Enguzrad wrote: ↑Wed Jul 15, 2015 5:52 pm
At first I thought it might have something to do with how much damage driver takes from incoming fire. I tested it and it is not true.
Then I thought maybe it affects the chance to get sniped out with Soporific ammunition. Testing seems to prove otherwise.
Not to mention that even Behemoth chassis has a value of protection, even though it can't have a driver. So It probably has nothing to do with drivers.
The protection stat. does work and always did. The major thing is that in non modified game it's really hard to spot the difference and understand the full algorythm.
It is the easiest to spot the difference with and without 'vechicle armor' in Ru02 mission - vs opponents bunkers.
It has always have been issue to properly balance dmg vs dmg mitigation in any game so i'd strongly suggest trying it out some more before putting it as some kind of mistake or 'fake/ empty property'.
Here is some of examples presented (only for snipers though):
https://original-war.net/articles.php?a=personnel
Can't say i'm specialized in modding this game so far but i'll try to put a better example to the light.
Check out of the newest Sand of Siberia version and compare it to the dmg counting in the original game, then you will probably conclude (as i do) that it is much more close to the actual realism than before.