Mod requires game version 18.104.22.168!!
(Download) WIP Patch from 22.214.171.124 to 126.96.36.199
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-- New -- Maps: The Middle The Line New Weapns Now automatically disabled on certain maps. (In campaigns, in certain missions, on maps with simple SAIL script and on community maps) Vehicles: Arabs Self-propelled Siberite Bomb Build time 1300 Cost 10 shipments and 50 siberite Damage 200/200/200 Inherits upgrades from Self-propelled bomb -- Changes -- Vehicles: Recalculated EFF of all weapons Americans Light gun Cost increased from 15 to 20 shipments Increased base damage from 160/103/62 to 300/110/62 Gatling gun Changed base damage from 50/45/25 to 60/25/18 Now inherits upgrades from machine gun. Rocket launcher Increased minimal range from 5 to 6 Changed base damage from 675/202/324 to 450/202/325 Double laser Changed cost from 20 shipments and 10 siberite to 30 shipments and 5 siberite Lightning gun Can be placed on towers only Decreased cost from 50 shipments and 15 siberite to 50 shipments and 10 siberite Changed base damage from 8/18/31 to 15/26/3 Increased maximal range from 13 to 15 Now inherits upgrades from Laser Custom GMZ (weapon appearance) Custom beam effect Arabs Volley gun Replaces Multi-missile ballista Changed rotation type from Free to Limited Changed weight from 1-4 to 2-4 Changed range (min/max) from 4/7 to 10/17 Changed rate of fire from 1/60 to 4/150 Changed base damage from 261/44/4 to 150/150/30 Now requires Gun technology Now requires Gun extension Now inherits upgrades from Heavy gun Light gun Decreased cost from 15 shipments to 10 Double machine gun Decreased cost from 20 to 5 shipments Decreased build time from 30 to 10 Decreased base damage from 30/15/10 to 27/8/8 Now requires Workshop instead of Factory Gatling gun Decreased cost from 30 to 20 shipments Decreased base damage from 50/45/25 to 53/30/18 Now inherits upgrades from Double machine gun Flamethrower Changed cost from 15 shipments and 20 oil to 20 shipments and 10 oil Changed damage from 140/5/14 to 30/8/24 Now inherits upgrades from Heavy Gun Gun Changed rate of fire from 1/36 to 1/40 Increased base damage from 205/82/123 to 205/200/123 Rocket Launcher Increased minimal range from 5 to 6 Changed base damage from 633/190/304 to 330/250/300 Self-Propelled Bomb Increase from 10 shipments and 10 siberite to 10 shipments and 15 siberite Radar Tower Replaces Radar Now it also work as Control Tower Control Tower Znemožnění Stavby Siberite Rocket Decreased build time from 1600 to 1500 Increased base damage from 110/110/110 to 200/200/200 Now inherits upgrades from Siberite technology Raketě Heavy Volley gun Replaces Rocket barrage Decreased cost from 70 shipments and 20 oil to 60 shipments Decreased build time from 75 to 55 Can be placed on towers only Increased maximal range from 16 to 17 Increased base damage from 66/207/118 to 230/180/110 Now requires Mortal technology Now requires Gun extension Now inherits upgrades from Heavy gun Russians Heavy machine gun Increased base damage from 25/15/10 to 30/15/10 Gatling gun Changed base damage from 40/34/20 to 54/22/18 Now inherits upgrades from Heavy machine gun Rocket launcher Increased minimal range from 5 to 6 Changed base damage from 383/115/184 to 290/115/190 Rocket Increased damage from 189/65/86 to 215/65/86 Behemoth - Gun Decreased base damage from 800/711/480 to 500/711/480 Behemoth - Flamethrower Changed rate of fire from 30/45 to 30/40 Decreased base damage from 138/29/30 to 30/9/25 Leviathan Cannon Decreased cost from 60 to 55 shipments Decreased build time from 55 to 50 Changed rotation from Firm to Limited Decreased maximal range from 16 to 15 Changed number of projectiles from 1 to 3 Decreased base damage from 700/933/587 to 187/434/300 Now inherits upgrades from Gun Custom GMZ (weapon appearance) Humans and animals: Recalculated EFF of all weapons Soldier Increased defense bonus from 6 to 10 Mechanic Increased defense bonus from 2 to 8 Sniper Increased base damage from 360/48/24 to 470/48/24 Mortar operator Increased defense bonus from 6 to 20 Changed base damage from 600/240/120 to 390/200/200 Bazooka Increased defense bonus from 11 to 30 Increased damage from 333/312/250 to 333/440/250 Desert warrior (Sheik) Sabre Increased damage from 492/164/82 to 550/164/82 Carbine Increased damage from 160/70/35 to 240/70/35 Apeman Soldier Increased defense bonus from 2 to 8 Apeman Kamikaze Increased defense bonus from 6 to 12 Sabre Tiger Increased base damage from 210/67/67 to 260/67/67 Technology: Siberite technology upgrade 1 Decreased research time from 150 to 75 Siberite technology upgrade 2 Decreased research time from 300 to 150 Siberite technology upgrade 3 Decreased research time from 600 to 300 Invisibility activation delay Decreased from 40 to 10 Upgrades: Weapon technology upgrades Handheld weapons damage increased from 100/140/140/140 to 100/140/160/200 Bio technology upgrades Apeman driver level Increased from 2/4/8/12 to 6/10/14/18 Stimulation drugs defense bonus Decreased from 120/140/160/180 to 120/130/130/150 Maps: Swastika, Oldest Terror, Tripler Universal script Allows more map settings (victory type, respawn type and more), allows day/night cycle, makes it easier to fix errors in scripts and much more. Other: Damage in exploding building increased from 20 to 400 Updated weapon Hints (for now only ENG and CZE) -- Fixes -- Maps: Battle Lines missing counters in display strings (point count in top right corner of the screen) -- Removed -- Nation rebalance switch Vehicles: Arabs Heavy Hovercraft