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Sand of Siberia

Posted: Mon Aug 18, 2014 7:21 pm
by Serpent
Sand of Siberia is a mod I've been working on, with breaks, for two years. The idea of the mod originated in 2008 when, from the lack of Arabian campaign, I was wondering how could it look like.

At first, Heike was meant to be the protagonist of mod's Arabian campaign, but as she's going to be official campaign's main character, I decided it doesn't make much sense to create another pseudocampaign with her as the hero.

Generally, mod is composed of two campaigns and a few skirmish maps.

For now it looks like this:
- Arabian campaign:
This campaign's purpose is to present my vision of Arabians as a nation in OW. It's a difficult nation to play with, because mercenaries' structures are not so tightly connected like in other factions. Therefore the player will witness rivalry between different commanders as well as mercenary soldiers' growing resentment towards the sheikhs.

As for the missions, well, I won't lie, they will not be easy. I put a lot of emphasis on diversifying difficulty levels, which means that an easy level should be easy and enjoyable for casual player, on the other hand, difficult one should be really hard to beat even for an experienced players.

I try to make every mission unique. One time, for example, you have to transport 1200 crates to a warehouse on the other side of the map, some other time to use hovercrafts to cross the river and surprise the enemy by attacking him from behind.

Missions are connected with the original plot, therefore you will see some places already known, like Bases at the Muddy River or New Samarkand. There will also be missions not present in the original campaign which I personally missed, like the attack on the Lenin base.

Every mission has its own loading screen with location in which the mission takes place marked on it. Furthermore, once in a while there will be short intro clips.



- Alliance campaign:
This campaign is based on an alternative scenario. Game begins after American victory at the battle for the Motherlode, when John Macmillan went with his expedition to Alaska.

The player will take a role of a fictional Russian soldier who, together with prof. Gossudarov and a handful of Alliance soldiers, is trying to get Peter Roth and others out from captivity and to stop Americans to be able to continue research on the artifacts.

Because the action takes place after capturing the Motherlode, there could not be no further technology advancement, so new units have been added like the HACK vehicle and the Heavy Artillery.



- Skirmish:
It will be a collection of mission-maps not connected in any way with any of campaigns. Those will be simply single missions from FWB and some new ones like e.g.: defense of the Omicron base.

Game mechanics were heavily changed. A lot of units have been rebalanced to be used more often by the player, e.g. flamethrower, double laser. A few new units and buildings were added, like the Russian Radar and Drone.

Research system was also changed.

Concerning maps, every one has textures and environmental effects, and I also include animations where possible, like the flowing river effect.
Spoiler:
Overall, the mod contains so many changes that I'm unable to list them all now. As I said, I've been making it for more that two years.

Nonetheless, I hope that when I'll release it, it will fulfil at least partially your expectations and you will enjoy it. :)

PM me, if you have any questions or suggestions. Any help is welcome.

Video:
Spoiler:



A small gallery below:
Spoiler:
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New soundtrack:
http://www28.zippyshare.com/v/13218794/file.html

Re: Sand of Siberia

Posted: Mon Aug 18, 2014 7:39 pm
by Serpent
Gameplay (skirmish mode):


Re: Sand of Siberia

Posted: Wed Aug 27, 2014 1:46 pm
by McBenn
That's a rather impressive list of features :o The "flowing river effect" is very interesting. How did you do that?

Re: Sand of Siberia

Posted: Wed Aug 27, 2014 1:57 pm
by Serpent
I used some different filter in Photoshop, rest steps is that same like in waterfall animation ;)

Re: Sand of Siberia

Posted: Mon Sep 01, 2014 1:53 pm
by Heike Steyer
Very, very impressive mod overall! Keep up the great work :D

Re: Sand of Siberia

Posted: Mon Sep 01, 2014 4:39 pm
by Serpent
Heike Steyer wrote:Very, very impressive mod overall! Keep up the great work :D
:amhello:

Re: Sand of Siberia

Posted: Thu Sep 04, 2014 10:04 pm
by Heike Steyer
Looking forward to release :D any bug hunting or testing needed just let me know :lol:
oh and I love the symbol for the Alliance!

Re: Sand of Siberia

Posted: Mon Oct 13, 2014 6:40 pm
by Serpent
New animation on AB:

Re: Sand of Siberia

Posted: Mon Oct 13, 2014 10:11 pm
by Heike Steyer
very nice animation Serp! can't wait to see more :D

Re: Sand of Siberia

Posted: Thu Oct 16, 2014 6:53 pm
by Serpent

Re: Sand of Siberia

Posted: Wed Oct 22, 2014 8:03 pm
by Serpent
Image

Re: Sand of Siberia

Posted: Mon Nov 10, 2014 5:08 pm
by Serpent

Re: Sand of Siberia

Posted: Wed Nov 12, 2014 6:50 pm
by McBenn
May I ask who recorded the dialogues and with what equipment?

Re: Sand of Siberia

Posted: Wed Nov 12, 2014 11:16 pm
by Serpent
Siwson Team in recording studio ;)

Re: Sand of Siberia

Posted: Thu Nov 13, 2014 5:08 pm
by McBenn
Studio? So I wasn't wrong when I thought it sounded professional :) How did you come it touch with such people?