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[MOD] Vsevolod Mission (CZ/PL/EN/FR)

Posted: Fri Feb 05, 2016 6:47 pm
by Gravitr
Your name is Cpt. V. I. Gorky and you are in the service of the Red Army. Your headquaters have just called you to participate in one important mission. You just arrived to the base V. N. Rjuter to hear the task...
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This mod contains four missions including new maps with graphics, animations, map sounds, additional dialogs and AI with some extra scripts. Accomplish your mission with well-known characters such as Nikita Kozlov, S. D. Gnyevko, B. L. Karamazov, Lev T. Titov and more.

Missions: 4
Main character: Cpt. V. I. Gorky
Difficulty: Easy | Medium | Hard
Expected playtime: 5 hours
Authors: Gravitr, Sponsored by Mamut, Polish translation by MisterGelwe (02, 03, 04) & Krotos (01), French translation by Yeager, English translation correction by TrueNubin, Polish and English translation correction by Kao, Gameplay stream by Jakes, Special thanks Antitheus & MrTomek795
Languages: English, Czech, Polish, French
Required OW patch: 3.0.10.309 or higher

Other languages will run dialogs in English.

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Download
Original War net ( ver 1.0.7 )
Steam workshop ( ver 1.0.9 )
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Changelog:

Code: Select all

Version 1.0.0

- Release
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Version 1.0.1

- Corrected woman escaping
- Decreased number of hidden cameras
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Version 1.0.2

- Waterfall animations should now work
- Slightly increased difficulty in "second" mission at all difficulty levels

Thanks to Stucuk for fixing animation files absolute path.
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Version 1.0.3

- Difficulty adjustments
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Version 1.0.3b

- English translation correction by TrueNubin
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Version 1.0.3c

- Removed floating button in main menu
- Increased mission experience limits
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Version 1.0.4

- Added 3 new missions
- Added French translation (by Yeager)
- Machine guns are stronger against humans
- Gatling guns are stronger against humans
- Flamethrowers are stronger
- Reduced research time of siberite technologies 1 2 3
- Enhanced RuVicC victory soundtrack
- UI expanded factory component list
- Updated LoadImgs
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Version 1.0.4.0

- Fixed mission 04 lost when captured enemy vehicle attacking ally
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Version 1.0.5

- SGUI compatible
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Version 1.0.6

- SGUI - fixed save game images not rendered
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Version 1.0.7

- SGUI - cross-patch compatibility
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Version 1.0.8

- Mission 01: 
   improved cyan base defense
   decreased number of cameras
   fixed ally attack stuck
- Polish and English translation corrections by Kao
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Version 1.0.9

- Animated trees in certain maps

Thanks everyone who helped with finding and reporting bugs!

Re: [MOD] Vsevolod Mission (CZ/PL/EN)

Posted: Fri Feb 05, 2016 7:03 pm
by Creative
Thanks for mod and polish support. +1 rep ;)

Re: [MOD] Vsevolod Mission (CZ/PL/EN)

Posted: Sat Feb 06, 2016 11:33 am
by hidan
Good mod 1h+. Can't wait for next mission.

Re: [MOD] Vsevolod Mission (CZ/PL/EN)

Posted: Sat Feb 06, 2016 6:50 pm
by Zidek
Good mod Gravitr! :)

Re: [MOD] Vsevolod Mission (CZ/PL/EN)

Posted: Sun Feb 07, 2016 12:14 pm
by Markok
Interesting features, but I wasn't expecting to win this mission with just 4 bazookas and one doc on medium. After destroying my first base, I didn't recognize that my depot is burning and noone of my people is engineer (arabian prisoner just joined my cause accidentally :)). Firstly I wanted to quickly restart it, but then I took it as additional challenge as I was thinking that Talin will supply my rocket artillery with fuel, of course russian commanders are egoistic boors.. So that way I ended up raising russian flag on yankee main base with arabian in my ranks and three useless mechanics. Verdict - too easy and bloody enjoyable, will play it again on hard for sure and I don't do that often. On the other hand jumping from base to base was slowly being tedious and Talin was building too small amount of vehicles to make any progress on his side. Enemy could also take advantage of our round bases and attack from the sides. Anyway great mission, better than 3 frigging Creative mods :D

Edit. I saw brother playing on hard, it's looking hard and enemy was attacking from the left side once, great! What I didn't end is that enemy rocket launchers should shoot my bazookers, that didn't happen (they are on hill,lol), and two last bases should have some vehicles waiting to counterattack our attack, or something like that. Also after our depot being destroyed - lost ?

Re: [MOD] Vsevolod Mission (CZ/PL/EN)

Posted: Sat Feb 27, 2016 2:50 pm
by TheJoker
Really entertaining and impressive mission. +1

It could be the foundation of the campaign about Vsevolod.

Re: [MOD] Vsevolod Mission (CZ/PL/EN)

Posted: Thu Jan 05, 2017 6:34 pm
by filazaf
Will be more mission?

Re: [MOD] Vsevolod Mission (CZ/PL/EN)

Posted: Thu Jan 05, 2017 10:01 pm
by Gravitr
I'm afraid there won't be any more missions, atleast not in bright future.

Re: [MOD] Vsevolod Mission (CZ/PL/EN)

Posted: Thu Jan 05, 2017 10:08 pm
by filazaf
One of the best mod in theme of OW campaing mode

Re: [MOD] Vsevolod Mission (CZ/PL/EN)

Posted: Fri Jan 06, 2017 3:36 pm
by Gravitr
Thanks for compliment. :wink:

Re: [MOD] Vsevolod Mission (CZ/PL/EN)

Posted: Mon Jun 04, 2018 8:37 pm
by Mamut
Sewas :) konecne som mal cez vikend cas a pustil som sa do Vsevolodovej misie :)

Oproti Arabian History je to kus popred, misia posoby viac profesionalne, dokonca ma bavila tak ze mi pride ako vystrihnuty obsah z povodnej kampane. Atmosferou skvele zapada do tej ruskej linky.
Postrehy: potesili zname tvare :) a ten uvod v ruskej zakladni. Mapa je profesionalna a nenarazil som na ziaden bug :) presiel som ju na jeden zatah od zaciatku do konca :) Pocet spolubojovnikov je akurat. Jedina vec co som nepostrehol alebo mi chybalo je daka komunikacia zo strany amikov. Dake vyhrazky ci posmesky a na zaver ich volanie o pomoc :) inak niet co vytknut!
Zhrnutie: profi misia, kvalitna praca :) je to projekt ktory by som financne chcel podporit! :D

Poznamka: oooo moj oblubeny "pochod smrti" :) piati bazukeri a traja vedci a jeden dlhy pochod po kolena v mrtvych az do finisu buhuhaha :arhello:

Re: [MOD] Vsevolod Mission (CZ/PL/EN)

Posted: Tue Jun 05, 2018 8:44 am
by Gravitr
Jo, ta velká mapa mi chvilku zabrala než jsem jí dal dokupy, ale aspoň to za něco stojí. :)

Příběhově jsou z dob co jsem to tvořil rozmyšlené 3 další mise, které bych nejspíš byl schopnej teď přes léto udělat, když bych si na to našel čas. Jedna z těch misí má být ve sněhu.

Jak to mám rozmyšlené bych ti mohl napsat, ale počítej s tím že se "ošálíš" o překvapení. Celkově se dá se říct, že mise budou obdobné tomu jako byla ta první, ale úkoly budou různé, tzn. ne vždycky bude hlavním cílem "znič nepřítele".

Re: [MOD] Vsevolod Mission (CZ/PL/EN)

Posted: Tue Jun 05, 2018 9:11 am
by Mamut
Ahoj, mapa sa ti podarila, bolo vela moznosti ako a kde zautocit :) Jasnou volbou pre man boli bazuky - ak by neboli k dispozicii musel by som pouzit vozidla :)

Popisovat dej dalsich misii netreba, ak budu kvalitne ako tato. Zvysok by sme mali potom prebrat cez telefon alebo mail. Dohodnut sa predbezne kolko by stala jedna dokoncena misia, aka by bola zaloha a pod. Z casoveho hladiska ci by to bolo tento alebo dalsi rok zalezi od teba akoby si stihal..

Re: [MOD] Vsevolod Mission (CZ/PL/EN)

Posted: Tue Jun 05, 2018 1:39 pm
by Gravitr
Dvě mise budou typově podobné té první, jedna na styl 8. mise v Arabian History (ta obranná mise).

Klidně mi tu na OWN do soukromé zprávy napiš jakou bys navrhoval celkovou částku za všechny 3 mise + kolik z toho bys byl schopný poslat předem jako zálohu a já to zvážím. Dokončit to bych měl stihnout v tomhle roce (odhaduji nějaký listopad).

Re: [MOD] Vsevolod Mission (CZ/PL/EN)

Posted: Tue Jun 05, 2018 6:00 pm
by Mamut
Mas vacsiu prax a viac skusenosti takze verim ze sa dokazes este prekonat :) nechcem zasahovat do tvojej tvorivosti a pribeh ci ciele misie necham na tvojom uvazeni.. ak by si chcel na nieco poznat moj nazor kludne sa mozes opytat ci poradit :) ja by som bol napr za roznorodost terenu v misiach (zelen, pust, sneh..)ale ako vravim je to na tebe ako sa rozhodnes a ako ti to pasuje do pribehu. Ak budes mat cas a chut nevylucujem ze by som zafinancoval tych misii k Vsevolodovi viac - mozno este dake vymyslis. Alebo dokoncenie Arabian History do finalnej podoby :)