The difference is that the AI has a few written scripts for e.g.: building base, making vehicles, attacking and gathering crates.
Caution!!!
You will need game patched to version 1.12.7 or newer to run this mod.
Languages:
Polish

English

Link:
http://serpent.original-war.net/mods/FWB.rar
Notes:
- Defence Mode is still in WiP phase
Plans:
- Events' base development
- Adding map for 4 players (player vs AI vs AI vs AI)
- Adding mini-quests
- Adding the ability to research and use arifacts by AI
Defence Mode:
Do you remember the fourth russian mission where Burlak leads a defence against the Arabs?
I decided to make something like this.
Rules:
- We start on the same map. We can choose number of people, level of difficulty, nation, etc.
- Our objective is to fortify ASAP to defend ourselves against incoming waves of enemies.
- No one can cross the road, if he does, he will die

- Crates will not respawn so don't look for them.
- For each killed unit we earn points, which we can then spend on some bonuses.
- On the right side we have counters (time, wave number, earned points and time until the next wave)
Info:
- Still in beta phase (we're looking for bugs)
I'm waiting for suggestions, proposals and eventual bug reports. Good luck!
Thx Szymiew for translate
