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Re: [EN] Mission 12 pro Legion
Posted: Wed Jan 22, 2014 8:57 pm
by Antitheus
Code: Select all
^ Medals
* SaveLegion1
+ Everyone or almost everyone was saved
+ Most Legion members were saved
+ Some Legion members were saved
- You only barely made it through yourself
*
* SaveLegion2
+ Everyone or almost everyone was saved
+ Most Legion members were saved
- Many Legion allies were killed or left behind
- You only barely made it through yourself
*
* SaveLegion3
+ Everyone or almost everyone was saved
- Some of your friends didn't make it
- Many Legion allies were killed or left behind
- You only barely made it through yourself
*
Describe your mission progress. Maybe it's a bug.
Re: [EN] Mission 12 pro Legion
Posted: Wed Jan 22, 2014 11:00 pm
by McBenn
It's a matter of parantheses.
Code: Select all
(saved_units diff upf_deserter)+0 / legion_members_at_start
should have been
Code: Select all
((saved_units diff upf_deserter)+0) / legion_members_at_start
(Module EndOfMission). I must have changed it at some point without testing it. Sorry. I have uploaded the fixed version. But I can tell you jarmok that it means you haven't saved everyone

Re: [EN] Mission 12 pro Legion
Posted: Wed Jan 22, 2014 11:27 pm
by jarmok
I went north through the secret passage, picked up radar guy and his pals, got transmission from that woman trapped in cave, saved her from tiger. Then I went through mines slowly, then I found that UPF deserter, his story seemed legit, then I picked up mortar guy and his bro, then I searched all map and kill all Arabs, finally I destroyed those control tower vehicles, got all my people into the red zone, only then I pressed yes and got You only barely made it through yourself.
I played it again, finished with Heike and 10 mercs in the lower red area, cos upper was mined according to Bergkamp. And again, no badges.
Re: [EN] Mission 12 pro Legion
Posted: Thu Jan 23, 2014 11:42 am
by McBenn
You did update the mod, right? (This is the kind of question that always infuriates me but it just has to be asked). The only thing wrong is a bit of code. You can check yourself. Open [game directory]\mods\ArabianNights\Missions\__Ar\12a\EndOfMission.src with a plain text editor like notepad. About 50 lines from the top it should say
case ((saved_units diff upf_deserter)+0) / legion_members_at_start of //case saved_units+0 of
and not
case (saved_units diff upf_deserter)+0 / legion_members_at_start of //case saved_units+0 of
Re: [EN] Mission 12 pro Legion
Posted: Thu Jan 23, 2014 2:05 pm
by jarmok
Yeah that was my problem

Now I am getting some badges, but this mission is harder to ace than I thought

Btw if I allowed Paul K. to join me, he is with Arabs and not here, right?
Re: [EN] Mission 12 pro Legion
Posted: Thu Jan 23, 2014 2:15 pm
by McBenn
Splendid

Correct. And when giving the medals such is taken into consideration of course.
Re: [EN] Mission 12 pro Legion
Posted: Wed Feb 05, 2014 12:09 am
by jarmok
Found Olaf at last! I think he hid too well

Btw Paul is alone somewhere when he is present?
Re: [EN] Mission 12 pro Legion
Posted: Wed Feb 05, 2014 12:36 am
by McBenn
Pretty sneaky corner eh

Paul will be hiding with Olaf if he is present.
Re: [EN] Mission 12 pro Legion
Posted: Thu Aug 14, 2014 4:19 pm
by vanimpe
Always while I play this mission I complain why I cannot rescue Gonzo (great bro!) and Dwayne Quinones. They are Heike friends, so the same like her they should betray Arabs and be with Heike.
Re: [EN] Mission 12 pro Legion
Posted: Fri Aug 15, 2014 4:34 pm
by McBenn
I guess Dwayne is the idealistic type and wants to save the world from itself. Gonzo just sticks to him. Making the decisive choice about Legion or Arabs has to have some consequences. Not all will follow Heike if she chooses to stay with the Arabs either.
Re: [EN] Mission 12 pro Legion
Posted: Fri Aug 15, 2014 5:31 pm
by vanimpe
On the other topic I said that Dwayne nad Gonzo should be changed to Hans Fliege nas his apeman Mike Dalton from the original camp (mission 11 am). What do you think about it?
Re: [EN] Mission 12 pro Legion
Posted: Fri Aug 15, 2014 5:58 pm
by McBenn
Let's keep the discussion in that thread.