[EN] General bug reporting

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McBenn
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Re: [EN] General bug reporting

Post by McBenn »

@Sauronus
Your bug is somewhat of a mystery. If you have defeated the Americans (defined as killed all humans and apes in their base) it should not be possible for the AI to start research of siberite fission.

@Antitheus
Is it always the same marked spot that fails? (and which one btw).
Configuration of that medal I'm not sure if is totally balanced but the idea is that you don't get it if Gensher was sufficiently "annoyed" by the Russians. That doesn't necessarily mean he suffered no loses.
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Antitheus
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Re: [EN] General bug reporting

Post by Antitheus »

I really can't say if Gensher was annoyed - in my opinion Russians didn't roam that much.
I've got this bug for a first time - you can see the marked area on the screen attached to my previous post (the upper-left corner of a "barrel hill").

In 13a if you manage to capture the American depot at first and then build your main base depot, it won't show its name (Camp Barbarossa).
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0dd1
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Re: [EN] General bug reporting

Post by 0dd1 »

The "annoyance" is measured in points - 1 point for bringing a building to yellow life, another to red and 2 points for destroying, and likewise for the damage to humans. In the above case 2 points would be scored for each attack + some human must have been damaged to reach the limit (of [10,7,5][difficulty]). It means that a single bazooka attack wouldn't deny you the medal.
Personally I don't think it's unreasonable - the attacks divert Gensher from his main task of deceiving Americans and the players job is to let him do just that uninterrupted. And it's not that hard to pull it off.
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Antitheus
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Re: [EN] General bug reporting

Post by Antitheus »

I wouldn't say that damaging (but not destroying) one building should have impact on your medal at medium difficulty. I've reported it because I was quite surprised.
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Re: [EN] General bug reporting

Post by Sauronus »

McBenn wrote:@Sauronus
Your bug is somewhat of a mystery. If you have defeated the Americans (defined as killed all humans and apes in their base) it should not be possible for the AI to start research of siberite fission.
Actually one american soldier was still allive in one of the turrets.
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McBenn
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Re: [EN] General bug reporting

Post by McBenn »

@Sauronus
Then that explains the situation. I have to establish some criteria as to when a base can be considered "dead" and that is when all humans and apes belonging to the base are dead. Normally people kill off everyone before taking over the base but I guess you are more merciful :P Although it's very rare I'll put in a fix for it.

@Antitheus
I've raised Gensher's tolerance on medium and easy difficulty a bit.

Phhh that "place camera" bug... If the area doesn't disappear it means the camera placement hasn't been registered. The issue is that we have to do the check manually since there is no event triggering on placing a camera. I've glared at the code for some time now but haven't been able to spot a bug. How exactly did you give the order? And I invite anyone to peruse the code as well (module Events, starts at function CheckCamerasOnCommand).

Fixed the base name bug.
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0dd1
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Re: [EN] General bug reporting

Post by 0dd1 »

@McBenn
Speaking of Ar11, I recall you said sometime ago you were going to tweak the mission in a few ways. Anything new on that? One was a new Russian attack on player script. Another was that the mission could seem too long if the Russian base was destroyed, beacuse Russian attacks stop and the player is left with nothing to do. In the latter case I would point out that the weakest point in their defence is the top barracks - it can be conveniently attacked from the hill directly north to it by mortars, because they are invisible to the enemy if attacking by ground attack. Basically the barracks can be removed practically without a fight and the Russians end up being too easily destroyed (I'm thinking of hard difficulty here).
Avoiding that might improve the mission overall I think. Simplest way would probably be putting some rocks on that hill so the player can't get up there.
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McBenn
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Re: [EN] General bug reporting

Post by McBenn »

Changing the attack script so the Russian human attackers took a smarter path was your idea and I implemented it long ago.
Hit a few buttons to make the mission proceed quickly if the Russians are defeated.
Didn't consider that hill. Placed a few rocks as you said and moved the barracks a bit so it shouldn't be a viable strategy any more.
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Re: [EN] General bug reporting

Post by Antitheus »

I hate saying it, but the Russian defense is a little to tough in 14_cont (bastard's pass map). As always, I'm testing the campaign on medium difficulty and they can't be flanked by almost any way. When you're attacking them (let's assume, we're attacking a western hill defenses forces from behind) they would pull all of their forces in area and attack you. The survival rate of your best troops varies within few seconds before their HP bar is critical (and trust me, the defense rate of my best units are quite high). Nevertheless this script fits well in the "master of strategy" difficulty.
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McBenn
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Re: [EN] General bug reporting

Post by McBenn »

The script isn't making the units start attacking but only makes them attack more persistenly. But I had not taken into account that the western hill was somewhat different from the eastern. I've adjusted the number of Russian troops. Hope that will do the trick.
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Re: [EN] General bug reporting

Post by Antitheus »

Same on the eastern hill with small exception, that you can kill about 3 soldiers without attracting others. I'll check the update soon.
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McBenn
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Re: [EN] General bug reporting

Post by McBenn »

Haven't touched the eastern hill. When I tested myself I always went through the eastern side and I didn't think it was that hard on medium.
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Antitheus
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Re: [EN] General bug reporting

Post by Antitheus »

In Ar_10 you can trigger a rare event, when Russians would attack you after their surrender. It's a fault of fired rocket or any gunshot just before the cut-scene. I suggest adding short "indifference" time (about 2-5 sec.).
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McBenn
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Re: [EN] General bug reporting

Post by McBenn »

I had added a safety net there but didn't consider all possibilities. Should be good now.
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Re: [EN] General bug reporting

Post by Sauronus »

Is there any particular reason why we always need to research almost all basic technologies? Even in the last mission Arabians still need to research oil power plants, not to mention detecting syberite.
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