Page 1 of 1

Original War 2.0.1.1 Released

Posted: Mon Mar 02, 2015 3:31 pm
by stucuk
Original War 2.0.1.1 HotFix has been released.
- OWS Patch Section
- OWN Patch Section

Changelog:
2.0.1.1
  • Bug Fix: Editor does not extract files from patch.owp when creating a new mod (Issue 85)
  • Bug Fix: Invalid Colour Codes can crash OW (OGL) (Issue 88)
  • Bug Fix: HTTPHandler only sends information once and then never again (Issue 89)
  • Bug Fix: Invalid Hint Types set in Custom Maps do not show the fallback image (OGL) (Issue 90)
  • Bug Fix: Chance for some Interface Elements not to be initialized before they were drawn (OGL) (Issue 91)
2.0.0.0
  • Added: OpenGL Renderer (98% Complete)
  • Added: Basic Zoom to Editor (Overlays do not zoom)
  • Added: When creating a new mod via the editor you can now make it extract files from the game
  • Added: Ability to scroll the SAIL Editor window with the mouse wheel
  • Added: Ability to view variables values at runtime by hovering over them (Except Local variables)
  • Added: CenterWindow parameter (Can also be set via eset.ini)
  • Bug Fix: Bloody valley - far away siberite detection (Issue 10)
  • Bug Fix: Controlling enemy's factories (Issue 13)
  • Bug Fix: Restoration of 15a Ru/Am (Issue 48)
  • Bug Fix: multiplayer almost always synchronisation lost (Issue 51)
  • Bug Fix: Non-Existant Steam Achievements causing Lag (Issue 52)
  • Bug Fix: Game longer than 999999 ticks crashes when commands are issued to units (Issue 53)
  • Bug Fix: Increased FPS in-game (Issue 54)
  • Bug Fix: RU09 - Epsilon mission - messed up dialogs after ammo research (Issue 55)
  • Bug Fix: RU11 - Beta base attack mission - Russian soldiers die sometimes during scouting (Issue 56)
  • Bug Fix: Bloody Valley - Tree (Issue 59)
  • Bug Fix: Windowex parametr: Window resizing & FPS drops (Issue 60)
  • Bug Fix: Ar and Ru can use partial invisibility (Issue 63)
  • Bug Fix: 11RU mission - bug? (Issue 67)
  • Bug Fix: Missing/incorrect voice for Burlak's dialogue in RU14a (English) (Issue 69)
  • Bug Fix: Joan Fergusson is available in RU15a when she should be dead (Issue 70)
  • Bug Fix: Spelling - Czech version (Issue 74)
  • Bug Fix: Ru_04 T. Gaidar (Issue 75)
  • Bug Fix: Hacked vehicle can still be controlled if it was the active unit (Issue 77)
  • Bug Fix: Inability to use non-default commands when player's side equals 0 (any) (Issue 78)
  • Bug Fix: Formation move cursor is constantly blinking in editor + access violations + sticky ALT (Issue 79)
  • Bug Fix: When GetTickCount returns negative number Range Check Error is tripped (Issue 84)
  • Bug Fix: Gaining experience from repairing own damage
  • Bug Fix: A vast majority of control exploits was fixed
While the OpenGL Renderer is not 100% complete the game is fully playable. The parts that are missing are: Credits, In-Game Help Screen (Its a manual built into the game) and the Graphs at the end of missions that show a timeline of when units were created/destroyed. The multiplayer map descriptions are missing scrollbars. Everything else should work fine.

The OpenGL Renderer requires a Graphics Card with OpenGL 2.0 support as a minimum. The Same Resolution option may run slow on older hardware such as a GeForce 5.

By default Original War will still use Direct Draw unless you select OpenGL in the launcher's configuration section.

Re: Original War 2.0.1.1 Released

Posted: Mon Mar 02, 2015 9:06 pm
by Nefarem
Some of my proposals for SAIL Editor and OW Editor.

- Fix Zoom.

- Repair shortcuts.
- Selecting the command 2x click of the mouse.

Re: Original War 2.0.1.1 Released

Posted: Mon Mar 02, 2015 10:13 pm
by stucuk
Nefarem wrote:- Fix Zoom.
Zoom isn't complete...
Nefarem wrote:- Repair shortcuts.
Which shortcuts?
Nefarem wrote:- Selecting the command 2x click of the mouse.
What do you mean? Highlighting a word in sail when you double click?

Re: Original War 2.0.1.1 Released

Posted: Mon Mar 02, 2015 10:28 pm
by Nefarem
Nefarem wrote:- Repair shortcuts.
Which shortcuts?

Ctrl + Z , Withdrawn only 1 story back then you have to manually click.
Ctrl + A, no selected all lines.
Nefarem wrote:- Selecting the command 2x click of the mouse.
What do you mean? Highlighting a word in sail when you double click?[/quote]

If I click 2x on the word he selects.


Zoom:

Image

Re: Original War 2.0.1.1 Released

Posted: Tue Mar 03, 2015 12:28 am
by stucuk
Nefarem wrote: If I click 2x on the word he selects.


Zoom:

Image
The selecting is correct its just the "Overlays" or Layers as the editor calls them which are not scaled (I mentioned in the changelog that they are not scaled). Only the background layer (With the buildings/units/grass) and the Grid View are currently scaled.

You can place units, select areas, do anything with the mouse in 2x or higher and it will do the action correctly.

Its a feature thats a work in progress.

Re: Original War 2.0.1.1 Released

Posted: Wed Mar 11, 2015 12:34 pm
by joker2988
when will be added to steam too ?:D

Re: Original War 2.0.1.1 Released

Posted: Mon Mar 16, 2015 12:33 am
by stucuk
joker2988 wrote:when will be added to steam too ?:D
That is in Bohemia's hands. But you can apply the patch to the steam version yourself. Since sending them 2.0.2.6 on the 6th i have had no reply (2.0.2.6 fixes issue 95 which is a rare issue that prevents scrolling on certain setups).

Re: Original War 2.0.1.1 Released

Posted: Sun Jun 07, 2015 3:58 pm
by vanimpe
Will Original War 2.0 ever works on Mac? It is possible?

OSX supports OpenGL.