Free modding tutorials and source codes.
Moderators: zoNE, Antitheus
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Altar Interactive Q/A on Original War topic
Replies: 5
by
Morgan 
» Wed Apr 01, 2020 5:54 pm
» in
News from the front
Altar Interactive Questions & Answers about Original War
(Not an April's fool joke)
We are in touch with former Altar members (developers and designers of OW) and we have the chance to ask them lots of questions. We believe we'd like to give everyone a chance by sending us some questions...
- 5 Replies
- 6591 Views
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Last post by Morgan
Thu Apr 30, 2020 6:15 am
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OW < 2.0. Windows 8 Fix
Replies: 19
by
Antitheus 
» Sat Feb 01, 2014 4:12 am
» in
Nowości z frontu
If using OW 2.0+, try changing your renderer to OGL instead ( guide )
On Windows 8, the game runs very slow for some people, and for others it just crashes with CreatePrimSurface failed error. Yes, I know it says Windows 8 not supported on the store page, but this is not an excuse for me :)
So...
- 19 Replies
- 106365 Views
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Last post by stucuk
Fri Jul 31, 2015 3:43 pm
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IRC chat
Replies: 3
by
YuriStriatov 
» Sat Nov 17, 2012 10:30 pm
» in
Nowości z frontu
Chcesz wejsc na kanal z poza OW? Czytaj nizej:
Server: freenode (eu.freenode.net, etc. lista tutaj: - wybierz jakis blisko ciebie)
Kanal: #original-war
IRC Clients (sciagnij jeden z nich aby moc sie podlaczyc, kazdy jest banalny w obsludze):
- mIRC (
- Nettalk (
- Miranda (
- 3 Replies
- 61977 Views
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Last post by FerdPawlows
Tue Mar 24, 2020 12:16 pm
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Regulamin forum /Pravidla fóra /Forum rules /Reglas del foro
by
Radzio » Fri Feb 18, 2011 8:09 pm
» in
Nowości z frontu
1. Forum rules in English
Last updated: 6.06.2010
§1. First steps
Before you ask a question, use the Search option and check the FAQ article on the website.
Describe the topic of your thread well, topics such as ... , error , read this , problem , etc. will be renamed or removed.
If you...
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- 62783 Views
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Last post by Radzio
Tue May 24, 2011 7:54 am
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- 3085 Views
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Last post by zoNE
Wed Jun 03, 2015 9:45 pm
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SAIL Functions and Constants
by
zoNE » Wed Jun 03, 2015 9:41 pm
Sail Base:
And:
Lists functions in SAIL - this document includes the main functions in SAIL:
Lists all the constants in SAIL:
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- 2889 Views
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Last post by zoNE
Wed Jun 03, 2015 9:41 pm
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- 0 Replies
- 2997 Views
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Last post by zoNE
Wed Jun 03, 2015 9:39 pm
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Making your GBI in 10 minutes (New Method! revealed this weekend)
Replies: 2
by
Morgan 
» Sat Jul 20, 2019 3:56 am
________
See this snowy Alien Base in game! author: Morgan
________
________
________
________
Ever felt like creating your own GBI for Original War in LESS THAN TEN MINUTES?
All the previews above, including the entire snowy Alien Base, were made in less than ten minutes.
Stay tuned,...
- 2 Replies
- 9473 Views
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Last post by Morphid
Sat Feb 29, 2020 11:10 pm
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Ebsynth OW GBI tutorial
by
Morgan 
» Sat Jul 20, 2019 5:17 pm
Ebsynth is a program developed by Jamriska Ondrej (Jamriska2018) and is described to be a “Fast Example-based Image Synthesis and Style Transfer” software, released in 2018. This tool can be a true revolution for Original War modders.
Installation.
1. Download Ebsynth from this address:
1b....
- 0 Replies
- 3552 Views
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Last post by Morgan
Sat Jul 20, 2019 5:17 pm
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New Bryce tutorial!
Replies: 1
by
Morgan 
» Sat Sep 09, 2017 5:26 am
Hello everyone,
I just released a new tutorial on how to use Bryce.
Any feedback would be very appreciated directly in the comments of the guide.
Thanks!
- 1 Replies
- 3673 Views
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Last post by Morgan
Sun Dec 31, 2017 12:21 am
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my Bryce 7.0 library
Replies: 3
by
Morgan 
» Fri Aug 05, 2016 5:15 pm
Although I'm not the most active modder on Original War, it happens that I create new textures on Bryce.
The idea is to train myself more and more in order to be able to send a set of new tiles to Stucuk that could be used in a new feature of the game's editor.
As a most requested and wanted map,...
- 3 Replies
- 3216 Views
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Last post by Morgan
Mon Aug 08, 2016 5:15 am
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MOD - Free maps
Replies: 8
by
zoNE » Sun Jun 14, 2015 9:37 pm
Hi, everybody!
I'd like to provide you some my maps - old maps or unused maps from my mod. You can use it as you wish :?
So, good luck with creating of your missions :P
There's the first map that I can give you :)
Map size: 100 x 70
Info: There's no water, appropriate for one of the first...
- 8 Replies
- 6039 Views
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Last post by zoNE
Mon Nov 16, 2015 10:34 am
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MOD - Your own menu background (How to export image to TGA)
by
zoNE » Mon Jul 13, 2015 9:48 pm
If you want to change the background image in your mod menu, you must use the correct TGA format.
You could use the free app IrfanView, which has the option to export your image as a TGA file - it doesn't have a lot of options (it's the easy way). Of course, you can do that same in GIMP, but you...
- 0 Replies
- 3100 Views
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Last post by zoNE
Mon Jul 13, 2015 9:48 pm
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SAIL - Load Character
by
zoNE » Sun Jun 14, 2015 10:13 pm
if you are using the LoadCharacter function (Which was designed by Radzio) then it does the following (Below is the sail version, you do not need to have the SAIL version in your code as LoadCharacter was made into an actual command).
export function LoadCharacter(ident,klasa,number);
begin
if...
- 0 Replies
- 2880 Views
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Last post by zoNE
Sun Jun 14, 2015 10:13 pm
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SAIL - NearestUnitToArea function
by
zoNE » Sun Jun 14, 2015 10:10 pm
Hi, I have prepared a SAIL function to find a unit who is nearest to the area.
Using: NearestUnitToArea(units:plist, area:integer)
export function NearestUnitToArea(list, area);
var i, n;
begin
n:=[];
for i:=1 to list do
begin
if not (n = 0) then
begin
if n > GetDistUnitArea(list , area)...
- 0 Replies
- 2730 Views
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Last post by zoNE
Sun Jun 14, 2015 10:10 pm
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SAIL - Technologies
by
zoNE » Sun Jun 14, 2015 10:03 pm
list:
tech_SolPow
tech_SolEng
tech_OilPow
tech_OilEng
tech_ApeLang
tech_ApePsych
tech_ApeAgres
tech_ApeNeural
tech_ApeBrain
tech_StimDrugs
tech_Radar
tech_MatDet
tech_BioDet
tech_MatPred
tech_LasSight
tech_Soporific
tech_Laser
tech_LasDouble
tech_RemCont
tech_RemCharge...
- 0 Replies
- 2685 Views
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Last post by zoNE
Sun Jun 14, 2015 10:03 pm
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Mission's map - files list
by
Antitheus 
» Sun Jun 07, 2015 2:23 pm
It's worth of describing:
Files:
- code.bin - A file containing compiled SAIL code.
- crc.bin - A CRC file (compatibility file), you may delete it.
- main.src - A file, which contains scripts from Main SAIL module.
- map.txt - A file, which contains map's text description (interesting).
-...
- 0 Replies
- 2979 Views
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Last post by Antitheus
Sun Jun 07, 2015 2:23 pm
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- 0 Replies
- 2822 Views
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Last post by zoNE
Wed Jun 03, 2015 9:34 pm
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INSTALLERS - Game directory
by
zoNE » Wed Jun 03, 2015 9:32 pm
You can use any setup program to install mods to peoples pc's.
Original War uses the following Registary Entry for the location to its directory:
Path: HKEY_LOCALMACHINE\Software\Altar\OriginalWar\
Key: Path
Author: Stucuk
Topic:
- 0 Replies
- 2770 Views
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Last post by zoNE
Wed Jun 03, 2015 9:32 pm
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SAIL - Basename
by
zoNE » Wed Jun 03, 2015 9:29 pm
if you want to set basename you should use: SetBName(identifier,'name')
names are defined in file: Texts\BNames.wri (data1.owp)
Author: Radzio
Topic:
- 0 Replies
- 2724 Views
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Last post by zoNE
Wed Jun 03, 2015 9:29 pm
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MOD - Mission Texts
by
zoNE » Wed Jun 03, 2015 9:28 pm
Campaigns\
English:
headers.wri
hints.wri
French:
#FRA\headers.wri
#FRA\hints.wri
Campaigns\Am\
Note: only missions.dat and the TxtXX.wri's are used.
English:
missions.dat
Txt01.wri
German:
#GER\missions.dat
#GER\Txt01.wri
Author: Stucuk
Topic:
- 0 Replies
- 2718 Views
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Last post by zoNE
Wed Jun 03, 2015 9:28 pm
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SAIL - Adding Time To A Multiplayer Map
by
zoNE » Wed Jun 03, 2015 9:27 pm
every 0$1+0$0.5 do
begin
display_strings= ;
enable;
end;
Adding the above code into a multiplayer map's SAIL will add the time. Note, it needs to be placed below an end; or above the begin. It can't go between them.
Author: Stucuk
Topic:
- 0 Replies
- 2708 Views
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Last post by zoNE
Wed Jun 03, 2015 9:27 pm
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MOD - Menus (UDLGAlien.txt)
by
zoNE » Wed Jun 03, 2015 9:27 pm
Note: Interface\UdlgAlien.txt is the file discussed below
Making a window not centered. With most windows you can just use NoCenter Added to the end of the windows decleration bit. For others you need to change its size.
53 240
7 16
window_mainmenu
NoCenter
To hide the campaign...
- 0 Replies
- 2781 Views
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Last post by zoNE
Wed Jun 03, 2015 9:27 pm
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