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Starting
Begin
ResetFog;
end;
EXPORT mar;
uc_side=1;
mar=CreateCharacterSet('mar');
PlaceUnit (74,5,true);
end;
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Starting
Begin
ResetFog;
end;
EXPORT mar;
uc_side=1;
mar=CreateCharacterSet('mar');
PlaceUnit (74,5,true);
end;
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/// jakis kod
RewardPeople(mar);
SaveCharacters(mar,'mar');
YouWin;
end;
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Starting
Begin
ResetFog;
end;
EXPORT mar;
mar=CreateCharacter('mar');
PlaceUnitArea (mar,JAKAS AREA,true);
end;
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EXPORT mar;
Starting
Begin
mar=CreateCharacter('mar');
PlaceUnitArea (mar,JAKAS AREA,true);
end;
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A jak się upierwasz na współrzędne to
PlaceUnitXY (mar,x,y,true);
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begin
resetfog;
end;
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Export mar;
Starting
Begin
uc_side=1;
mar=CreateCharacterSet('mar');
PlaceUnit (74,5,true);
end;
Begin
ResetFog;
end;
Code: Alles auswählen
Starting
Begin
ResetFog;
end;
EXPORT mar;
Begin // ten begin do usunięcia
mar=CreateCharacter('mar');
PlaceUnitArea (mar,JAKAS AREA,true);
end;
Code: Alles auswählen
EXPORT mar;
Starting
Begin
ResetFog;
mar=CreateCharacter('mar');
PlaceUnitArea (mar, JAKAS_AREA, true);
end;