ArCamp on Workshop

Dział poświęcony projektowi Arabian Campaign

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Antitheus
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ArCamp on Workshop

Post by Antitheus »

I've uploaded your work on the Workshop.
http://steamcommunity.com/sharedfiles/f ... =687418815

Imho it's a good way for sharing it with the world and making them test it :)
+ Wide audience,
+ Easily updatable,
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McBenn
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Re: ArCamp on Workshop

Post by McBenn »

Excellent :) Looks good. What would we do without you, Anti :P
If I remember it I will check the steam workshop from time to time to check if someone has posted something there regardless of the massive warnings.
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Krotos
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Re: ArCamp on Workshop

Post by Krotos »

I know I'm not McBenn, Odd or Anti to share news like this, but I'd like to inform everyone that the latest ArCamp build is available on steam workshop!

Changes included in the build are:
New: Ar08 - Dialogue introducing apeman kamikazis + this tech will only be available if the player created an apeman controlled vehicle in Ar07.
Changed: Ar08 - Apeman vehicle tech will not be available if the player didn't created an apeman controlled vehicle in Ar07.
Changed: Updated Czech translation (by Enguzrad).
Changed: Minor corrections to the English Txt01.wri, headers.wri and Hints.wri (grammar, spelling) (by Krotos).
Changed: Removed hints from Txt01.wri (all languages). Hints should be placed in Hints.wri.
Changed: Ar07 - Minor dialogue tweak (mentioning Heike should leave New Khandahar alone).
Changed: Updated Czech translation (by Enguzrad).
Changed: The first Arab mission now happens in March 24, 2004 (three days after JMM departs).
Bug: The Polish headers and hints are now completely Polish and not partially English.
Bug: Added "New Dammam" to Czech Bnames.wri.
Bugfix: Mission 13: It is no longer possible to hold more than one escapees group, and it's not possible at all after their time limit.
Changed: Mission 14: Added a name to the base in the intro.
Changed: Mission 14: The teleporting animation now includes blowing it up after the convoy.
Changed: Mission 14: Added some preventive measures from getting stuck in the areas on map acessible only through teleports.
Changed: Ar07 + Ar08 - Dropped a few hints in the dialogues that the Arab assault started in Ar05 is still ongoing.
Bug: Ar07 - A dialogue spone by Abdul was missing in the case where Aviradze was dead and the player retreated prematurely in Ar06.
Changed: Ar08 - Heike now arrives with some men so it doesn't look like she is the only reinforcement New Kabul receives.
Changed: Ar15a_cont - When cooperating with Alliance, if the player hasn't defeated the Arabs when defeating the Russians then Heike evaluates the situation (dialogue).
Changed: Ar15a_cont - Added "last word" dialogues to Omar and Joan.
Changed: Ar05 - The names of the Russian bases the Arabs attack are now mentioned in the intro.
Changed: Ar05_cont - Grishko is now present in the Russian base and has a dialogue when the player starts attacking.
Changed: Ar02 - The American base is now called "Delta Base".
Changed: Ar05 - The Russian base is now called "G. K. Zhukov".
Bug: Ar14 - Added the new counters to Czech Counters.wri.
Changed: Mission 14 Bugfix: Only the amount of manuals needed for the people to drive is picked for next map.
Changed: Mission 14 Bugfix: In some cases wrong amounts of resources were left after destroying a warekouse. Changed the amount of "working" AI resources to those that are supposed to be left.
Changed: Mission 14: Minor tweak to the intro spawning.
Changed: Mission 14 Bugfix: Placing the mine on coordinates of nonexisting vehicle would cause the game to crash.
Changed: MIssion 14: Some of the explosions in Legion-placed mines are now fake, to impose a bit more accurate damage done to the warehouse.
Changed: Mission 14: Improved convoy spawning, and the cargos are now removed from the map as Alliance, to keep them from causing problems while aimlessly standing around.
Changed: Mission 14: Added specialist people in Gensher reinforcements.
Changed: Mission 14: Added Approximate timer of the mission remaining time on lower difficulties, and another for the convoy.
Changed: Mission 14: Yet another fix to the medal saving.
Changed: Mission 14: reverted the teleport medal to previous state.
Changed: Mission 14: Small changes in English dialogue and adapted Polish txt to the changes.
Changed: Mission 14: Farmer will take a while before calling out Heike.
Changed: Ar14 - Fixed typos and grammar in English.
Bug: Ar14_cont - The player's own buildings are now properly counted towards the global amount of buildings to destroy.
Bug: Ar14_cont - The teleporter objective could fail as if the Russians had changed its exit even after the player had captured it.
Changed: Ar14_cont - Cleaned up the code around the teleporter objective a bit.
Changed: Ar14_cont - Expanded area "exit_teleport" a bit so it's easier to fit all those cargo bays in there.
Changed: Mission 14: Simplified AI of rebuilding turrets and vehicles.
Changed: Mission 14: Brought back removeing of humans from ai variables. The removing of whole bases is still done in a separate block though.
Changed: Mission 14: Removed needles parts of code in AI module.
Changed: Mission 14: Limited teleportation is now disabled on easy.
Changed: Mission 14: Made more space in bottom left corner again.
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Antitheus
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Re: ArCamp on Workshop

Post by Antitheus »

yo, ArCamp is the most popular mod on the Workshop!
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Serpent
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Re: ArCamp on Workshop

Post by Serpent »

Trudno się dziwić, wystarczyła sama nazwa aby przyciągnąć ludzi :P
Epickie teksty:
Marek1906: jak zrobic aby sail był zielony?
Kvantovy: Wszystko normalne, wszystko w koło było dziwne
Kvantovy:: To jest fajne, że to nie jest takie głupie
Kvantovy:: remove sos from kanapeczka
Kvantovy:: zdarzają się rzezy które sie filozofom nie śniły
Cenwen: problemem jest gejostwo
"Taki z niego fizyk jak ze mnie baletnica" - Profesor Scholtze o Kvantovym.
JAKBYŁ BYM CZECHEM TO BYM ROZŁOŻYŁ NAMIOT ~Kvanciak
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Antitheus
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Re: ArCamp on Workshop

Post by Antitheus »

The Arabian Campaign (WIP) reuploaded as a new item on Steam Workshop.
For some time we were managing Steam Workshop for The Arabian Campaign (http://oi65.tinypic.com/2juomt.jpg). We were going to update it frequently, so you would fully enjoy the biggest and the best mod for Original War.

As you may see it's not available on Workshop for few days now and it's connected with a Steam bug, which won't allow us to make it public after the update.

Hence, we were forced to create a new item. Previous item (The Arabian Campaign WIP) won't be updated, so please subscribe to this one. Sorry for inconvenience. Best luck in game!
http://steamcommunity.com/sharedfiles/f ... =687418815
Spoiler: PL
Arabska Kampania (WIP) została dodana ponownie jako nowy przedmiot na Warsztacie Steam.
Od pewnego czasu prowadziliśmy stronę Arabskiej Kampanii na Warsztacie Steam (http://oi65.tinypic.com/2juomt.jpg). Zamieszczaliśmy tam regularnie wszelkie najnowsze aktualizacje tak, żebyście mogli cieszyć się największym i zdecydowanie najlepszym modem do Original war.

Jak mogliście zauważyć, Arabska Kampania jest od jakiegoś czasu niedostępna na Warsztacie i wiąże się to z bugiem Steam, który uniemożliwia nam upublicznienie przedmiotu po najnowszej aktualizacji moda.

Stąd też byliśmy zmuszeni stworzyć nowy przedmiot. Ten poprzedni (The Arabian Campaign WIP) nie będzie już aktualizowany, dlatego też prosimy o ponowne włączenie subskrypcji. Przepraszamy za niedogodności. Powodzenia w grze.
http://steamcommunity.com/sharedfiles/f ... =687418815
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Re: [EN] General bug reporting

Post by Pawlo »

How's going overall progress? Forgotten ; p?
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McBenn
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Re: ArCamp on Workshop

Post by McBenn »

Sticking to headlines: Ar14 needs rebalancing and 0dd1 is working on Ar15. I have a buglist I'm working on from time to time. But admittedly things are going forward slowly. That's how it is with voluntary work :)
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