Polski Česky English Français Русский Español
Home Site Original War Support Community Forums Facebook YouTube Discord
Your first time here? View this!
» Index > Multiplayer > Multiplayer match rules

Multiplayer match rules

CB match (Clan Base)

  • Base Level: Fortified
  • Amount of People: 15
  • Skill Level: Little experienced
  • Starting Resources: Medium
  • Shipments Density: Medium
  • Extra Oil deposits: Normal
  • Extra Siberite deposits: Normal
  • Shared Vision: Yes
  • Morale Flags: Slowly Decreasing
  • Siberite detection: Researched
  • People Respawning: Rare
  • Amount of Apemen: Few
  • Siberite Bomb: Not Allowed
  • Build Up Time: 10 Minutes

Additionally:

  • 2 behemoths maximum.
  • 4 towers/bunkers maximum.
  • 2 barracks maximum.
  • Hacking of an ally's vehicles is not allowed.

SW match (Soldier War)

  • Base Level: Depot Only
  • Amount of People: 15
  • Skill Level: More experienced
  • Starting Resources: Lots
  • Shipments Density: Medium
  • Extra Oil deposits: Normal
  • Extra Siberite deposits: Normal
  • Shared Vision: Yes
  • Morale Flags: None
  • Siberite detection: Researched
  • People Respawning: None
  • Amount of Apemen: Medium
  • Siberite Bomb: Not Allowed
  • Build Up Time: 5 Minutes

Additionally:

  • No factory, towers or behemoths allowed.
  • Unlimited barracks and bunkers.

DSW match (Dynamic Soldier War)

  • Base Level: Depot Only
  • Amount of People: 15
  • Skill Level: More experienced
  • Starting Resources: Lots
  • Shipments Density: Medium
  • Extra Oil deposits: Normal
  • Extra Siberite deposits: Normal
  • Shared Vision: Yes
  • Morale Flags: None
  • Siberite detection: Researched
  • People Respawning: Common
  • Amount of Apemen: Few
  • Siberite Bomb: Not Allowed
  • Build Up Time: 5 Minutes

Additionally:

  • No factory, bunkers, towers or behemoths allowed.
  • Camping inside barracks forbidden.
  • Only one barracks to change people into soldiers.

OR match (Old Rules)

  • Base Level: Depot Only
  • Amount of People: 15 
  • Skill Level: More experienced
  • Starting Resources: Lots
  • Shipments Density: Medium
  • Extra Oil deposits: Extra
  • Extra Siberite deposits: Extra
  • Shared Vision: Yes 
  • Morale Flags: None
  • Siberite detection: Researched
  • People Respawning: None
  • Amount of Apemen: None
  • Siberite Bomb: Not Allowed
  • Build Up Time: 15 Minutes

Additionally:

  • 10 towers/bunkers maximum.
  • No behemoths allowed.
  • Unlimited barracks.

HC match (HardCore)

  • Base Level: No Base
  • Amount of People: 9 
  • Skill Level: Inexperienced
  • Starting Resources: None
  • Shipments Density: Low 
  • Extra Oil deposits: Normal
  • Extra Siberite deposits: None
  • Shared Vision: Yes 
  • Morale Flags: None
  • Siberite detection: Not Researched
  • People Respawning: Rare
  • Amount of Apemen: Few 
  • Siberite Bomb: Not Allowed
  • Build Up Time: None

Additionally:

  • 10 minutes of no rush (no enemy attacking).
  • Maximum of 1 armoury (no barracks).
  • Maximum of 1 tower.
  • Only manual control is allowed.
  • No extending laboratory with computers, siberium, space-time and biological.
  • No building of lasers.
  • No use of siberite.
  • Prohibition of building outside base area before 10 minutes.
  • Prohibition of exit soldiers from base area before 10 minuntes.
  • You can use all things, what you can explore in weapons, optic (without lasers) and normal laboratory.

CW match (Clan Wars)

  • Base Level: Depot Only
  • Amount of People: 15 
  • Skill Level: More experienced
  • Starting Resources: Lots
  • Shipments Density: High
  • Extra Oil deposits: Extra
  • Extra Siberite deposits: Extra
  • Shared Vision: Yes 
  • Morale Flags: None
  • Siberite detection: Researched
  • People Respawning: None
  • Amount of Apemen: None
  • Siberite Bomb: Not Allowed
  • Build Up Time: 10 Minutes

Additionally:

  • Number of players: 2 vs 2 or 1+1 vs 1+1.
  • 2 towers/bunkers maximum.
  • 1 barracks maximum.
  • Prohibition of removing players.
  • Hacking of an ally's vehicles is not allowed.

NW match (Nuclear War)

  • Base Level: Depot Only
  • Amount of People: 15 
  • Skill Level: More experienced
  • Starting Resources: Lots
  • Shipments Density: High
  • Extra Oil deposits: Extra
  • Extra Siberite deposits: Extra
  • Shared Vision: Yes 
  • Morale Flags: None
  • Siberite detection: Researched
  • People Respawning: None
  • Amount of Apemen: None
  • Siberite Bomb: Allowed
  • Build Up Time: 15 Minutes

Additionally:

  • Only siberite bomb can be used as a weapon.
  • Normal weapons can be used only to defend your own base's area (only if enemy is already there!).
  • Same applies to stealing vehicles. Only those in your base can be owned.
  • Capturing buildings and disassembling them is allowed only in your own base.
  • All above apply also to ally's base.
  • Exploding oil barrels, using soporific ammunition, teleporting and slowing the enemy are treated as an attack.
  • What is important is not the position of the aggressor, but the position of the person who is being attacked.
  • Hacking of an ally's vehicles is not allowed.

AW match (Arabian War)

  • Settings are to be chosen before play. They usually come from Clan Base or Clan War.
  • Only Arabian nation can be chosen.
Translate: Gothuk
» Index > Multiplayer > Multiplayer match rules
Page generated in 0.005 sec
9 database queries called