Patch OW 2.0.0.0 wydany!

Newsy ze starej odsłony Original-war.net, dawno nieaktualne ale zachowane dla potomności.
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Antitheus
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Re: Patch OW 2.0.0.0 wydany!

#16

Post by Antitheus » Sun Mar 01, 2015 10:21 am

Gra na steam niczym nie różni się od wersji pudełkowych. Nie można powiedzieć, kiedy Bohemia zareaguje i wrzuci update na Steam, stąd jak najbardziej wskazane jest własnoręczne nałożenie łatki.

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Re: Patch OW 2.0.0.0 wydany!

#17

Post by stucuk » Sun Mar 01, 2015 4:09 pm

Asder wrote:Stucuk, OpenGL on OW is unstable. Playing in American Campaign i had often crash and sometimes decreases FPS. In multi i had that same problem. I had no problems in Direct Draw.
Created Issue:
- http://bugs.owsupport.com/originalwar/issues/91

The problem is that by the looks of it sometimes its possible for UI Elements (The bit that gives information on units/buildings) not to be initialized before they are drawn.

Note: "Read of address 0000000C" means that your trying to access something that doesn't exist (Anything that has 0000000 at the start means this). So two reports with 0000000C as the read address does not mean its the same error if the Access Violation Address is different.

@Antitheus: The 1.12.10.15 error doesn't trace anywhere specific. The others are the same as Asder.
Eddy wrote:Na początku... Witam wszystkich bo już chyba ze 3 lata nie wchodziłem na forum. :wink:

Kupiłem sobie ostatnio OW w wersji na Steam (bo stare płytki z grą gdzieś mi się zapodziały).
W związku z tym chciał bym zapytać czy mogę przy pomocy "PATCH OW 2.0.0.0" zaktualizować wersję gry ze Steam?
The Patches released by OWSupport work on all platforms that Original War is released to. Retail, Steam, Good Old Games, everything.

P.S There will be a 2.0.1.0 HotFix released within 24 hours or so. Until then please use the attached OwarOGL.exe .
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Creative
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Re: Patch OW 2.0.0.0 wydany!

#18

Post by Creative » Mon Mar 02, 2015 9:05 am

Gra będzie ładniejsza na silniku Open-GL ? I czy to jest stabilny patch ?
Jak widać Antiemu błędy wyskakują w trakcie gry.

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Re: Patch OW 2.0.0.0 wydany!

#19

Post by Antitheus » Mon Mar 02, 2015 9:36 am

Patch będzie stabilny, kiedy community zgłaszało będzie błędy. Przeniesienie OW na OGL było dużym przedsięwzięciem, stąd z pewnością pojawiły się gdzieś jakieś bugi. I nie, patch nie zmienia grafiki do OWara - w skrócie - OGL jest wydajniejszy i lepiej przystosowany do nowego sprzętu, aniżeli DDraw.

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Re: Patch OW 2.0.0.0 wydany!

#20

Post by MrMentor » Mon Mar 02, 2015 10:38 am

Grałem na wersji OpenGL i zgłosiłem kilka bugów na OWS (jakieś poperdółki nie przeszkadzające bardzo w grze). Są już poprawione więc z kampanią nie powinno być większych problemów. Z multi niestety nie miałem przyjemności.

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Re: Patch OW 2.0.0.0 wydany!

#21

Post by Creative » Mon Mar 02, 2015 12:56 pm

Czyli Open GL zwiększa wymagania gry, mam nadzieje że Open GL będzie w pełni poprawiony.
Last edited by Creative on Tue Mar 03, 2015 9:02 am, edited 2 times in total.

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Re: Patch OW 2.0.0.0 wydany!

#22

Post by stucuk » Mon Mar 02, 2015 1:12 pm

MrMentor was very helpful. Unfortunately most of the community never bothers to test things until we release a patch. This as a result means that some bugs will always exist as Me and Radzio can not test everything in the game alone (Especially as some bugs can be related to hardware/software).

The OpenGL Renderer is very stable, Issue #91 is the only known rendering bug in 2.0.0.0 that may prevent the game from being playable (I personally never experienced it on my PC). It however has not been optimised so some areas like the "Team Review" screen can be laggy if you have alot of people to pick for your team (Most areas of the game should have acceptable frame rates. OpenGL does however have higher requirements than Direct Draw).

The benefits OpenGL brings is:
  • OpenGL works in any colour mode (No need to force the monitor to 16 bit)
  • Steam Overlay is compatible with OpenGL (But not Direct Draw)
  • Direct Draw is outdated and deprecated (Newer OS's like Windows 8 don't like it)
  • Graphics in Linux through WINE should work right (Since Linux natively uses OpenGL)
  • Single Resolution mode for fullscreen (No more resolution changes)
  • Works on VMware (According to Radzio its meant to be an achievement)
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