New Feature - Rainbow Maps

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stucuk
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New Feature - Rainbow Maps

Beitrag stucuk »

Anyone ever wanted to make rainbow maps but the 8bit limitation stopped you?

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OWS proudly introduces the Rainbow ability.




Modified the editor so that if a png exists with the same name and path as the gbi (as in am01.gbi.png) that it will use that for the ground and override the gbi. Still needs work as i had to disable ground_fast_scroll to do the above quickly. WIP feature that will be in 2.0.3.6 and higher.

Note: While the PNG will be 32Bit the game converts it to 16bit as the game renders the main game bit in 16bit with its software renderer.
- Stu
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Szymiew
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Re: New Feature - Rainbow Maps

Beitrag Szymiew »

Spoiler:
I reckon the LGTB part of community will be grateful xD
So gbi is not needed anymore for making ground textures? You need only png image?
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stucuk
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Re: New Feature - Rainbow Maps

Beitrag stucuk »

Szymiew hat geschrieben:So gbi is not needed anymore for making ground textures? You need only png image?
Still need a GBI, it only overrides the visuals. The point of this feature is that you can use a 16Bit image instead of an 8bit image (Thats 65536 colours instead of 256).
- Stu
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Serpent
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Re: New Feature - Rainbow Maps

Beitrag Serpent »

Great news ;d


@Szymiew
To oznacza tyle że mapy będą ładniejsze z większą liczbą szczegółów ;)
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Creative
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Re: New Feature - Rainbow Maps

Beitrag Creative »

Nice job. Thanks Stucuk.
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Re: New Feature - Rainbow Maps

Beitrag Gravitr »

Whoa cool!
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stucuk
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Re: New Feature - Rainbow Maps

Beitrag stucuk »

Serpent hat geschrieben:To oznacza tyle że mapy będą ładniejsze z większą liczbą szczegółów ;)
It would still be advised to have a proper GBI file with an 8bit version as it would then be backwards compatible with older versions.
- Stu
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stucuk
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Re: New Feature - Rainbow Maps

Beitrag stucuk »

Seems rainbow maps work on duel monitor setups (Though you really want two monitors with the same resolution or part of the game gets chopped off... Also you want the monitors side by side).

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Direct Draw:
window sameres customres X Y

OGL:
customres X Y

customres needs to be set to the total resolution of all screens (Depends on your setup. If you take a screenshot you can see what the resolution should be set to).
- Stu
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