sol',[0,0,0,0],[0,0,0,0],'Alexandr Hrovat', 0,[10,10]],
[ 0,'Oskar', 'Osk','M','A',00,'sol',[0,0,0,0],[0,0,0,0],'Oskar Butler', 0,[10,11]],
[ 0,'Hans', 'Han','M','A',00,'sol',[0,0,0,0],[0,0,0,0],'Hans Gluckman', 0,[10, 9]],
[ 0,'Leif', 'Lei','M','A',00,'sol',[0,0,0,0],[0,0,0,0],'Swansson', 0,[10,10]],
[ 0,'Jevne', 'Jev','M','A',00,'sol',[0,0,0,0],[0,0,0,0],'Michael Jevne', 0,[10, 9]],
[ 0,'Neufeld', 'Neu','M','A',00,'sol',[0,0,0,0],[0,0,0,0],'Gerhardt Neufeld', 0,[10,11]],
[ 0,'Ortlieb', 'Ort','M','A',00,'sol',[0,0,0,0],[0,0,0,0],'Ludwig Ortlieb', 0,[10,12]],
[ 0,'Lister', 'Lis','M','A',00,'sol',[0,0,0,0],[0,0,0,0],'Lister', 0,[10,10]],
[ 0,'Turner', 'Tur','M','A',00,'sol',[0,0,0,0],[0,0,0,0],'Arthur Turner', 0,[10,11]],
[ 0,'Gmelin', 'Gme','M','A',00,'sol',[0,0,0,0],[0,0,0,0],'Stu Gmelin', 0,[10,10]],
[ 0,'Teodor', 'Teo','M','A',00,'sol',[0,0,0,0],[0,0,0,0],'Teodor van Rooten', 0,[10,10]],
[ 0,'New1', 'New','F','A',00,'sol',[0,0,0,0],[0,0,0,0],'Barbara Meyrink', 0,[10,10]],
[ 0,'New2', 'New','F','A',00,'sol',[0,0,0,0],[0,0,0,0],'Maya Mschvenieradze', 0,[10,10]],
[ 0,'New3', 'New','F','A',00,'sol',[0,0,0,0],[0,0,0,0],'Sheila Bunten', 0,[10,10]],
[ 0,'New4', 'New','F','A',00,'sol',[0,0,0,0],[0,0,0,0],'Stefanie Hausl', 0,[10,10]],
[ 0,'New5', 'New','F','A',00,'sol',[0,0,0,0],[0,0,0,0],'Anna van Horn', 0,[10,10]]]// MISSION 1 ARABIAN CAMPAIGN
// Mission Started
Starting
begin
RandomizeAll;
ResetFog;
stop_talking:=true;
Joan_flee = false;
joan_escaped = false;
music_class=music_recon;
InGameOn;
SetAttitude(1,2,att_neutral,true);
prepare_units;
prepare_american;
ComCrawl(all_arab_groups);
CenterNowOnUnits(depot2); //So the player doesn't see the arabs go down crawling
RevealFogArea(2,AmericanBase);
wait(0$1);
CenterOnUnits(all_arab_groups);
wait(0$1);
Mission_Started;
{ MOD }
uc_side := 2;
uc_nation := ar;
PrepareHuman(1,class_soldier,50);
hc_importance := 100;
hc_name :='Heike Steyer';
hc_gallery := 'Heike';
hc_face_number := 1;
hc_noskilllimit := true;
heike := CreateHuman;
//heike=newcharacter('HS');
{ MOD }
end;