Posted: Tue Mar 20, 2007 4:12 pm
I'm used actually version Firefox: 2.0.2 , but link doesn» working. Please send me in my mail. THANKS
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Moglbys troche jasniej wyjasnic swoj algorytm edytowania mapki? Bo z tego to rozumiem tylko tyle, ze po napisaniu SAILa uzyles Go To Game Mode, by wprowadzic zolnierzy do wiez, a pozniej zapisales mape? (surowo wzbronione )Jeanks wrote:Heh więc regulamin przestrzegam to sie odemnie nadol odwal zanim zadalem pytanie uzylem opcji szukaj ale jakos jajco żem znalazł :d dlatego sie pytam co robic zeby te dialogi dzialaly ja robilem tak ze najpeirw edytowalem go to test mode potem dopiero wpsialem funkcje saila musialem edytowac tym peirwszym zeby ludzie weslzi do wierz czy robilem wszystko dobrze ^^
Code: Select all
export
soldat1,soldat2,soldat3,soldat4,soldat5,soldat6,soldat7,mechanik1,mechanik2,mechanik3,mechanik4,mechanik5,hg1,hg2,hg3,hg4,hg5,
starting
begin
ComEnterUnit(W1,WI1);
ComEnterUnit(W2,WI2);
ComEnterUnit(W3,WI3);
ComEnterUnit(W4,WI4);
ComEnterUnit(W5,WI5);
Say(Kaczor,'DK1');
Say(Karton,'DK2');
SayRadio(Bob,'DK3');
SayRadio(Kaczor,'DK4');
SayRadio(Bob,'DK5');
SayRadio(Karton,'DK6');
SayRadio(Bob,'DK7');
SayRadio(Kaczor,'DK8');
SayRadio(Bob,'DK9');
SayRadio(Karton,'DK10');
SayRadio(Bob,'DK11');
SayRadio(Kaczor,'DK12');
ChangeMissionObjectives('C1');
ChangeMissionObjectives('C2');
ChangeMissionObjectives('C3');
end;
every 4$0 do
Begin
uc_side=3;
uc_nation=nation_russian;
hc_skills=[4,0,1,0];
soldat1=CreateHuman;
soldat2=CreateHuman;
soldat3=CreateHuman;
soldat4=CreateHuman;
soldat5=CreateHuman;
hc_class=9;
soldat6=CreateHuman;
soldat7=CreateHuman;
hc_skills=[1,0,4,0];
hc_class=3;
mechanik1=CreateHuman;
mechanik2=CreateHuman;
mechanik3=CreateHuman;
mechanik4=CreateHuman;
mechanik5=CreateHuman;
vc_chassis=ru_tracked;
vc_engine=engine_combustion;
vc_control=control_manual;
vc_weapon=ru_gun;
hg1=CreateVehicle;
hg2=CreateVehicle;
hg3=CreateVehicle;
hg4=CreateVehicle;
hg5=CreateVehicle;
PlaceHumanInUnit(mechanik1,hg1);
PlaceHumanInUnit(mechanik2,hg2);
PlaceHumanInUnit(mechanik3,hg3);
PlaceHumanInUnit(mechanik4,hg4);
PlaceHumanInUnit(mechanik5,hg5);
PlaceUnitArea(soldat1,atak2,false);
PlaceUnitArea(soldat2,atak2,false);
PlaceUnitArea(soldat3,atak2,false);
PlaceUnitArea(soldat4,atak2,false);
PlaceUnitArea(soldat5,atak2,false);
PlaceUnitArea(soldat6,atak2,false);
PlaceUnitArea(soldat7,atak2,false);
PlaceUnitArea(hg1,atak2,false);
PlaceUnitArea(hg2,atak2,false);
PlaceUnitArea(hg3,atak2,false);
PlaceUnitArea(hg4,atak2,false);
PlaceUnitArea(hg5,atak2,false);
AddComMoveToArea([soldat1,soldat2,soldat3,soldat4,soldat5,soldat6,soldat7,hg1,hg2,hg3,hg4,hg5],atak);
end;
every 0$5 do
Begin
enable;
CreateCratesAnywhere(5,true);
end;
every 0$1 trigger GetDistUnits(Bob,BU1)<8 do
Begin
SetSide(BU1,GetSide(Bob));
end;
every 0$1 trigger GetDistUnits(Bob,BU2)<8 do
Begin
SetSide(BU2,GetSide(Bob));
end;
every 0$1 trigger GetDistUnits(Bob,L1)<8 do
Begin
SetSide(L1,GetSide(Bob));
end;
every 0$1 trigger GetDistUnits(Bob,S1)<8 do
Begin
SetSide(S1,GetSide(Bob));
end;
every 0$1 trigger GetDistUnits(Bob,N1)<8 do
Begin
SetSide(N1,GetSide(Bob));
end;
every 0$1 trigger GetDistUnits(Bob,N2)<8 do
Begin
SetSide(N2,GetSide(Bob));
end;
every 0$1 trigger IsDead(S1) do
begin
GiveMedals('Main');
RewardPeople(FilterAllUnits([[f_alive,],[f_side,1],[f_type,unit_human]]));
AddMedal('M2',1);
end;
every 0$1 trigger IsDead(S1) do
begin
YouLost;
end;
every 0$1 trigger IsDead(Kaczor) do
begin
YouLost;
end;
every 0$1 trigger IsDead(Karton) do
begin
YouLost;
end;
Code: Select all
export
soldat1,soldat2,soldat3,soldat4,soldat5,soldat6,soldat7,mechanik1,mechanik2,mechanik3,mechanik4,mechanik5,hg1,hg2,hg3,hg4,hg5;
starting
begin
ComEnterUnit(W1,WI1);
ComEnterUnit(W2,WI2);
ComEnterUnit(W3,WI3);
ComEnterUnit(W4,WI4);
ComEnterUnit(W5,WI5);
Say(Kaczor,'DK1');
Say(Karton,'DK2');
SayRadio(Bob,'DK3');
SayRadio(Kaczor,'DK4');
SayRadio(Bob,'DK5');
SayRadio(Karton,'DK6');
SayRadio(Bob,'DK7');
SayRadio(Kaczor,'DK8');
SayRadio(Bob,'DK9');
SayRadio(Karton,'DK10');
SayRadio(Bob,'DK11');
SayRadio(Kaczor,'DK12');
ChangeMissionObjectives('C1');
ChangeMissionObjectives('C2');
ChangeMissionObjectives('C3');
end;
every 4$0 do
Begin
uc_side=3;
uc_nation=nation_russian;
hc_skills=[4,0,1,0];
soldat1=CreateHuman;
soldat2=CreateHuman;
soldat3=CreateHuman;
soldat4=CreateHuman;
soldat5=CreateHuman;
hc_class=9;
soldat6=CreateHuman;
soldat7=CreateHuman;
hc_skills=[1,0,4,0];
hc_class=3;
mechanik1=CreateHuman;
mechanik2=CreateHuman;
mechanik3=CreateHuman;
mechanik4=CreateHuman;
mechanik5=CreateHuman;
vc_chassis=ru_medium_tracked;
vc_engine=engine_combustion;
vc_control=control_manual;
vc_weapon=ru_gun;
hg1=CreateVehicle;
hg2=CreateVehicle;
hg3=CreateVehicle;
hg4=CreateVehicle;
hg5=CreateVehicle;
PlaceHumanInUnit(mechanik1,hg1);
PlaceHumanInUnit(mechanik2,hg2);
PlaceHumanInUnit(mechanik3,hg3);
PlaceHumanInUnit(mechanik4,hg4);
PlaceHumanInUnit(mechanik5,hg5);
PlaceUnitArea(soldat1,atak2,false);
PlaceUnitArea(soldat2,atak2,false);
PlaceUnitArea(soldat3,atak2,false);
PlaceUnitArea(soldat4,atak2,false);
PlaceUnitArea(soldat5,atak2,false);
PlaceUnitArea(soldat6,atak2,false);
PlaceUnitArea(soldat7,atak2,false);
PlaceUnitArea(hg1,atak2,false);
PlaceUnitArea(hg2,atak2,false);
PlaceUnitArea(hg3,atak2,false);
PlaceUnitArea(hg4,atak2,false);
PlaceUnitArea(hg5,atak2,false);
AddComMoveToArea([soldat1,soldat2,soldat3,soldat4,soldat5,soldat6,soldat7,hg1,hg2,hg3,hg4,hg5],atak);
end;
every 0$5 do
Begin
enable;
CreateCratesAnywhere(5,true);
end;
every 0$1 trigger GetDistUnits(Bob,BU1)<8 do
Begin
SetSide(BU1,GetSide(Bob));
end;
every 0$1 trigger GetDistUnits(Bob,BU2)<8 do
Begin
SetSide(BU2,GetSide(Bob));
end;
every 0$1 trigger GetDistUnits(Bob,L1)<8 do
Begin
SetSide(L1,GetSide(Bob));
end;
every 0$1 trigger GetDistUnits(Bob,S1)<8 do
Begin
SetSide(S1,GetSide(Bob));
end;
every 0$1 trigger GetDistUnits(Bob,N1)<8 do
Begin
SetSide(N1,GetSide(Bob));
end;
every 0$1 trigger GetDistUnits(Bob,N2)<8 do
Begin
SetSide(N2,GetSide(Bob));
end;
every 0$1 trigger IsDead(S1) do
begin
GiveMedals('Main');
RewardPeople(FilterAllUnits([[f_alive,],[f_side,1],[f_type,unit_human]]));
AddMedal('M2',1);
end;
every 0$1 trigger IsDead(S1) do
begin
YouLost('lol');
end;
every 0$1 trigger IsDead(Kaczor) do
begin
YouLost('lol');
end;
every 0$1 trigger IsDead(Karton) do
begin
YouLost('lol');
end