dalej nie wiem jak zrobic coś takiego ze jak wybiore jedną opcje z powiedzmy 3 które dałem do query to np. jakis kolo sie domnie przyłączy, albo zacznie sie ze mną nawalać itd.
Mogłem to napisać po angielsku ale po co łamać sobie palce na klawie.
he said: (+/-, i dont really know english very well)
i dont know, how to make - if i select one option from 3 which i gave to query (for example enemy soldier will join my side) or will attack me etc
in first line i want to say sorry becose i was writeing youre nick like STUCK but it is STUCUK:PP sorry about that.
stucuk every dosent work and when i gave enabled i have an error.
i have code like this
function meet;
begin
commovetoarea([20,52],1);
end;
function side;
begin
setside(52,1);
end;
every 00$01 do
begin
if isinarea(20,2) then
meet
else
enabled;
end;
every 00$01 do
begin
if isinarea(52,2) do
side
else enabled;
end;
Original War is my life, my girl and my fuel to correct existance.
Stu ive got a problem with savecharacters blablabla.
How to change XP Points gained at end of mission? And how to give a character from last played mission to next one? Ive made (in my opinion) nice map. Some things are missing like water. How to do nice water. NOT that blue one. For now for savecharacters i gave:
function koniec;
begin
addmedal('1',+1);
addmedal('1',+1);
addmedal('1',+1);
givemedal('main');
savecharacters(Heike,'Heike');
end;
i dont remember it exacly so it can have some errors.
Original War is my life, my girl and my fuel to correct existance.
Stu i made code like this its working but i cannot create character heike in next mission.
this is code from first mission:
starting
begin
DialogueOn;
CenterNowOnXY(37,67);
Say(Heike,'1');
DWait(100);
Say(Heike,'2');
Dwait(20);
Say(Heike,'3');
DWait(100);
ComEnterUnit(9,8);
DialogueOff;
Wait(10);
ChangeMissionObjectives('M1');
Wait(200);
end;
//Pierwszy przerywnik
every 00$01 do
begin
If IsInArea(9,stop) then
lol
else
enable;
end;
//Drugi p.
every 00$01 do
begin
If IsInArea(9,aaa) then NearEon
else
enable;
end;
//Koniec
every 00$01 do
begin
If IsInArea(9,fin) then Koniec
else
enable;
end;
function NearEon;
begin
DialogueOn;
CenterNowOnXY(76,33);
PlaceSeeing(76,35,2,10);
PlaceSeeing(75,29,2,10);
Say(Linda,'aa');
Say(Shane,'a1');
Say(Linda,'a2');
Say(Shane,'a3');
Say(Linda,'a4');
ComEnterUnit([14,15],7);
DialogueOff;
CenterNowOnUnits(16);
RemoveSeeing(76,35,2);
RemoveSeeing(75,29,2);
end;
And this is from second:
export Heike;
export Lives_Heike;
starting
begin
uc_nation=nation_arabian;
uc_side=2;
Lives_Heike=LoadVariable('Lives_Heike', 1000);
Heike:=CreateCharacter('Heike');
SetLives(Heike,Lives_Heike);
PlaceUnitArea(Heike,1,true);
end;
And as i sad heike isnt in the game. What i have to do?
And (Niech to ktos przetłumaczy: Od czego zależy ilość doświadczenia dawana na koncu misji?
Original War is my life, my girl and my fuel to correct existance.
Ohhhh... so then i must complete fist mission and then heike will be created in second? I Got It. Thx. Can u send me some your maps for example? I want character menu selection, that what is in some missions at beggining with some explaination. If u can send something send it to my mail [email protected] "from up thx"
Original War is my life, my girl and my fuel to correct existance.