The elimination method used in the tournament: Double-elimination tournament (example:
https://en.wikipedia.org/wiki/Double-el ... tournament)
Ladders on which matches will be played: https://docs.google.com/spreadsheets/d/ ... 8qRqMi_W4/
Player’s draw: the draw of the order in which the players will play and the pairs and hours of play will take place on Livid's YouTube channel during a live broadcast. Then you can also ask questions about the details of the tournament. The broadcast will take place on
10.02.2019 at 20:00 CEST.
Match hours: to avoid long breaks or delays, match hours are indicative hours - so some matches can take place sooner or later. Players should be on the live organizer beforehand and follow the end of the fight in front of them by looking at the forum. Due to the 15-minute delay on live, information about the players asked for the next fight will be given by the moderator in the live chat on youtube, and the password for the game will then be given in a private message on the OWN (original-war.net). Players then have 15 minutes to appear in the game, if they do not appear, victorious by default.
The rules of the matches: CB match (Clan Base)
Allowed:
- 2 behemots maximum
- 4 turrets maximum
- 2 barracks maximum
Game speed: default in multiplayer (throughout the game).
Maps in the elimination phase:
- Alien Base (throughout the game).
Maps in the semi-final, final:
- Alien Base
- Bloody Valley (Simple)
- Highlands (Simple)
(Maps are subject to change.)
Number of fights played in the match: at the stage of elimination matches will take place up to 1 win, and at the stage of semi-final to 2 wins (3 fights per match), final to 3 wins (5 fights per match)
Ready to play: before each game starts, the organizer will ask in the chat room if they are ready to start the game. Changes in the choice of nation and position (it is also allowed for players to choose a random position) can only be made before the players are ready to play. When both players declare that they are ready to play, no changes are allowed anymore. Any such change when players declare themselves ready to play will result in the loss of the match on the part of the person who made the change or in the disqualification of the player. Disqualification will be decided by the judge.
Use bugs: any use of bugs by a player will be considered grounds for disqualified from the tournament. This includes breaking through an opponent's BT (build time) zone, using bugs to explode characters, putting up and using building explosions (e.g. a lineup) to destroy the opponent, and any other use of bugs. Disqualification is decided by the judge.
Breach of rules: any violation of the rules of the game will result in the loss of the match of the player breaking the rules or even disqualification from the tournament. Disqualification is decided by the judge.
Map selection by players in the semi-final, final: the map is selected by subsequent players rejecting maps from the list of available maps in a given match. Example: there are 3 maps available (A, B and C), in the game there are two players (1 and 2), player 1 gets the possibility to reject 1 map, reject map B, then player 2 has the possibility to reject another map, reject map A - map C is the chosen map for the first game. Map C is then also blocked for use in the next fight in the match between these players (because we fight up to 2 wins).
The right to reject the map in the next fight is given to the competitor who lost the previous fight in this duel. Priority in the first match of the match is given to the person who got to the final of the losing round (match number 49). In case of fight 47, the first person who is higher in the ladder blocks the map. The third fight (if any) takes place on the map, which was not used during the 1st or 2nd fight. After the maps from the pool are deplete (in the case of the final), all maps return to the pool again (you will be able to select 4 maps A, B or C in battle).
Repeat fights: Each fight can only be repeated once. The possible reasons for repeating the fight are:
- Ejection of one player, all players or a judge from the game
- exceeding 200 on the sync lost counter
- occurrence of a game error that makes it impossible to continue the game
The judge decides on the repetition of the fight. If the fight is repeated, it is no longer possible to repeat it again - the judge decides on further actions.