit (May lose a slight bit of width). Thoughts? Current: http://i.imgur.com/40NOhFE.jpg New: http://i.imgur.co...
- Fri Nov 06, 2015 1:23 am
- Forum: General Discussion
- Topic: OW Editor Splash + Other stuff
- Replies: 22
- Views: 3895
Re: OW Editor Splash
It didn't take long to do and it seems fitting to make the editor look a bit more profesional given what will be coming.Serpent wrote:Lol. You don't have better things to do?
- Thu Nov 05, 2015 11:32 pm
- Forum: General Discussion
- Topic: OW Editor Splash + Other stuff
- Replies: 22
- Views: 3895
OW Editor Splash + Other stuff
Thoughts?
Current Sample:
New Sample:
Current Sample:
New Sample:
- Fri Oct 30, 2015 4:21 pm
- Forum: Technical Centre
- Topic: Original War Area Size Limitation
- Replies: 0
- Views: 2351
Original War Area Size Limitation
This is just a warning to map makers, Original War's "Bin" files can not handle areas wider than 255. If your map has an area that is larger it will not save correctly and when loaded it will give a range check error. The txt format can handle it fine however, so you can load any maps effe...
- Wed Oct 28, 2015 4:46 pm
- Forum: General Discussion
- Topic: Multiplayer in Poland
- Replies: 26
- Views: 4927
Re: Multiplayer in Poland
Have you thought about looking at multiplayer maps from other games and copying their "footprint"? Total Annihilation had some good map designs for example (Granted alot won't work as there are no ships or air transports in OW). There are also some good ones from CNC games.
- Wed Oct 28, 2015 2:28 am
- Forum: General Discussion
- Topic: Niedokończony projekt
- Replies: 9
- Views: 1660
Re: Niedokończony projekt
You could technically do the moving pictures in SGUI. Creating an image which is larger than the actual screen and just moving it each frame (And using multiple ones to do more than one image, fading them in/out when you switch between them). In re-guards to Sync Lost, the Sync Pause system doesn't ...
- Wed Oct 28, 2015 2:08 am
- Forum: General Discussion
- Topic: Multiplayer in Poland
- Replies: 26
- Views: 4927
Re: Multiplayer in Poland
I think it was for the better though, I personally really hate alien base for how cramped it is :D. Has no one thought of making a larger version of it? In my opinion the main reason people would play AB rather than other maps is because its more balanced. When it comes to official maps you don't g...
- Sun Oct 11, 2015 3:40 am
- Forum: Technical Centre
- Topic: OW Test
- Replies: 10
- Views: 4374
Re: OW Test
You need the shaders. Thats what it looks like if you don't have the shaders or there is a shader error (If there was an error it would show it in a messagebox). There should be a folder in the Original War directory called shaders which contain files named font, main and quad (With vglsl and fglsl ...