Witam wszystkich jeszcze (o ile) żywych na tym forum.
Już od jakiegoś czasu mi chodzi po głowie ta myśl, bardziej ciekawość niż cokolwiek innego.
Coś małego i coś większego.
Co do mniejszego, to ta gra raczej części z was jest znana na wylot z technicznego punktu widzenia. Więc jakie faktycznie benefity daje czołganie w tej grze? Nigdy go nie używałem właściwie, bo nie rozumiem, lub po prostu nie wiem, gdyż mechaniki nie są za bardzo wyjaśniane. Może większa absorbcja obrażeń, czy coś? I stąd też przejdę do trochę większego tematu.
Wiem, że wszystkie zakładki tematyczne o budowlach, technologiach, jednostkach, etc. były pisane lata temu, bo de facto już lata temu je czytałem, i triki w kampanii nie zmieniły się nadal, choć zostały spatchowane. Tylko czy przy badaniach na przykład biorąc wiem, że na przykład pojazdy zużywają mniej paliwa. Jakie są liczby za tym? Co znaczy jednostka w sumie przy czasie badania? Jakie są faktyczne zasięgi broni, jaką ilość HP mają budynki, jak przeliczają się obrażenia od jednostek, przy atakowaniu budynków? Może już trochę się rozpędzam, bo ta gra żadnym e-sportem nie jest gdzie taki min-maxing jest potrzebny, to pytanie bardziej z ciekawości, zawsze byłem ciekaw co tam się pod tymi badaniami chociaż kryje. Rozwinięcie technologii przyspiesza konstrukcję budynków? Jak obliczana jest ta prędkość tak jak badania? Dobra, znów się rozpędzam, już się uspokajam, ale mam nadzieję rozumiecie o czym mówię? No tylko pozostaje mieć nadzieję :V
Pozdrawiam
Mechanics UNEXPLAINED
To, co nie pasuje do pozostałych kategorii, ma swoje miejsce tutaj.
- golab19952
- Soldier level 2
- Messages : 36
- Inscription : Sat Jun 16, 2012 6:17 pm
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Re: Mechanics UNEXPLAINED
Co do pojazdów - tu masz wszystkie ich dane:
Spoiler:
Code: Select all
GAMEINIT
VEHICLES
VEHICLES_LABEL "E(&Vehicle)C(&Vozidlo)"
SPEED_LABEL "E(Speed)C(Rychlost)"
WHEELS_AND_TRACKS
WHEEL 1 1 wh-u-small
WHEEL 2 1 wh-u-big
TRACK 3 1 wh-u-medtrack
TRACK 4 1 wh-u-heavytrack
SPEC 5 1 wh-u-morphling
HOVER 11 1 wh-a-hoverfront
HOVER 12 1 wh-a-hoverback
WHEEL 13 1 wh-a-lightsmall
WHEEL 14 1 wh-a-lightbig
WHEEL 15 1 wh-a-medsmall
WHEEL 16 1 wh-a-medbig
WHEEL 17 1 wh-a-cylinder
TRACK 18 1 wh-a-track
WHEEL 21 1 wh-r-med
WHEEL 22 1 wh-r-heavy
TRACK 23 1 wh-r-medtrack
TRACK 24 1 wh-r-heavtrack
TRACK 25 1 wh-r-behemoth
END_OF_WHEELS_AND_TRACKS
CHASSIS
CHASSIS_LABEL "Chassis"
CHASSIS_TYPE 1
NAME "E(Light wheeled)C(Light wheeled)"
NATION American
WEIGHT 1
SYMBOL u-lw
OIL 0
SIBERIUM 0
CANS 5
TIME 10
SOUND_NAME Light
SOUND_TYPE 1
SEL_XY 0 -30
DEFEND 25
PROTECTION 65
SPEED 18
MOVEMENT_TYPE Wheeled
ANIM_ENGINE 1 1 1 10 10 10
ANIM_CONTROL 1 36 2 2 2 1 1 10 10 10
UNIT_SIZE 7
TRAMPLE Small 1 3 0 2
VEHICLE_TYPE Combined
WHEELS 4 1 2 1 2
PRODUCED_IN 2
CHASSIS_TYPE 2
NAME "E(Medium wheeled)C(Medium wheeled)"
NATION American
WEIGHT 2
SYMBOL u-mediumw
OIL 0
SIBERIUM 0
CANS 15
TIME 25
SOUND_NAME Med
SOUND_TYPE 1
SEL_XY 0 -30
DEFEND 40
PROTECTION 90
SPEED 13
MOVEMENT_TYPE Wheeled
ANIM_ENGINE 1 1 3 10 10 10
ANIM_CONTROL 1 36 2 2 2 1 1 10 10 10
UNIT_SIZE 7
TRAMPLE Small 2 3 0 2
VEHICLE_TYPE Combined
WHEELS 4 1 2 1 2
PRODUCED_IN 3
CHASSIS_TYPE 3
NAME "E(Medium tracked)C(Medium tracked)"
NATION American
WEIGHT 2
SYMBOL u-mediumt
OIL 0
SIBERIUM 0
CANS 20
TIME 25
SOUND_NAME MedTrack
SOUND_TYPE 1
SEL_XY 0 -30
DEFEND 45
PROTECTION 100
SPEED 11
MOVEMENT_TYPE Tracked
ANIM_ENGINE 1 1 3 10 10 10
ANIM_CONTROL 1 36 2 2 2 1 1 10 10 10
UNIT_SIZE 7
TRAMPLE Small 2 3 0 2
VEHICLE_TYPE Combined
WHEELS 2 3 3
PRODUCED_IN 16
CHASSIS_TYPE 4
NAME "E(Heavy tracked)C(Heavy tracked)"
NATION American
WEIGHT 3
SYMBOL u-heavyt
OIL 0
SIBERIUM 0
CANS 35
TIME 30
SOUND_NAME Heavy
SOUND_TYPE 1
SEL_XY 0 -30
DEFEND 55
PROTECTION 110
SPEED 9
MOVEMENT_TYPE Tracked
ANIM_ENGINE 1 1 3 10 10 10
ANIM_CONTROL 1 36 2 2 2 1 1 10 10 10
UNIT_SIZE 10
TRAMPLE Big 2 3 0 2
VEHICLE_TYPE Combined
WHEELS 2 4 4
PRODUCED_IN 16
CHASSIS_TYPE 5
NAME "E(Morphling)C(Morphling)"
NATION American
WEIGHT 3
SYMBOL u-morphling
OIL 0
SIBERIUM 0
CANS 30
TIME 60
SOUND_NAME Morph
SOUND_TYPE 1
SEL_XY 0 -30
DEFEND 50
PROTECTION 100
SPEED 14
MOVEMENT_TYPE Special_tracks
ANIM_ENGINE 1 1 3 10 10 10
ANIM_CONTROL 1 36 2 2 2 1 1 10 10 10
UNIT_SIZE 10
TRAMPLE Big 2 3 0 2
VEHICLE_TYPE Combined
WHEELS 4 5 5 5 5
PRODUCED_IN 16
TECHNOLOGY 36
CHASSIS_TYPE 11
NAME "E(Hovercraft)C(Hovercraft)"
NATION Arabian
WEIGHT 1
SYMBOL a-hovercraft
OIL 0
SIBERIUM 0
CANS 10
TIME 20
SOUND_NAME Hover
SOUND_TYPE 1
SEL_XY 0 -30
DEFEND 20
PROTECTION 65
SPEED 20
MOVEMENT_TYPE Hover
ANIM_ENGINE 1 1 1 10 10 10
ANIM_CONTROL 1 36 1 1 1 10 1 10 10 10
UNIT_SIZE 7
TRAMPLE Hover 1 5 0 2
VEHICLE_TYPE Combined
WHEELS 4 12 11 12 11
PRODUCED_IN 3
CHASSIS_TYPE 12
NAME "E(Light trike)C(Light trike)"
NATION Arabian
WEIGHT 1
SYMBOL a-lw
OIL 0
SIBERIUM 0
CANS 5
TIME 5
SOUND_NAME LightTrike
SOUND_TYPE 1
SEL_XY 0 -30
DEFEND 30
PROTECTION 75
SPEED 18
MOVEMENT_TYPE Wheeled
ANIM_ENGINE 1 1 1 10 10 10
ANIM_CONTROL 1 36 1 1 1 10 1 10 10 10
UNIT_SIZE 7
TRAMPLE Trike 1 2 0 1
VEHICLE_TYPE Combined
WHEELS 3 13 14 14
PRODUCED_IN 2
CHASSIS_TYPE 13
NAME "E(Medium trike)C(Medium trike)"
NATION Arabian
WEIGHT 2
SYMBOL a-mw
OIL 0
SIBERIUM 0
CANS 15
TIME 20
SOUND_NAME MedTrike
SOUND_TYPE 1
SEL_XY 0 -30
DEFEND 35
PROTECTION 90
SPEED 14
MOVEMENT_TYPE Wheeled
ANIM_ENGINE 1 1 3 10 10 7
ANIM_CONTROL 1 36 1 1 1 10 1 10 10 10
UNIT_SIZE 7
TRAMPLE Trike 1 2 0 1
VEHICLE_TYPE Combined
WHEELS 4 15 16 15 16
PRODUCED_IN 3
CHASSIS_TYPE 14
NAME "E(Half-tracked)C(Half-tracked)"
NATION Arabian
WEIGHT 2
SYMBOL a-ht
OIL 0
SIBERIUM 0
CANS 20
TIME 20
SOUND_NAME Heavy
SOUND_TYPE 1
SEL_XY 0 -30
DEFEND 40
PROTECTION 100
SPEED 12
MOVEMENT_TYPE Tracked
ANIM_ENGINE 1 1 3 10 10 7
ANIM_CONTROL 1 36 1 1 1 10 1 10 10 10
UNIT_SIZE 7
TRAMPLE Trike 1 3 0 1
VEHICLE_TYPE Combined
WHEELS 3 17 18 18
PRODUCED_IN 16
CHASSIS_TYPE 15
NAME "E(Desert rider)C(Desert rider)"
NATION Arabian
WEIGHT 4
SYMBOL a-mastodont
OIL 0
SIBERIUM 0
CANS 0
TIME 0
SOUND_NAME none
SEL_XY 0 -30
DEFEND 30
PROTECTION 50
SPEED 7
MOVEMENT_TYPE Foot
ANIM_ENGINE 1 1 1 10 10 10
ANIM_CONTROL 1 36 1 1 1 10 1 10 10 10
UNIT_SIZE 7
TRAMPLE Mastodont 3 1 0 1
VEHICLE_TYPE Mastodont
CHASSIS_TYPE 21
NAME "E(Medium wheeled)C(Medium wheeled)"
NATION Russian
WEIGHT 2
SYMBOL r-mw
OIL 0
SIBERIUM 0
CANS 20
TIME 25
SOUND_NAME Med
SOUND_TYPE 1
SEL_XY 0 -30
DEFEND 40
PROTECTION 50
SPEED 13
MOVEMENT_TYPE Wheeled
ANIM_ENGINE 1 1 3 10 10 10
ANIM_CONTROL 1 1 2 2 2 10 10 10 10 10
UNIT_SIZE 7
TRAMPLE Small 2 3 0 2
VEHICLE_TYPE Combined
WHEELS 4 21 21 21 21
PRODUCED_IN 2
CHASSIS_TYPE 22
NAME "E(Medium tracked)C(Medium tracked)"
NATION Russian
WEIGHT 2
SYMBOL r-mediumt
OIL 0
SIBERIUM 0
CANS 25
TIME 30
SOUND_NAME MedTrack
SOUND_TYPE 1
SEL_XY 0 -30
DEFEND 45
PROTECTION 75
SPEED 10
MOVEMENT_TYPE Tracked
ANIM_ENGINE 1 1 3 10 10 10
ANIM_CONTROL 1 1 2 2 2 10 10 10 10 10
UNIT_SIZE 7
TRAMPLE Small 3 3 0 2
VEHICLE_TYPE Combined
WHEELS 2 23 23
PRODUCED_IN 16
CHASSIS_TYPE 23
NAME "E(Heavy wheeled)C(Heavy wheeled)"
NATION Russian
WEIGHT 3
SYMBOL r-heavyw
OIL 0
SIBERIUM 0
CANS 35
TIME 40
SOUND_NAME heavy
SOUND_TYPE 1
SEL_XY 0 -30
DEFEND 60
PROTECTION 75
SPEED 9
MOVEMENT_TYPE Wheeled
ANIM_ENGINE 1 1 3 10 10 10
ANIM_CONTROL 1 1 2 2 2 10 10 10 10 10
UNIT_SIZE 10
TRAMPLE Big 2 3 0 2
VEHICLE_TYPE Combined
WHEELS 6 22 22 22 22 22 22
PRODUCED_IN 3
CHASSIS_TYPE 24
NAME "E(Heavy tracked)C(Heavy tracked)"
NATION Russian
WEIGHT 3
SYMBOL r-heavyt
OIL 0
SIBERIUM 0
CANS 40
TIME 40
SOUND_NAME heavyTrack
SOUND_TYPE 1
SEL_XY 0 -30
DEFEND 65
PROTECTION 100
SPEED 7
MOVEMENT_TYPE Tracked
ANIM_ENGINE 1 1 3 10 10 10
ANIM_CONTROL 1 1 2 2 2 10 10 10 10 10
UNIT_SIZE 10
TRAMPLE Big 3 3 0 3
VEHICLE_TYPE Combined
WHEELS 2 24 24
PRODUCED_IN 16
CHASSIS_TYPE 25
NAME "E(Behemoth)C(Behemoth)"
NATION Russian
WEIGHT 4
SYMBOL r-behemoth
OIL 0
SIBERIUM 50
CANS 250
TIME 100
SOUND_NAME Behemot
SOUND_TYPE 1
SEL_XY 0 -30
DEFEND 160
PROTECTION 100
SPEED 4
MOVEMENT_TYPE Behemoth
ANIM_ENGINE 1 1 3 10 10 10
ANIM_CONTROL 1 1 2 2 2 10 10 10 10 10
UNIT_SIZE 19
TRAMPLE Behemoth 5 5 0 4
VEHICLE_TYPE Behemoth
WHEELS 4 25 25 25 25
TECHNOLOGY 23
CHASSIS_TYPE 26
NAME "E(BehemothComponent)C(BehemothComponent)"
NATION Russian
WEIGHT 4
SYMBOL r-behemoth
OIL 0
SIBERIUM 50
CANS 250
TIME 100
SOUND_NAME none
SOUND_TYPE 1
SEL_XY 0 -30
DEFEND 160
PROTECTION 100
SPEED 4
MOVEMENT_TYPE Behemoth
ANIM_ENGINE 1 1 3 10 10 10
ANIM_CONTROL 1 1 2 2 2 10 10 10 10 10
UNIT_SIZE 19
TRAMPLE Behemoth 5 5 0 4
VEHICLE_TYPE Combined
WHEELS 4 25 25 25 25
CHASSIS_TYPE 31
NAME "E(Mastodon)C(Mastodon)"
NATION Nature
WEIGHT 4
SYMBOL a-mastodont
OIL 0
SIBERIUM 0
CANS 0
TIME 0
SOUND_NAME Mastodont
SOUND_TYPE 1
SEL_XY 0 -50
DEFEND 80
PROTECTION 50
SPEED 11
MOVEMENT_TYPE Foot
ANIM_ENGINE 1 1 1 10 10 10
ANIM_CONTROL 1 1 1 1 1 10 10 10 10 10
UNIT_SIZE 7
TRAMPLE Mastodont 3 1 0 1
VEHICLE_TYPE Mastodont
END_OF_CHASSIS
ENGINES
ENGINES_LABEL "E(Engine)C(Motor)"
ENGINE_TYPE 1
NAME "E(Combustion)C(Combustion)"
SYMBOL comb
OIL 30
SIBERIUM 0
CANS 5
TIME 10
SOUND_NAME Combust
SOUND_TYPE 1
WEIGHT 1 3
PRODUCED_IN 2
TECHNOLOGY 47
ENGINE_TYPE 2
NAME "E(Solar)C(Solar)"
SYMBOL solar
OIL 0
SIBERIUM 0
CANS 10
TIME 20
SOUND_NAME Solar
SOUND_TYPE 1
WEIGHT 1 2
PRODUCED_IN 2
TECHNOLOGY 45
ENGINE_TYPE 3
NAME "E(Siberite)C(Siberite)"
SYMBOL siber
OIL 0
SIBERIUM 10
CANS 5
TIME 35
SOUND_NAME Siberium
SOUND_TYPE 1
WEIGHT 2 3
PRODUCED_IN 21
TECHNOLOGY 22
END_OF_ENGINES
CONTROLS
CONTROLS_LABEL "E(Control)C(Řízení)"
CONTROL_TYPE 1
NAME "E(Manual)C(Manual)"
SYMBOL man
OIL 0
SIBERIUM 0
CANS 15
TIME 0
WEIGHT 1 3
PRODUCED_IN 2
CONTROL_TYPE 3
NAME "E(Computer)C(Computer)"
SYMBOL comp
OIL 0
SIBERIUM 0
CANS 5
TIME 20
WEIGHT 1 3
PRODUCED_IN 24
TECHNOLOGY 27
CONTROL_TYPE 2
NAME "E(Remote)C(Remote)"
SYMBOL rem
OIL 0
SIBERIUM 0
CANS 10
TIME 10
WEIGHT 1 3
PRODUCED_IN 20
TECHNOLOGY 15
CONTROL_TYPE 4
NAME "E(Rider)C(Rider)"
SYMBOL rider
OIL 0
SIBERIUM 0
CANS 0
TIME 0
WEIGHT 4 3
PRODUCED_IN 4
CONTROL_TYPE 5
NAME "E(Apeman)C(Apeman)"
SYMBOL comp
OIL 0
SIBERIUM 0
CANS 5
TIME 30
WEIGHT 1 3
PRODUCED_IN 3
TECHNOLOGY 3
END_OF_CONTROLS
WEAPONS
WEAPON_LABEL "E(Weapon)C(Zbraň)"
FIRE_SYMBOL 1 "strelbaA"
FIRE_SYMBOL 2 "strelbaB"
FIRE_SYMBOL 3 "strelbaT"
FIRE_SYMBOL 4 "strelbaZ"
FIRE_SYMBOL 5 "strelbaM"
WEAPON_TYPE 2
NAME "E(Machine gun)C(Machine gun)"
NATION American
SYMBOL w-u-mg
OIL 0
SIBERIUM 0
CANS 5
TIME 10
SOUND_NAME KulometSingle
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Free
SIGHT 9
WEIGHT 1 3
ATTACK
MINMAX_RANGE 1 8
FREQUENCY 20 30
DAMAGE 25 10 6
EFF 25 10 6
ANIM 1 1 1
END_OF_ATTACK
PRODUCED_IN 2
WEAPON_TYPE 3
NAME "E(Light gun)C(Light gun)"
NATION American
SYMBOL w-u-lightgun
OIL 0
SIBERIUM 0
CANS 25
TIME 15
SOUND_NAME LightGun
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Free
SIGHT 9
WEIGHT 1 3
ATTACK
MINMAX_RANGE 1 9
FREQUENCY 1 30
DAMAGE 116 103 62
EFF 15 30 20
ANIM 1 2 3
END_OF_ATTACK
PRODUCED_IN 17
TECHNOLOGY 39
WEAPON_TYPE 4
NAME "E(Gatling gun)C(Gatling gun)"
NATION American
SYMBOL w-u-gg
OIL 0
SIBERIUM 0
CANS 20
TIME 40
SOUND_NAME GatlingGun
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Limited
SIGHT 9
DISCHARGE R2
WEIGHT 2 3
ATTACK
MINMAX_RANGE 1 10
FREQUENCY 20 30
DAMAGE 40 20 15
EFF 40 20 15
ANIM 1 1 2
END_OF_ATTACK
PRODUCED_IN 3
TECHNOLOGY 69
WEAPON_TYPE 5
NAME "E(Double gun)C(Double gun)"
NATION American
SYMBOL w-u-double
OIL 0
SIBERIUM 0
CANS 40
TIME 30
SOUND_NAME DoubleGun
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Free
SIGHT 9
WEIGHT 2 3
ATTACK
MINMAX_RANGE 3 11
FREQUENCY 1 49
DAMAGE 250 222 150
EFF 20 40 30
ANIM 2 2 3
END_OF_ATTACK
PRODUCED_IN 17
TECHNOLOGY 39
WEAPON_TYPE 6
NAME "E(Heavy gun)C(Heavy gun)"
NATION American
SYMBOL w-u-heavy
OIL 0
SIBERIUM 0
CANS 45
TIME 30
SOUND_NAME HeavyGun
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Limited
SIGHT 9
WEIGHT 3 3
ATTACK
MINMAX_RANGE 4 14
FREQUENCY 1 79
DAMAGE 400 489 320
EFF 20 55 40
ANIM 1 2 3
END_OF_ATTACK
PRODUCED_IN 17
TECHNOLOGY 34
WEAPON_TYPE 7
NAME "E(Rocket launcher)C(Rocket launcher)"
NATION American
SYMBOL w-u-rocket
OIL 0
SIBERIUM 0
CANS 40
TIME 60
SOUND_NAME Rocket
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Free_gyro
SIGHT 9
WEIGHT 2 3
ATTACK
MINMAX_RANGE 5 16
FREQUENCY 1 80
DAMAGE 675 202 324
EFF 25 20 40
ANIM 2 4 3
END_OF_ATTACK
PRODUCED_IN 18
TECHNOLOGY 40
WEAPON_TYPE 8
NAME "E(Siberium rocket)C(Siberium rocket)"
NATION American
SYMBOL w-u-srock
OIL 0
SIBERIUM 60
CANS 30
TIME 1500
SOUND_NAME siberiumRocket
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Firm
SIGHT 9
WEIGHT 3 3
ATTACK
MINMAX_RANGE 15 50
FREQUENCY 1 1
DAMAGE 200 200 200
EFF 999 999 999
ANIM 1 23 0
END_OF_ATTACK
PRODUCED_IN 21
TECHNOLOGY 25
WEAPON_TYPE 9
NAME "E(Laser)C(Laser)"
NATION American
SYMBOL w-u-las
OIL 0
SIBERIUM 0
CANS 25
TIME 90
SOUND_NAME Laser
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Free_gyro
SIGHT 9
WEIGHT 2 3
ATTACK
MINMAX_RANGE 1 11
FREQUENCY 1 45
DAMAGE 115 253 115
EFF 25 55 25
ANIM 1 8 0
END_OF_ATTACK
PRODUCED_IN 25
TECHNOLOGY 10
WEAPON_TYPE 10
NAME "E(Double laser)C(Double laser)"
NATION American
SYMBOL w-u-dlas
OIL 0
SIBERIUM 10
CANS 20
TIME 50
SOUND_NAME DoubleLaser
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Firm
SIGHT 9
WEIGHT 3 3
ATTACK
MINMAX_RANGE 1 10
FREQUENCY 1 100
DAMAGE 202 354 303
EFF 20 35 30
ANIM 1 17 0
END_OF_ATTACK
PRODUCED_IN 25
TECHNOLOGY 14
WEAPON_TYPE 14
NAME "E(Bulldozer)C(Bulldozer)"
NATION American
SYMBOL n-doze
OIL 0
SIBERIUM 0
CANS 30
TIME 20
SOUND_NAME Bulldozer
SOUND_TYPE 1
SEL_XY 0 0
ROTATE_TYPE Bulldozer
MODIFY_CHASSIS 1
SIGHT 9
WEIGHT 3 3
ATTACK
MINMAX_RANGE 1 1
FREQUENCY 60 20
DAMAGE 21 27 32
EFF 40 50 60
ANIM 0 12 0
END_OF_ATTACK
PRODUCED_IN 19
WEAPON_TYPE 13
NAME "E(Crane)C(Crane)"
NATION American
SYMBOL n-u-crane
OIL 0
SIBERIUM 0
CANS 15
TIME 15
SOUND_NAME Crane
SOUND_TYPE 1
SEL_XY 0 0
ROTATE_TYPE Free_gyro
MODIFY_CHASSIS 0
SIGHT 9
WEIGHT 2 3
ATTACK
MINMAX_RANGE 1 1
FREQUENCY 60 1
DAMAGE 0 0 0
EFF 0 0 0
ANIM 0 14 0
END_OF_ATTACK
PRODUCED_IN 19
WEAPON_TYPE 22
NAME "E(Multi-missile ballista)C(Multi-missile ballista)"
NATION Arabian
SYMBOL w-a-mmb
OIL 0
SIBERIUM 0
CANS 5
TIME 10
SOUND_NAME multiBallista
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Free
SIGHT 9
WEIGHT 1 3
ATTACK
MINMAX_RANGE 4 7
FREQUENCY 1 60
DAMAGE 261 44 4
EFF 30 10 2
ANIM 5 9 0
END_OF_ATTACK
PRODUCED_IN 2
WEAPON_TYPE 23
NAME "E(Light gun)C(Light gun)"
NATION Arabian
SYMBOL w-a-lg
OIL 0
SIBERIUM 0
CANS 25
TIME 15
SOUND_NAME LightGun
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Free
SIGHT 9
WEIGHT 1 3
ATTACK
MINMAX_RANGE 1 9
FREQUENCY 1 30
DAMAGE 116 103 62
EFF 15 30 20
ANIM 1 2 3
END_OF_ATTACK
PRODUCED_IN 17
TECHNOLOGY 39
WEAPON_TYPE 24
NAME "E(Double machine gun)C(Double machine gun)"
NATION Arabian
SYMBOL w-a-dmg
OIL 0
SIBERIUM 0
CANS 20
TIME 30
SOUND_NAME KulometDouble
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Free
SIGHT 9
WEIGHT 1 3
ATTACK
MINMAX_RANGE 1 9
FREQUENCY 20 30
DAMAGE 30 15 10
EFF 30 15 10
ANIM 2 1 1
END_OF_ATTACK
PRODUCED_IN 3
WEAPON_TYPE 25
NAME "E(Gatling gun)C(Gatling gun)"
NATION Arabian
SYMBOL w-a-gg
OIL 0
SIBERIUM 0
CANS 20
TIME 40
SOUND_NAME GatlingGun
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Limited
SIGHT 9
DISCHARGE K6
WEIGHT 2 3
ATTACK
MINMAX_RANGE 1 10
FREQUENCY 20 30
DAMAGE 40 20 15
EFF 40 20 15
ANIM 1 1 2
END_OF_ATTACK
PRODUCED_IN 3
TECHNOLOGY 69
WEAPON_TYPE 26
NAME "E(Flame-thrower)C(Flame-thrower)"
NATION Arabian
SYMBOL w-a-flame
OIL 40
SIBERIUM 0
CANS 5
TIME 20
SOUND_NAME Flame
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Limited
SIGHT 9
WEIGHT 2 3
ATTACK
MINMAX_RANGE 1 5
FREQUENCY 30 45
DAMAGE 69 14 15
EFF 55 20 30
ANIM 1 10 3
END_OF_ATTACK
PRODUCED_IN 23
TECHNOLOGY 70
WEAPON_TYPE 27
NAME "E(Gun)C(Gun)"
NATION Arabian
SYMBOL w-a-gun
OIL 0
SIBERIUM 0
CANS 35
TIME 30
SOUND_NAME Gun
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Free
SIGHT 9
WEIGHT 2 3
ATTACK
MINMAX_RANGE 3 11
FREQUENCY 1 40
DAMAGE 205 182 123
EFF 20 40 30
ANIM 1 2 3
END_OF_ATTACK
PRODUCED_IN 17
TECHNOLOGY 39
WEAPON_TYPE 28
NAME "E(Rocket launcher)C(Rocket launcher)"
NATION Arabian
SYMBOL w-a-rocket
OIL 0
SIBERIUM 0
CANS 40
TIME 60
SOUND_NAME rocketLauncher
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Free_gyro
SIGHT 9
WEIGHT 2 3
ATTACK
MINMAX_RANGE 5 16
FREQUENCY 1 75
DAMAGE 633 190 304
EFF 25 20 40
ANIM 1 4 3
END_OF_ATTACK
PRODUCED_IN 18
TECHNOLOGY 40
WEAPON_TYPE 29
NAME "E(Self-propelled bomb)C(Self-propelled bomb)"
NATION Arabian
SYMBOL w-a-spb
OIL 0
SIBERIUM 25
CANS 10
TIME 50
SOUND_NAME bomb
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Firm
MODIFY_CHASSIS 1
SIGHT 9
WEIGHT 2 3
ATTACK
MINMAX_RANGE 1 1
FREQUENCY 1 100
DAMAGE 1010 505 1010
EFF 100 200 600
ANIM 1 19 3
END_OF_ATTACK
PRODUCED_IN 21
TECHNOLOGY 72
WEAPON_TYPE 42
NAME "E(Heavy machine gun)C(Heavy machine gun)"
NATION Russian
SYMBOL w-r-hmg
OIL 0
SIBERIUM 0
CANS 10
TIME 20
SOUND_NAME KulometSingle
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Free
SIGHT 9
WEIGHT 2 3
ATTACK
MINMAX_RANGE 1 9
FREQUENCY 20 30
DAMAGE 25 15 10
EFF 25 15 10
ANIM 2 1 2
END_OF_ATTACK
PRODUCED_IN 2
WEAPON_TYPE 43
NAME "E(Gatling gun)C(Gatling gun)"
NATION Russian
SYMBOL w-r-gg
OIL 0
SIBERIUM 0
CANS 20
TIME 40
SOUND_NAME GatlingGun
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Limited
SIGHT 9
WEIGHT 2 3
ATTACK
MINMAX_RANGE 1 10
FREQUENCY 25 25
DAMAGE 32 16 12
EFF 40 20 15
ANIM 2 1 2
END_OF_ATTACK
PRODUCED_IN 3
TECHNOLOGY 69
WEAPON_TYPE 44
NAME "E(Gun)C(Gun)"
NATION Russian
SYMBOL w-r-gun
OIL 0
SIBERIUM 0
CANS 40
TIME 30
SOUND_NAME DoubleGun
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Free
SIGHT 9
WEIGHT 2 3
ATTACK
MINMAX_RANGE 3 11
FREQUENCY 1 49
DAMAGE 250 222 150
EFF 20 40 30
ANIM 2 2 3
END_OF_ATTACK
PRODUCED_IN 17
TECHNOLOGY 39
WEAPON_TYPE 45
NAME "E(Rocket launcher)C(Rocket launcher)"
NATION Russian
SYMBOL w-r-rlaunch
OIL 0
SIBERIUM 0
CANS 40
TIME 60
SOUND_NAME rocketLauncher
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Free_gyro
SIGHT 9
WEIGHT 2 3
ATTACK
MINMAX_RANGE 5 16
FREQUENCY 1 45
DAMAGE 383 115 184
EFF 25 20 40
ANIM 1 4 3
END_OF_ATTACK
PRODUCED_IN 18
TECHNOLOGY 40
WEAPON_TYPE 46
NAME "E(Heavy gun)C(Heavy gun)"
NATION Russian
SYMBOL w-r-hg
OIL 0
SIBERIUM 0
CANS 45
TIME 30
SOUND_NAME HeavyGun
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Limited
SIGHT 9
WEIGHT 3 3
ATTACK
MINMAX_RANGE 4 14
FREQUENCY 1 79
DAMAGE 400 489 320
EFF 20 55 40
ANIM 2 2 3
END_OF_ATTACK
PRODUCED_IN 17
TECHNOLOGY 34
WEAPON_TYPE 47
NAME "E(Rocket)C(Rocket)"
NATION Russian
SYMBOL w-r-rocket
OIL 0
SIBERIUM 0
CANS 60
TIME 70
SOUND_NAME Rocket
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Firm
SIGHT 9
WEIGHT 3 3
ATTACK
MINMAX_RANGE 8 22
FREQUENCY 1 150
DAMAGE 189 60 76
EFF 25 20 40
ANIM 0 7 4
END_OF_ATTACK
PRODUCED_IN 18
TECHNOLOGY 71
WEAPON_TYPE 48
NAME "E(Siberium rocket)C(Siberium rocket)"
NATION Russian
SYMBOL w-r-srocket
OIL 0
SIBERIUM 60
CANS 30
TIME 1500
SOUND_NAME siberiumRocket
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Firm
SIGHT 9
WEIGHT 3 3
ATTACK
MINMAX_RANGE 15 50
FREQUENCY 1 1
DAMAGE 200 200 200
EFF 999 999 999
ANIM 1 23 4
END_OF_ATTACK
PRODUCED_IN 21
TECHNOLOGY 25
WEAPON_TYPE 49
NAME "E(Time lapser)C(Time lapser)"
NATION Russian
SYMBOL w-r-lapser
OIL 0
SIBERIUM 10
CANS 10
TIME 90
SOUND_NAME timeLapser
SOUND_TYPE 1
SEL_XY 0 0
ROTATE_TYPE Firm
SIGHT 9
WEIGHT 2 3
ATTACK
MINMAX_RANGE 1 45
FREQUENCY 1 1
DAMAGE 0 0 0
EFF 0 0 0
ANIM 0 18 0
END_OF_ATTACK
PRODUCED_IN 21
TECHNOLOGY 31
WEAPON_TYPE 53
NAME "E(Bulldozer)C(Bulldozer)"
NATION Russian
SYMBOL n-doze
OIL 0
SIBERIUM 0
CANS 30
TIME 20
SOUND_NAME Bulldozer
SOUND_TYPE 1
SEL_XY 0 0
ROTATE_TYPE Bulldozer
MODIFY_CHASSIS 1
SIGHT 9
WEIGHT 3 3
ATTACK
MINMAX_RANGE 1 1
FREQUENCY 60 20
DAMAGE 21 27 32
EFF 40 50 60
ANIM 0 12 0
END_OF_ATTACK
PRODUCED_IN 19
WEAPON_TYPE 52
NAME "E(Crane)C(Crane)"
NATION Russian
SYMBOL n-r-crane
OIL 0
SIBERIUM 0
CANS 15
TIME 15
SOUND_NAME Crane
SOUND_TYPE 1
SEL_XY 0 0
ROTATE_TYPE Free_gyro
MODIFY_CHASSIS 0
SIGHT 9
WEIGHT 2 3
ATTACK
MINMAX_RANGE 1 1
FREQUENCY 60 1
DAMAGE 0 0 0
EFF 0 0 0
ANIM 0 14 0
END_OF_ATTACK
PRODUCED_IN 19
WEAPON_TYPE 59
NAME "E(BehemothWeapon0)C(BehemothWeapon0)"
NATION Russian
SYMBOL w-r-behemoth-turret
OIL 0
SIBERIUM 0
CANS 0
TIME 70
SOUND_NAME Bazooka
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Free_gyro
SIGHT 16
WEIGHT 4 3
ATTACK
MINMAX_RANGE 8 22
FREQUENCY 1 45
DAMAGE 767 230 368
EFF 50 40 80
ANIM 0 4 4
END_OF_ATTACK
PRODUCED_IN 23
WEAPON_TYPE 56
NAME "E(BehemothWeapon1)C(BehemothWeapon1)"
NATION Russian
SYMBOL w-r-behemoth-gun
OIL 0
SIBERIUM 0
CANS 0
TIME 30
SOUND_NAME HeavyGun
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Limited
SIGHT 9
WEIGHT 4 3
ATTACK
MINMAX_RANGE 4 14
FREQUENCY 1 79
DAMAGE 800 711 480
EFF 40 80 60
ANIM 1 2 3
END_OF_ATTACK
PRODUCED_IN 23
WEAPON_TYPE 57
NAME "E(BehemothWeapon2)C(BehemothWeapon2)"
NATION Russian
SYMBOL w-r-behemoth-flame
OIL 0
SIBERIUM 0
CANS 0
TIME 20
SOUND_NAME Flame
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Limited
SIGHT 9
WEIGHT 4 3
ATTACK
MINMAX_RANGE 1 6
FREQUENCY 30 45
DAMAGE 138 29 30
EFF 110 40 60
ANIM 1 10 3
END_OF_ATTACK
PRODUCED_IN 23
WEAPON_TYPE 58
NAME "E(BehemothWeapon3)C(BehemothWeapon3)"
NATION Russian
SYMBOL w-r-behemoth-mgun
OIL 0
SIBERIUM 0
CANS 0
TIME 20
SOUND_NAME KulometSingle
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Limited
SIGHT 9
WEIGHT 4 3
ATTACK
MINMAX_RANGE 1 9
FREQUENCY 20 30
DAMAGE 50 30 20
EFF 50 30 20
ANIM 2 1 2
END_OF_ATTACK
PRODUCED_IN 23
WEAPON_TYPE 61
NAME "E(Mastodon Head)C(Mastodon Head)"
NATION Nature
SYMBOL w-a-mh
OIL 0
SIBERIUM 0
CANS 0
TIME 0
SOUND_NAME none
SOUND_TYPE 1
SEL_XY 0 0
ROTATE_TYPE Head
SIGHT 13
WEIGHT 1 3
ATTACK
MINMAX_RANGE 1 1
FREQUENCY 20 20
DAMAGE 24 48 40
EFF 30 60 50
ANIM 1 11 1
END_OF_ATTACK
{ END_OF_COMBAT_WEAPONS}
{ NON_COMBAT}
WEAPON_TYPE 11
NAME "E(Radar)C(Radar)"
NATION American
SYMBOL n-u-radar
OIL 0
SIBERIUM 0
CANS 10
TIME 40
SOUND_NAME none
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Rotate
MODIFY_CHASSIS 0
SIGHT -20
WEIGHT 1 3
PRODUCED_IN 20
TECHNOLOGY 6
WEAPON_TYPE 12
NAME "E(Cargo bay)C(Cargo bay)"
NATION American
SYMBOL n-cargo
OIL 0
SIBERIUM 0
CANS 10
TIME 10
SOUND_NAME none
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Firm
MODIFY_CHASSIS 1
SIGHT 9
WEIGHT 2 3
PRODUCED_IN 19
WEAPON_TYPE 15
NAME "E(Siberium rocket remainder)C(Siberium rocket remainder)"
NATION American
SYMBOL w-u-srockrem
OIL 0
SIBERIUM 0
CANS 0
TIME 0
SOUND_NAME none
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Firm
MODIFY_CHASSIS 0
SIGHT 9
WEIGHT 3 3
PRODUCED_IN 23
WEAPON_TYPE 30
NAME "E(Radar)C(Radar)"
NATION Arabian
SYMBOL n-a-radar
OIL 0
SIBERIUM 0
CANS 10
TIME 10
SOUND_NAME none
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Rotate
MODIFY_CHASSIS 0
SIGHT -20
WEIGHT 1 3
PRODUCED_IN 20
TECHNOLOGY 6
WEAPON_TYPE 31
NAME "E(Control tower)C(Control tower)"
NATION Arabian
SYMBOL n-a-control
OIL 0
SIBERIUM 0
CANS 10
TIME 10
SOUND_NAME none
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Firm
MODIFY_CHASSIS 0
SIGHT 9
WEIGHT 2 3
PRODUCED_IN 20
TECHNOLOGY 15
WEAPON_TYPE 32
NAME "E(Cargo bay)C(Cargo bay)"
NATION Arabian
SYMBOL n-cargo
OIL 0
SIBERIUM 0
CANS 5
TIME 5
SOUND_NAME none
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Firm
MODIFY_CHASSIS 1
SIGHT 9
WEIGHT 2 3
PRODUCED_IN 23
WEAPON_TYPE 51
NAME "E(Cargo bay)C(Cargo bay)"
NATION Russian
SYMBOL n-cargo
OIL 0
SIBERIUM 0
CANS 5
TIME 5
SOUND_NAME none
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Firm
MODIFY_CHASSIS 1
SIGHT 9
WEIGHT 2 3
PRODUCED_IN 19
WEAPON_TYPE 55
NAME "E(Siberium rocket remainder)C(Siberium rocket remainder)"
NATION Russian
SYMBOL w-r-srockrem
OIL 0
SIBERIUM 0
CANS 0
TIME 0
SOUND_NAME none
SOUND_TYPE 0
SEL_XY 0 0
ROTATE_TYPE Firm
MODIFY_CHASSIS 0
SIGHT 9
WEIGHT 3 3
PRODUCED_IN 23
END_OF_WEAPONS
END_OF_VEHICLES
END_OF_GAMEINIT
Creative wrote:
Chodziło mi o to że sam przerabiam zrobione mapy. (budynki, ludki itd)
A co do saila to przecież sam muszę wklejać.
Creative wrote: Jak chcesz mogę ci pomóc. Jestem doświadczonym modderem, zrobiłem 2 mody i 3 w drodze Kontakt PW.
Re: Mechanics UNEXPLAINED
Czołgający się są mniej widoczni. Odległość od nich do wroga musi być jakiś ułamek mniejsza niż jego zasięg pola widzenia, inaczej są niewidzialni chyba że atakują. Działa nawet na radary.
Poza tym zbierają trochę mniej obrażeń od stojących.
McBenn kiedyś opisał jak działają badania na owsupporcie (i jest tam też trochę innych informacji):
https://forum.stucuk.net/viewtopic.php?f=6&t=1852
Ale dla bardziej szczegółowych informacji z reguły trzeba się pomęczyć samemu.
Poza tym zbierają trochę mniej obrażeń od stojących.
McBenn kiedyś opisał jak działają badania na owsupporcie (i jest tam też trochę innych informacji):
https://forum.stucuk.net/viewtopic.php?f=6&t=1852
Ale dla bardziej szczegółowych informacji z reguły trzeba się pomęczyć samemu.
Do it!
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