At first, Heike was meant to be the protagonist of mod's Arabian campaign, but as she's going to be official campaign's main character, I decided it doesn't make much sense to create another pseudocampaign with her as the hero.
Generally, mod is composed of two campaigns and a few skirmish maps.
For now it looks like this:
- Arabian campaign:
This campaign's purpose is to present my vision of Arabians as a nation in OW. It's a difficult nation to play with, because mercenaries' structures are not so tightly connected like in other factions. Therefore the player will witness rivalry between different commanders as well as mercenary soldiers' growing resentment towards the sheikhs.
As for the missions, well, I won't lie, they will not be easy. I put a lot of emphasis on diversifying difficulty levels, which means that an easy level should be easy and enjoyable for casual player, on the other hand, difficult one should be really hard to beat even for an experienced players.
I try to make every mission unique. One time, for example, you have to transport 1200 crates to a warehouse on the other side of the map, some other time to use hovercrafts to cross the river and surprise the enemy by attacking him from behind.
Missions are connected with the original plot, therefore you will see some places already known, like Bases at the Muddy River or New Samarkand. There will also be missions not present in the original campaign which I personally missed, like the attack on the Lenin base.
Every mission has its own loading screen with location in which the mission takes place marked on it. Furthermore, once in a while there will be short intro clips.
- Alliance campaign:
This campaign is based on an alternative scenario. Game begins after American victory at the battle for the Motherlode, when John Macmillan went with his expedition to Alaska.
The player will take a role of a fictional Russian soldier who, together with prof. Gossudarov and a handful of Alliance soldiers, is trying to get Peter Roth and others out from captivity and to stop Americans to be able to continue research on the artifacts.
Because the action takes place after capturing the Motherlode, there could not be no further technology advancement, so new units have been added like the HACK vehicle and the Heavy Artillery.
It will be a collection of mission-maps not connected in any way with any of campaigns. Those will be simply single missions from FWB and some new ones like e.g.: defense of the Omicron base.
Game mechanics were heavily changed. A lot of units have been rebalanced to be used more often by the player, e.g. flamethrower, double laser. A few new units and buildings were added, like the Russian Radar and Drone.
Research system was also changed.
Concerning maps, every one has textures and environmental effects, and I also include animations where possible, like the flowing river effect.
Nonetheless, I hope that when I'll release it, it will fulfil at least partially your expectations and you will enjoy it.
PM me, if you have any questions or suggestions. Any help is welcome.
A small gallery below: