Mechanics UNEXPLAINED

To, co nie pasuje do pozostałych kategorii, ma swoje miejsce tutaj.
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golab19952
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Mechanics UNEXPLAINED

#1

Post by golab19952 » Fri Sep 21, 2018 12:10 am

Witam wszystkich jeszcze (o ile) żywych na tym forum.
Już od jakiegoś czasu mi chodzi po głowie ta myśl, bardziej ciekawość niż cokolwiek innego.
Coś małego i coś większego.
Co do mniejszego, to ta gra raczej części z was jest znana na wylot z technicznego punktu widzenia. Więc jakie faktycznie benefity daje czołganie w tej grze? Nigdy go nie używałem właściwie, bo nie rozumiem, lub po prostu nie wiem, gdyż mechaniki nie są za bardzo wyjaśniane. Może większa absorbcja obrażeń, czy coś? I stąd też przejdę do trochę większego tematu.
Wiem, że wszystkie zakładki tematyczne o budowlach, technologiach, jednostkach, etc. były pisane lata temu, bo de facto już lata temu je czytałem, i triki w kampanii nie zmieniły się nadal, choć zostały spatchowane. Tylko czy przy badaniach na przykład biorąc wiem, że na przykład pojazdy zużywają mniej paliwa. Jakie są liczby za tym? Co znaczy jednostka w sumie przy czasie badania? Jakie są faktyczne zasięgi broni, jaką ilość HP mają budynki, jak przeliczają się obrażenia od jednostek, przy atakowaniu budynków? Może już trochę się rozpędzam, bo ta gra żadnym e-sportem nie jest gdzie taki min-maxing jest potrzebny, to pytanie bardziej z ciekawości, zawsze byłem ciekaw co tam się pod tymi badaniami chociaż kryje. Rozwinięcie technologii przyspiesza konstrukcję budynków? Jak obliczana jest ta prędkość tak jak badania? Dobra, znów się rozpędzam, już się uspokajam, ale mam nadzieję rozumiecie o czym mówię? No tylko pozostaje mieć nadzieję :V
Pozdrawiam ;)

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Gelwe
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Re: Mechanics UNEXPLAINED

#2

Post by Gelwe » Fri Sep 21, 2018 2:21 pm

Co do pojazdów - tu masz wszystkie ich dane:
Spoiler:

Code: Select all

GAMEINIT
  VEHICLES
    VEHICLES_LABEL "E(&Vehicle)C(&Vozidlo)"
    SPEED_LABEL "E(Speed)C(Rychlost)"

    WHEELS_AND_TRACKS
       WHEEL 1 1 wh-u-small
       WHEEL 2 1 wh-u-big
       TRACK 3 1 wh-u-medtrack
       TRACK 4 1 wh-u-heavytrack
       SPEC 5 1 wh-u-morphling
       HOVER 11 1 wh-a-hoverfront
       HOVER 12 1 wh-a-hoverback
       WHEEL 13 1 wh-a-lightsmall
       WHEEL 14 1 wh-a-lightbig
       WHEEL 15 1 wh-a-medsmall
       WHEEL 16 1 wh-a-medbig
       WHEEL 17 1 wh-a-cylinder
       TRACK 18 1 wh-a-track
       WHEEL 21 1 wh-r-med
       WHEEL 22 1 wh-r-heavy
       TRACK 23 1 wh-r-medtrack
       TRACK 24 1 wh-r-heavtrack
       TRACK 25 1 wh-r-behemoth
    END_OF_WHEELS_AND_TRACKS

    CHASSIS
      CHASSIS_LABEL "Chassis"
      CHASSIS_TYPE  1 
        NAME "E(Light wheeled)C(Light wheeled)"
        NATION American
        WEIGHT 1
        SYMBOL u-lw
        OIL 0
        SIBERIUM 0
        CANS 5
        TIME 10
        SOUND_NAME Light
        SOUND_TYPE 1
        SEL_XY 0 -30
        DEFEND 25
        PROTECTION 65
        SPEED 18
        MOVEMENT_TYPE Wheeled
        ANIM_ENGINE 1 1 1 10 10 10
        ANIM_CONTROL 1 36 2 2 2 1 1 10 10 10
        UNIT_SIZE 7
        TRAMPLE Small 1 3  0 2
        VEHICLE_TYPE Combined
        WHEELS  4   1  2  1  2 
        PRODUCED_IN 2 
      CHASSIS_TYPE  2 
        NAME "E(Medium wheeled)C(Medium wheeled)"
        NATION American
        WEIGHT 2
        SYMBOL u-mediumw
        OIL 0
        SIBERIUM 0
        CANS 15
        TIME 25
        SOUND_NAME Med
        SOUND_TYPE 1
        SEL_XY 0 -30
        DEFEND 40
        PROTECTION 90
        SPEED 13
        MOVEMENT_TYPE Wheeled
        ANIM_ENGINE 1 1 3 10 10 10
        ANIM_CONTROL 1 36 2 2 2 1 1 10 10 10
        UNIT_SIZE 7
        TRAMPLE Small 2 3  0 2
        VEHICLE_TYPE Combined
        WHEELS  4   1  2  1  2 
        PRODUCED_IN 3 
      CHASSIS_TYPE  3 
        NAME "E(Medium tracked)C(Medium tracked)"
        NATION American
        WEIGHT 2
        SYMBOL u-mediumt
        OIL 0
        SIBERIUM 0
        CANS 20
        TIME 25
        SOUND_NAME MedTrack
        SOUND_TYPE 1
        SEL_XY 0 -30
        DEFEND 45
        PROTECTION 100
        SPEED 11
        MOVEMENT_TYPE Tracked
        ANIM_ENGINE 1 1 3 10 10 10
        ANIM_CONTROL 1 36 2 2 2 1 1 10 10 10
        UNIT_SIZE 7
        TRAMPLE Small 2 3  0 2
        VEHICLE_TYPE Combined
        WHEELS  2   3  3 
        PRODUCED_IN 16 
      CHASSIS_TYPE  4 
        NAME "E(Heavy tracked)C(Heavy tracked)"
        NATION American
        WEIGHT 3
        SYMBOL u-heavyt
        OIL 0
        SIBERIUM 0
        CANS 35
        TIME 30
        SOUND_NAME Heavy
        SOUND_TYPE 1
        SEL_XY 0 -30
        DEFEND 55
        PROTECTION 110
        SPEED 9
        MOVEMENT_TYPE Tracked
        ANIM_ENGINE 1 1 3 10 10 10
        ANIM_CONTROL 1 36 2 2 2 1 1 10 10 10
        UNIT_SIZE 10
        TRAMPLE Big 2 3  0 2
        VEHICLE_TYPE Combined
        WHEELS  2   4  4 
        PRODUCED_IN 16 
      CHASSIS_TYPE  5 
        NAME "E(Morphling)C(Morphling)"
        NATION American
        WEIGHT 3
        SYMBOL u-morphling
        OIL 0
        SIBERIUM 0
        CANS 30
        TIME 60
        SOUND_NAME Morph
        SOUND_TYPE 1
        SEL_XY 0 -30
        DEFEND 50
        PROTECTION 100
        SPEED 14
        MOVEMENT_TYPE Special_tracks
        ANIM_ENGINE 1 1 3 10 10 10
        ANIM_CONTROL 1 36 2 2 2 1 1 10 10 10
        UNIT_SIZE 10
        TRAMPLE Big 2 3  0 2
        VEHICLE_TYPE Combined
        WHEELS  4   5  5  5  5 
        PRODUCED_IN 16 
        TECHNOLOGY 36 
      CHASSIS_TYPE  11 
        NAME "E(Hovercraft)C(Hovercraft)"
        NATION Arabian
        WEIGHT 1
        SYMBOL a-hovercraft
        OIL 0
        SIBERIUM 0
        CANS 10
        TIME 20
        SOUND_NAME Hover
        SOUND_TYPE 1
        SEL_XY 0 -30
        DEFEND 20
        PROTECTION 65
        SPEED 20
        MOVEMENT_TYPE Hover
        ANIM_ENGINE 1 1 1 10 10 10
        ANIM_CONTROL 1 36 1 1 1 10 1 10 10 10
        UNIT_SIZE 7
        TRAMPLE Hover 1 5  0 2
        VEHICLE_TYPE Combined
        WHEELS  4   12  11  12  11 
        PRODUCED_IN 3 
      CHASSIS_TYPE  12 
        NAME "E(Light trike)C(Light trike)"
        NATION Arabian
        WEIGHT 1
        SYMBOL a-lw
        OIL 0
        SIBERIUM 0
        CANS 5
        TIME 5
        SOUND_NAME LightTrike
        SOUND_TYPE 1
        SEL_XY 0 -30
        DEFEND 30
        PROTECTION 75
        SPEED 18
        MOVEMENT_TYPE Wheeled
        ANIM_ENGINE 1 1 1 10 10 10
        ANIM_CONTROL 1 36 1 1 1 10 1 10 10 10
        UNIT_SIZE 7
        TRAMPLE Trike 1 2  0 1
        VEHICLE_TYPE Combined
        WHEELS  3   13  14  14 
        PRODUCED_IN 2 
      CHASSIS_TYPE  13 
        NAME "E(Medium trike)C(Medium trike)"
        NATION Arabian
        WEIGHT 2
        SYMBOL a-mw
        OIL 0
        SIBERIUM 0
        CANS 15
        TIME 20
        SOUND_NAME MedTrike
        SOUND_TYPE 1
        SEL_XY 0 -30
        DEFEND 35
        PROTECTION 90
        SPEED 14
        MOVEMENT_TYPE Wheeled
        ANIM_ENGINE 1 1 3 10 10 7
        ANIM_CONTROL 1 36 1 1 1 10 1 10 10 10
        UNIT_SIZE 7
        TRAMPLE Trike 1 2  0 1
        VEHICLE_TYPE Combined
        WHEELS  4   15  16  15  16 
        PRODUCED_IN 3 
      CHASSIS_TYPE  14 
        NAME "E(Half-tracked)C(Half-tracked)"
        NATION Arabian
        WEIGHT 2
        SYMBOL a-ht
        OIL 0
        SIBERIUM 0
        CANS 20
        TIME 20
        SOUND_NAME Heavy
        SOUND_TYPE 1
        SEL_XY 0 -30
        DEFEND 40
        PROTECTION 100
        SPEED 12
        MOVEMENT_TYPE Tracked
        ANIM_ENGINE 1 1 3 10 10 7
        ANIM_CONTROL 1 36 1 1 1 10 1 10 10 10
        UNIT_SIZE 7
        TRAMPLE Trike 1 3  0 1
        VEHICLE_TYPE Combined
        WHEELS  3   17  18  18 
        PRODUCED_IN 16 
      CHASSIS_TYPE  15 
        NAME "E(Desert rider)C(Desert rider)"
        NATION Arabian
        WEIGHT 4
        SYMBOL a-mastodont
        OIL 0
        SIBERIUM 0
        CANS 0
        TIME 0
        SOUND_NAME none
        SEL_XY 0 -30
        DEFEND 30
        PROTECTION 50
        SPEED 7
        MOVEMENT_TYPE Foot
        ANIM_ENGINE 1 1 1 10 10 10
        ANIM_CONTROL 1 36 1 1 1 10 1 10 10 10
        UNIT_SIZE 7
        TRAMPLE Mastodont 3 1  0 1
        VEHICLE_TYPE Mastodont
      CHASSIS_TYPE  21 
        NAME "E(Medium wheeled)C(Medium wheeled)"
        NATION Russian
        WEIGHT 2
        SYMBOL r-mw
        OIL 0
        SIBERIUM 0
        CANS 20
        TIME 25
        SOUND_NAME Med
        SOUND_TYPE 1
        SEL_XY 0 -30
        DEFEND 40
        PROTECTION 50
        SPEED 13
        MOVEMENT_TYPE Wheeled
        ANIM_ENGINE 1 1 3 10 10 10
        ANIM_CONTROL 1 1 2 2 2 10 10 10 10 10
        UNIT_SIZE 7
        TRAMPLE Small 2 3  0 2
        VEHICLE_TYPE Combined
        WHEELS  4   21  21  21  21 
        PRODUCED_IN 2 
      CHASSIS_TYPE  22 
        NAME "E(Medium tracked)C(Medium tracked)"
        NATION Russian
        WEIGHT 2
        SYMBOL r-mediumt
        OIL 0
        SIBERIUM 0
        CANS 25
        TIME 30
        SOUND_NAME MedTrack
        SOUND_TYPE 1
        SEL_XY 0 -30
        DEFEND 45
        PROTECTION 75
        SPEED 10
        MOVEMENT_TYPE Tracked
        ANIM_ENGINE 1 1 3 10 10 10
        ANIM_CONTROL 1 1 2 2 2 10 10 10 10 10
        UNIT_SIZE 7
        TRAMPLE Small 3 3  0 2
        VEHICLE_TYPE Combined
        WHEELS  2   23  23 
        PRODUCED_IN 16 
      CHASSIS_TYPE  23 
        NAME "E(Heavy wheeled)C(Heavy wheeled)"
        NATION Russian
        WEIGHT 3
        SYMBOL r-heavyw
        OIL 0
        SIBERIUM 0
        CANS 35
        TIME 40
        SOUND_NAME heavy
        SOUND_TYPE 1
        SEL_XY 0 -30
        DEFEND 60
        PROTECTION 75
        SPEED 9
        MOVEMENT_TYPE Wheeled
        ANIM_ENGINE 1 1 3 10 10 10
        ANIM_CONTROL 1 1 2 2 2 10 10 10 10 10
        UNIT_SIZE 10
        TRAMPLE Big 2 3  0 2
        VEHICLE_TYPE Combined
        WHEELS  6   22  22  22  22  22  22 
        PRODUCED_IN 3 
      CHASSIS_TYPE  24 
        NAME "E(Heavy tracked)C(Heavy tracked)"
        NATION Russian
        WEIGHT 3
        SYMBOL r-heavyt
        OIL 0
        SIBERIUM 0
        CANS 40
        TIME 40
        SOUND_NAME heavyTrack
        SOUND_TYPE 1
        SEL_XY 0 -30
        DEFEND 65
        PROTECTION 100
        SPEED 7
        MOVEMENT_TYPE Tracked
        ANIM_ENGINE 1 1 3 10 10 10
        ANIM_CONTROL 1 1 2 2 2 10 10 10 10 10
        UNIT_SIZE 10
        TRAMPLE Big 3 3  0 3
        VEHICLE_TYPE Combined
        WHEELS  2   24  24 
        PRODUCED_IN 16 
      CHASSIS_TYPE  25 
        NAME "E(Behemoth)C(Behemoth)"
        NATION Russian
        WEIGHT 4
        SYMBOL r-behemoth
        OIL 0
        SIBERIUM 50
        CANS 250
        TIME 100
        SOUND_NAME Behemot
        SOUND_TYPE 1
        SEL_XY 0 -30
        DEFEND 160
        PROTECTION 100
        SPEED 4
        MOVEMENT_TYPE Behemoth
        ANIM_ENGINE 1 1 3 10 10 10
        ANIM_CONTROL 1 1 2 2 2 10 10 10 10 10
        UNIT_SIZE 19
        TRAMPLE Behemoth 5 5  0 4
        VEHICLE_TYPE Behemoth
        WHEELS  4   25  25  25  25 
        TECHNOLOGY 23 
      CHASSIS_TYPE  26 
        NAME "E(BehemothComponent)C(BehemothComponent)"
        NATION Russian
        WEIGHT 4
        SYMBOL r-behemoth
        OIL 0
        SIBERIUM 50
        CANS 250
        TIME 100
        SOUND_NAME none
        SOUND_TYPE 1
        SEL_XY 0 -30
        DEFEND 160
        PROTECTION 100
        SPEED 4
        MOVEMENT_TYPE Behemoth
        ANIM_ENGINE 1 1 3 10 10 10
        ANIM_CONTROL 1 1 2 2 2 10 10 10 10 10
        UNIT_SIZE 19
        TRAMPLE Behemoth 5 5  0 4
        VEHICLE_TYPE Combined
        WHEELS  4   25  25  25  25 
      CHASSIS_TYPE  31 
        NAME "E(Mastodon)C(Mastodon)"
        NATION Nature
        WEIGHT 4
        SYMBOL a-mastodont
        OIL 0
        SIBERIUM 0
        CANS 0
        TIME 0
        SOUND_NAME Mastodont
        SOUND_TYPE 1
        SEL_XY 0 -50
        DEFEND 80
        PROTECTION 50
        SPEED 11
        MOVEMENT_TYPE Foot
        ANIM_ENGINE 1 1 1 10 10 10
        ANIM_CONTROL 1 1 1 1 1 10 10 10 10 10
        UNIT_SIZE 7
        TRAMPLE Mastodont 3 1  0 1
        VEHICLE_TYPE Mastodont
    END_OF_CHASSIS

    ENGINES
      ENGINES_LABEL "E(Engine)C(Motor)"
      ENGINE_TYPE  1 
        NAME "E(Combustion)C(Combustion)"
        SYMBOL comb
        OIL 30
        SIBERIUM 0
        CANS 5
        TIME 10
        SOUND_NAME Combust
        SOUND_TYPE 1
        WEIGHT  1  3 
        PRODUCED_IN 2 
        TECHNOLOGY 47 
      ENGINE_TYPE  2 
        NAME "E(Solar)C(Solar)"
        SYMBOL solar
        OIL 0
        SIBERIUM 0
        CANS 10
        TIME 20
        SOUND_NAME Solar
        SOUND_TYPE 1
        WEIGHT  1  2 
        PRODUCED_IN 2 
        TECHNOLOGY 45 
      ENGINE_TYPE  3 
        NAME "E(Siberite)C(Siberite)"
        SYMBOL siber
        OIL 0
        SIBERIUM 10
        CANS 5
        TIME 35
        SOUND_NAME Siberium
        SOUND_TYPE 1
        WEIGHT  2  3 
        PRODUCED_IN 21 
        TECHNOLOGY 22 
    END_OF_ENGINES

    CONTROLS
      CONTROLS_LABEL "E(Control)C(Řízení)"
      CONTROL_TYPE  1 
        NAME "E(Manual)C(Manual)"
        SYMBOL man
        OIL 0
        SIBERIUM 0
        CANS 15
        TIME 0
        WEIGHT  1  3 
        PRODUCED_IN 2 
      CONTROL_TYPE  3 
        NAME "E(Computer)C(Computer)"
        SYMBOL comp
        OIL 0
        SIBERIUM 0
        CANS 5
        TIME 20
        WEIGHT  1  3 
        PRODUCED_IN 24 
        TECHNOLOGY 27 
      CONTROL_TYPE  2 
        NAME "E(Remote)C(Remote)"
        SYMBOL rem
        OIL 0
        SIBERIUM 0
        CANS 10
        TIME 10
        WEIGHT  1  3 
        PRODUCED_IN 20 
        TECHNOLOGY 15 
      CONTROL_TYPE  4 
        NAME "E(Rider)C(Rider)"
        SYMBOL rider
        OIL 0
        SIBERIUM 0
        CANS 0
        TIME 0
        WEIGHT  4  3 
        PRODUCED_IN 4 
      CONTROL_TYPE  5 
        NAME "E(Apeman)C(Apeman)"
        SYMBOL comp
        OIL 0
        SIBERIUM 0
        CANS 5
        TIME 30
        WEIGHT  1  3 
        PRODUCED_IN 3 
        TECHNOLOGY 3 
    END_OF_CONTROLS

    WEAPONS
      WEAPON_LABEL "E(Weapon)C(Zbraň)"
        FIRE_SYMBOL 1 "strelbaA"
        FIRE_SYMBOL 2 "strelbaB"
        FIRE_SYMBOL 3 "strelbaT"
        FIRE_SYMBOL 4 "strelbaZ"
        FIRE_SYMBOL 5 "strelbaM"
      WEAPON_TYPE  2 
        NAME "E(Machine gun)C(Machine gun)"
        NATION American
        SYMBOL w-u-mg
        OIL 0
        SIBERIUM 0
        CANS 5
        TIME 10
        SOUND_NAME KulometSingle
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Free
        SIGHT 9
        WEIGHT  1  3 
        ATTACK
          MINMAX_RANGE  1  8 
          FREQUENCY  20  30 
          DAMAGE 25 10 6
          EFF 25 10 6
          ANIM  1  1  1 
        END_OF_ATTACK
        PRODUCED_IN 2 
      WEAPON_TYPE  3 
        NAME "E(Light gun)C(Light gun)"
        NATION American
        SYMBOL w-u-lightgun
        OIL 0
        SIBERIUM 0
        CANS 25
        TIME 15
        SOUND_NAME LightGun
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Free
        SIGHT 9
        WEIGHT  1  3 
        ATTACK
          MINMAX_RANGE  1  9 
          FREQUENCY  1  30 
          DAMAGE 116 103 62
          EFF 15 30 20
          ANIM  1  2  3 
        END_OF_ATTACK
        PRODUCED_IN 17 
        TECHNOLOGY 39 
      WEAPON_TYPE  4 
        NAME "E(Gatling gun)C(Gatling gun)"
        NATION American
        SYMBOL w-u-gg
        OIL 0
        SIBERIUM 0
        CANS 20
        TIME 40
        SOUND_NAME GatlingGun
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Limited
        SIGHT 9
        DISCHARGE R2
        WEIGHT  2  3 
        ATTACK
          MINMAX_RANGE  1  10 
          FREQUENCY  20  30 
          DAMAGE 40 20 15
          EFF 40 20 15
          ANIM  1  1  2 
        END_OF_ATTACK
        PRODUCED_IN 3 
        TECHNOLOGY 69 
      WEAPON_TYPE  5 
        NAME "E(Double gun)C(Double gun)"
        NATION American
        SYMBOL w-u-double
        OIL 0
        SIBERIUM 0
        CANS 40
        TIME 30
        SOUND_NAME DoubleGun
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Free
        SIGHT 9
        WEIGHT  2  3 
        ATTACK
          MINMAX_RANGE  3  11 
          FREQUENCY  1  49 
          DAMAGE 250 222 150
          EFF 20 40 30
          ANIM  2  2  3 
        END_OF_ATTACK
        PRODUCED_IN 17 
        TECHNOLOGY 39 
      WEAPON_TYPE  6 
        NAME "E(Heavy gun)C(Heavy gun)"
        NATION American
        SYMBOL w-u-heavy
        OIL 0
        SIBERIUM 0
        CANS 45
        TIME 30
        SOUND_NAME HeavyGun
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Limited
        SIGHT 9
        WEIGHT  3  3 
        ATTACK
          MINMAX_RANGE  4  14 
          FREQUENCY  1  79 
          DAMAGE 400 489 320
          EFF 20 55 40
          ANIM  1  2  3 
        END_OF_ATTACK
        PRODUCED_IN 17 
        TECHNOLOGY 34 
      WEAPON_TYPE  7 
        NAME "E(Rocket launcher)C(Rocket launcher)"
        NATION American
        SYMBOL w-u-rocket
        OIL 0
        SIBERIUM 0
        CANS 40
        TIME 60
        SOUND_NAME Rocket
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Free_gyro
        SIGHT 9
        WEIGHT  2  3 
        ATTACK
          MINMAX_RANGE  5  16 
          FREQUENCY  1  80 
          DAMAGE 675 202 324
          EFF 25 20 40
          ANIM  2  4  3 
        END_OF_ATTACK
        PRODUCED_IN 18 
        TECHNOLOGY 40 
      WEAPON_TYPE  8 
        NAME "E(Siberium rocket)C(Siberium rocket)"
        NATION American
        SYMBOL w-u-srock
        OIL 0
        SIBERIUM 60
        CANS 30
        TIME 1500
        SOUND_NAME siberiumRocket
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Firm
        SIGHT 9
        WEIGHT  3  3 
        ATTACK
          MINMAX_RANGE  15  50 
          FREQUENCY  1  1 
          DAMAGE 200 200 200
          EFF 999 999 999
          ANIM  1  23  0 
        END_OF_ATTACK
        PRODUCED_IN 21 
        TECHNOLOGY 25 
      WEAPON_TYPE  9 
        NAME "E(Laser)C(Laser)"
        NATION American
        SYMBOL w-u-las
        OIL 0
        SIBERIUM 0
        CANS 25
        TIME 90
        SOUND_NAME Laser
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Free_gyro
        SIGHT 9
        WEIGHT  2  3 
        ATTACK
          MINMAX_RANGE  1  11 
          FREQUENCY  1  45 
          DAMAGE 115 253 115
          EFF 25 55 25
          ANIM  1  8  0 
        END_OF_ATTACK
        PRODUCED_IN 25 
        TECHNOLOGY 10 
      WEAPON_TYPE  10 
        NAME "E(Double laser)C(Double laser)"
        NATION American
        SYMBOL w-u-dlas
        OIL 0
        SIBERIUM 10
        CANS 20
        TIME 50
        SOUND_NAME DoubleLaser
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Firm
        SIGHT 9
        WEIGHT  3  3 
        ATTACK
          MINMAX_RANGE  1  10 
          FREQUENCY  1  100 
          DAMAGE 202 354 303
          EFF 20 35 30
          ANIM  1  17  0 
        END_OF_ATTACK
        PRODUCED_IN 25 
        TECHNOLOGY 14 
      WEAPON_TYPE  14 
        NAME "E(Bulldozer)C(Bulldozer)"
        NATION American
        SYMBOL n-doze
        OIL 0
        SIBERIUM 0
        CANS 30
        TIME 20
        SOUND_NAME Bulldozer
        SOUND_TYPE 1
        SEL_XY 0 0
        ROTATE_TYPE Bulldozer
        MODIFY_CHASSIS 1
        SIGHT 9
        WEIGHT  3  3 
        ATTACK
          MINMAX_RANGE  1  1 
          FREQUENCY  60  20 
          DAMAGE 21 27 32
          EFF 40 50 60
          ANIM  0  12  0 
        END_OF_ATTACK
        PRODUCED_IN 19 
      WEAPON_TYPE  13 
        NAME "E(Crane)C(Crane)"
        NATION American
        SYMBOL n-u-crane
        OIL 0
        SIBERIUM 0
        CANS 15
        TIME 15
        SOUND_NAME Crane
        SOUND_TYPE 1
        SEL_XY 0 0
        ROTATE_TYPE Free_gyro
        MODIFY_CHASSIS 0
        SIGHT 9
        WEIGHT  2  3 
        ATTACK
          MINMAX_RANGE  1  1 
          FREQUENCY  60  1 
          DAMAGE 0 0 0
          EFF 0 0 0
          ANIM  0  14  0 
        END_OF_ATTACK
        PRODUCED_IN 19 
      WEAPON_TYPE  22 
        NAME "E(Multi-missile ballista)C(Multi-missile ballista)"
        NATION Arabian
        SYMBOL w-a-mmb
        OIL 0
        SIBERIUM 0
        CANS 5
        TIME 10
        SOUND_NAME multiBallista
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Free
        SIGHT 9
        WEIGHT  1  3 
        ATTACK
          MINMAX_RANGE  4  7 
          FREQUENCY  1  60 
          DAMAGE 261 44 4
          EFF 30 10 2
          ANIM  5  9  0 
        END_OF_ATTACK
        PRODUCED_IN 2 
      WEAPON_TYPE  23 
        NAME "E(Light gun)C(Light gun)"
        NATION Arabian
        SYMBOL w-a-lg
        OIL 0
        SIBERIUM 0
        CANS 25
        TIME 15
        SOUND_NAME LightGun
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Free
        SIGHT 9
        WEIGHT  1  3 
        ATTACK
          MINMAX_RANGE  1  9 
          FREQUENCY  1  30 
          DAMAGE 116 103 62
          EFF 15 30 20
          ANIM  1  2  3 
        END_OF_ATTACK
        PRODUCED_IN 17 
        TECHNOLOGY 39 
      WEAPON_TYPE  24 
        NAME "E(Double machine gun)C(Double machine gun)"
        NATION Arabian
        SYMBOL w-a-dmg
        OIL 0
        SIBERIUM 0
        CANS 20
        TIME 30
        SOUND_NAME KulometDouble
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Free
        SIGHT 9
        WEIGHT  1  3 
        ATTACK
          MINMAX_RANGE  1  9 
          FREQUENCY  20  30 
          DAMAGE 30 15 10
          EFF 30 15 10
          ANIM  2  1  1 
        END_OF_ATTACK
        PRODUCED_IN 3 
      WEAPON_TYPE  25 
        NAME "E(Gatling gun)C(Gatling gun)"
        NATION Arabian
        SYMBOL w-a-gg
        OIL 0
        SIBERIUM 0
        CANS 20
        TIME 40
        SOUND_NAME GatlingGun
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Limited
        SIGHT 9
        DISCHARGE K6
        WEIGHT  2  3 
        ATTACK
          MINMAX_RANGE  1  10 
          FREQUENCY  20  30 
          DAMAGE 40 20 15
          EFF 40 20 15
          ANIM  1  1  2 
        END_OF_ATTACK
        PRODUCED_IN 3 
        TECHNOLOGY 69 
      WEAPON_TYPE  26 
        NAME "E(Flame-thrower)C(Flame-thrower)"
        NATION Arabian
        SYMBOL w-a-flame
        OIL 40
        SIBERIUM 0
        CANS 5
        TIME 20
        SOUND_NAME Flame
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Limited
        SIGHT 9
        WEIGHT  2  3 
        ATTACK
          MINMAX_RANGE  1  5 
          FREQUENCY  30  45 
          DAMAGE 69 14 15
          EFF 55 20 30
          ANIM  1  10  3 
        END_OF_ATTACK
        PRODUCED_IN 23 
        TECHNOLOGY 70 
      WEAPON_TYPE  27 
        NAME "E(Gun)C(Gun)"
        NATION Arabian
        SYMBOL w-a-gun
        OIL 0
        SIBERIUM 0
        CANS 35
        TIME 30
        SOUND_NAME Gun
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Free
        SIGHT 9
        WEIGHT  2  3 
        ATTACK
          MINMAX_RANGE  3  11 
          FREQUENCY  1  40 
          DAMAGE 205 182 123
          EFF 20 40 30
          ANIM  1  2  3 
        END_OF_ATTACK
        PRODUCED_IN 17 
        TECHNOLOGY 39 
      WEAPON_TYPE  28 
        NAME "E(Rocket launcher)C(Rocket launcher)"
        NATION Arabian
        SYMBOL w-a-rocket
        OIL 0
        SIBERIUM 0
        CANS 40
        TIME 60
        SOUND_NAME rocketLauncher
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Free_gyro
        SIGHT 9
        WEIGHT  2  3 
        ATTACK
          MINMAX_RANGE  5  16 
          FREQUENCY  1  75 
          DAMAGE 633 190 304
          EFF 25 20 40
          ANIM  1  4  3 
        END_OF_ATTACK
        PRODUCED_IN 18 
        TECHNOLOGY 40 
      WEAPON_TYPE  29 
        NAME "E(Self-propelled bomb)C(Self-propelled bomb)"
        NATION Arabian
        SYMBOL w-a-spb
        OIL 0
        SIBERIUM 25
        CANS 10
        TIME 50
        SOUND_NAME bomb
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Firm
        MODIFY_CHASSIS 1
        SIGHT 9
        WEIGHT  2  3 
        ATTACK
          MINMAX_RANGE  1  1 
          FREQUENCY  1  100 
          DAMAGE 1010 505 1010
          EFF 100 200 600
          ANIM  1  19  3 
        END_OF_ATTACK
        PRODUCED_IN 21 
        TECHNOLOGY 72 
      WEAPON_TYPE  42 
        NAME "E(Heavy machine gun)C(Heavy machine gun)"
        NATION Russian
        SYMBOL w-r-hmg
        OIL 0
        SIBERIUM 0
        CANS 10
        TIME 20
        SOUND_NAME KulometSingle
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Free
        SIGHT 9
        WEIGHT  2  3 
        ATTACK
          MINMAX_RANGE  1  9 
          FREQUENCY  20  30 
          DAMAGE 25 15 10
          EFF 25 15 10
          ANIM  2  1  2 
        END_OF_ATTACK
        PRODUCED_IN 2 
      WEAPON_TYPE  43 
        NAME "E(Gatling gun)C(Gatling gun)"
        NATION Russian
        SYMBOL w-r-gg
        OIL 0
        SIBERIUM 0
        CANS 20
        TIME 40
        SOUND_NAME GatlingGun
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Limited
        SIGHT 9
        WEIGHT  2  3 
        ATTACK
          MINMAX_RANGE  1  10 
          FREQUENCY  25  25 
          DAMAGE 32 16 12
          EFF 40 20 15
          ANIM  2  1  2 
        END_OF_ATTACK
        PRODUCED_IN 3 
        TECHNOLOGY 69 
      WEAPON_TYPE  44 
        NAME "E(Gun)C(Gun)"
        NATION Russian
        SYMBOL w-r-gun
        OIL 0
        SIBERIUM 0
        CANS 40
        TIME 30
        SOUND_NAME DoubleGun
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Free
        SIGHT 9
        WEIGHT  2  3 
        ATTACK
          MINMAX_RANGE  3  11 
          FREQUENCY  1  49 
          DAMAGE 250 222 150
          EFF 20 40 30
          ANIM  2  2  3 
        END_OF_ATTACK
        PRODUCED_IN 17 
        TECHNOLOGY 39 
      WEAPON_TYPE  45 
        NAME "E(Rocket launcher)C(Rocket launcher)"
        NATION Russian
        SYMBOL w-r-rlaunch
        OIL 0
        SIBERIUM 0
        CANS 40
        TIME 60
        SOUND_NAME rocketLauncher
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Free_gyro
        SIGHT 9
        WEIGHT  2  3 
        ATTACK
          MINMAX_RANGE  5  16 
          FREQUENCY  1  45 
          DAMAGE 383 115 184
          EFF 25 20 40
          ANIM  1  4  3 
        END_OF_ATTACK
        PRODUCED_IN 18 
        TECHNOLOGY 40 
      WEAPON_TYPE  46 
        NAME "E(Heavy gun)C(Heavy gun)"
        NATION Russian
        SYMBOL w-r-hg
        OIL 0
        SIBERIUM 0
        CANS 45
        TIME 30
        SOUND_NAME HeavyGun
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Limited
        SIGHT 9
        WEIGHT  3  3 
        ATTACK
          MINMAX_RANGE  4  14 
          FREQUENCY  1  79 
          DAMAGE 400 489 320
          EFF 20 55 40
          ANIM  2  2  3 
        END_OF_ATTACK
        PRODUCED_IN 17 
        TECHNOLOGY 34 
      WEAPON_TYPE  47 
        NAME "E(Rocket)C(Rocket)"
        NATION Russian
        SYMBOL w-r-rocket
        OIL 0
        SIBERIUM 0
        CANS 60
        TIME 70
        SOUND_NAME Rocket
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Firm
        SIGHT 9
        WEIGHT  3  3 
        ATTACK
          MINMAX_RANGE  8  22 
          FREQUENCY  1  150 
          DAMAGE 189 60 76
          EFF 25 20 40
          ANIM  0  7  4 
        END_OF_ATTACK
        PRODUCED_IN 18 
        TECHNOLOGY 71 
      WEAPON_TYPE  48 
        NAME "E(Siberium rocket)C(Siberium rocket)"
        NATION Russian
        SYMBOL w-r-srocket
        OIL 0
        SIBERIUM 60
        CANS 30
        TIME 1500
        SOUND_NAME siberiumRocket
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Firm
        SIGHT 9
        WEIGHT  3  3 
        ATTACK
          MINMAX_RANGE  15  50 
          FREQUENCY  1  1 
          DAMAGE 200 200 200
          EFF 999 999 999
          ANIM  1  23  4 
        END_OF_ATTACK
        PRODUCED_IN 21 
        TECHNOLOGY 25 
      WEAPON_TYPE  49 
        NAME "E(Time lapser)C(Time lapser)"
        NATION Russian
        SYMBOL w-r-lapser
        OIL 0
        SIBERIUM 10
        CANS 10
        TIME 90
        SOUND_NAME timeLapser
        SOUND_TYPE 1
        SEL_XY 0 0
        ROTATE_TYPE Firm
        SIGHT 9
        WEIGHT  2  3 
        ATTACK
          MINMAX_RANGE  1  45 
          FREQUENCY  1  1 
          DAMAGE 0 0 0
          EFF 0 0 0
          ANIM  0  18  0 
        END_OF_ATTACK
        PRODUCED_IN 21 
        TECHNOLOGY 31 
      WEAPON_TYPE  53 
        NAME "E(Bulldozer)C(Bulldozer)"
        NATION Russian
        SYMBOL n-doze
        OIL 0
        SIBERIUM 0
        CANS 30
        TIME 20
        SOUND_NAME Bulldozer
        SOUND_TYPE 1
        SEL_XY 0 0
        ROTATE_TYPE Bulldozer
        MODIFY_CHASSIS 1
        SIGHT 9
        WEIGHT  3  3 
        ATTACK
          MINMAX_RANGE  1  1 
          FREQUENCY  60  20 
          DAMAGE 21 27 32
          EFF 40 50 60
          ANIM  0  12  0 
        END_OF_ATTACK
        PRODUCED_IN 19 
      WEAPON_TYPE  52 
        NAME "E(Crane)C(Crane)"
        NATION Russian
        SYMBOL n-r-crane
        OIL 0
        SIBERIUM 0
        CANS 15
        TIME 15
        SOUND_NAME Crane
        SOUND_TYPE 1
        SEL_XY 0 0
        ROTATE_TYPE Free_gyro
        MODIFY_CHASSIS 0
        SIGHT 9
        WEIGHT  2  3 
        ATTACK
          MINMAX_RANGE  1  1 
          FREQUENCY  60  1 
          DAMAGE 0 0 0
          EFF 0 0 0
          ANIM  0  14  0 
        END_OF_ATTACK
        PRODUCED_IN 19 
      WEAPON_TYPE  59 
        NAME "E(BehemothWeapon0)C(BehemothWeapon0)"
        NATION Russian
        SYMBOL w-r-behemoth-turret
        OIL 0
        SIBERIUM 0
        CANS 0
        TIME 70
        SOUND_NAME Bazooka
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Free_gyro
        SIGHT 16
        WEIGHT  4  3 
        ATTACK
          MINMAX_RANGE  8  22 
          FREQUENCY  1  45 
          DAMAGE 767 230 368
          EFF 50 40 80
          ANIM  0  4  4 
        END_OF_ATTACK
        PRODUCED_IN 23 
      WEAPON_TYPE  56 
        NAME "E(BehemothWeapon1)C(BehemothWeapon1)"
        NATION Russian
        SYMBOL w-r-behemoth-gun
        OIL 0
        SIBERIUM 0
        CANS 0
        TIME 30
        SOUND_NAME HeavyGun
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Limited
        SIGHT 9
        WEIGHT  4  3 
        ATTACK
          MINMAX_RANGE  4  14 
          FREQUENCY  1  79 
          DAMAGE 800 711 480
          EFF 40 80 60
          ANIM  1  2  3 
        END_OF_ATTACK
        PRODUCED_IN 23 
      WEAPON_TYPE  57 
        NAME "E(BehemothWeapon2)C(BehemothWeapon2)"
        NATION Russian
        SYMBOL w-r-behemoth-flame
        OIL 0
        SIBERIUM 0
        CANS 0
        TIME 20
        SOUND_NAME Flame
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Limited
        SIGHT 9
        WEIGHT  4  3 
        ATTACK
          MINMAX_RANGE  1  6 
          FREQUENCY  30  45 
          DAMAGE 138 29 30
          EFF 110 40 60
          ANIM  1  10  3 
        END_OF_ATTACK
        PRODUCED_IN 23 
      WEAPON_TYPE  58 
        NAME "E(BehemothWeapon3)C(BehemothWeapon3)"
        NATION Russian
        SYMBOL w-r-behemoth-mgun
        OIL 0
        SIBERIUM 0
        CANS 0
        TIME 20
        SOUND_NAME KulometSingle
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Limited
        SIGHT 9
        WEIGHT  4  3 
        ATTACK
          MINMAX_RANGE  1  9 
          FREQUENCY  20  30 
          DAMAGE 50 30 20
          EFF 50 30 20
          ANIM  2  1  2 
        END_OF_ATTACK
        PRODUCED_IN 23 
      WEAPON_TYPE  61 
        NAME "E(Mastodon Head)C(Mastodon Head)"
        NATION Nature
        SYMBOL w-a-mh
        OIL 0
        SIBERIUM 0
        CANS 0
        TIME 0
        SOUND_NAME none
        SOUND_TYPE 1
        SEL_XY 0 0
        ROTATE_TYPE Head
        SIGHT 13
        WEIGHT  1  3 
        ATTACK
          MINMAX_RANGE  1  1 
          FREQUENCY  20  20 
          DAMAGE 24 48 40
          EFF 30 60 50
          ANIM  1  11  1 
        END_OF_ATTACK
{   END_OF_COMBAT_WEAPONS}
{   NON_COMBAT}
      WEAPON_TYPE  11 
        NAME "E(Radar)C(Radar)"
        NATION American
        SYMBOL n-u-radar
        OIL 0
        SIBERIUM 0
        CANS 10
        TIME 40
        SOUND_NAME none
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Rotate
        MODIFY_CHASSIS 0
        SIGHT -20
        WEIGHT  1  3 
        PRODUCED_IN 20 
        TECHNOLOGY 6 
      WEAPON_TYPE  12 
        NAME "E(Cargo bay)C(Cargo bay)"
        NATION American
        SYMBOL n-cargo
        OIL 0
        SIBERIUM 0
        CANS 10
        TIME 10
        SOUND_NAME none
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Firm
        MODIFY_CHASSIS 1
        SIGHT 9
        WEIGHT  2  3 
        PRODUCED_IN 19 
      WEAPON_TYPE  15 
        NAME "E(Siberium rocket remainder)C(Siberium rocket remainder)"
        NATION American
        SYMBOL w-u-srockrem
        OIL 0
        SIBERIUM 0
        CANS 0
        TIME 0
        SOUND_NAME none
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Firm
        MODIFY_CHASSIS 0
        SIGHT 9
        WEIGHT  3  3 
        PRODUCED_IN 23 
      WEAPON_TYPE  30 
        NAME "E(Radar)C(Radar)"
        NATION Arabian
        SYMBOL n-a-radar
        OIL 0
        SIBERIUM 0
        CANS 10
        TIME 10
        SOUND_NAME none
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Rotate
        MODIFY_CHASSIS 0
        SIGHT -20
        WEIGHT  1  3 
        PRODUCED_IN 20 
        TECHNOLOGY 6 
      WEAPON_TYPE  31 
        NAME "E(Control tower)C(Control tower)"
        NATION Arabian
        SYMBOL n-a-control
        OIL 0
        SIBERIUM 0
        CANS 10
        TIME 10
        SOUND_NAME none
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Firm
        MODIFY_CHASSIS 0
        SIGHT 9
        WEIGHT  2  3 
        PRODUCED_IN 20 
        TECHNOLOGY 15 
      WEAPON_TYPE  32 
        NAME "E(Cargo bay)C(Cargo bay)"
        NATION Arabian
        SYMBOL n-cargo
        OIL 0
        SIBERIUM 0
        CANS 5
        TIME 5
        SOUND_NAME none
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Firm
        MODIFY_CHASSIS 1
        SIGHT 9
        WEIGHT  2  3 
        PRODUCED_IN 23 
      WEAPON_TYPE  51 
        NAME "E(Cargo bay)C(Cargo bay)"
        NATION Russian
        SYMBOL n-cargo
        OIL 0
        SIBERIUM 0
        CANS 5
        TIME 5
        SOUND_NAME none
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Firm
        MODIFY_CHASSIS 1
        SIGHT 9
        WEIGHT  2  3 
        PRODUCED_IN 19 
      WEAPON_TYPE  55 
        NAME "E(Siberium rocket remainder)C(Siberium rocket remainder)"
        NATION Russian
        SYMBOL w-r-srockrem
        OIL 0
        SIBERIUM 0
        CANS 0
        TIME 0
        SOUND_NAME none
        SOUND_TYPE 0
        SEL_XY 0 0
        ROTATE_TYPE Firm
        MODIFY_CHASSIS 0
        SIGHT 9
        WEIGHT  3  3 
        PRODUCED_IN 23 
    END_OF_WEAPONS

  END_OF_VEHICLES
END_OF_GAMEINIT
Creative wrote:Image
Chodziło mi o to że sam przerabiam zrobione mapy. (budynki, ludki itd)
A co do saila to przecież sam muszę wklejać
.
Creative wrote: Jak chcesz mogę ci pomóc. Jestem doświadczonym modderem, zrobiłem 2 mody i 3 w drodze ;) Kontakt PW.

User avatar

0dd1
ArCamp Developer
Posts: 315
Joined: Tue Jul 01, 2014 3:01 pm

Re: Mechanics UNEXPLAINED

#3

Post by 0dd1 » Fri Sep 21, 2018 3:58 pm

Czołgający się są mniej widoczni. Odległość od nich do wroga musi być jakiś ułamek mniejsza niż jego zasięg pola widzenia, inaczej są niewidzialni chyba że atakują. Działa nawet na radary.
Poza tym zbierają trochę mniej obrażeń od stojących.

McBenn kiedyś opisał jak działają badania na owsupporcie (i jest tam też trochę innych informacji):

https://forum.stucuk.net/viewtopic.php?f=6&t=1852

Ale dla bardziej szczegółowych informacji z reguły trzeba się pomęczyć samemu.
Do it!

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