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New Feature - Rainbow Maps
Posted: Sun Nov 29, 2015 4:55 pm
by stucuk
Anyone ever wanted to make rainbow maps but the 8bit limitation stopped you?
OWS proudly introduces the Rainbow ability.
Modified the editor so that if a png exists with the same name and path as the gbi (as in am01.gbi.png) that it will use that for the ground and override the gbi. Still needs work as i had to disable ground_fast_scroll to do the above quickly. WIP feature that will be in 2.0.3.6 and higher.
Note: While the PNG will be 32Bit the game converts it to 16bit as the game renders the main game bit in 16bit with its software renderer.
Re: New Feature - Rainbow Maps
Posted: Sun Nov 29, 2015 4:59 pm
by Szymiew
So gbi is not needed anymore for making ground textures? You need only png image?
Re: New Feature - Rainbow Maps
Posted: Sun Nov 29, 2015 5:59 pm
by stucuk
Szymiew wrote:So gbi is not needed anymore for making ground textures? You need only png image?
Still need a GBI, it only overrides the visuals. The point of this feature is that you can use a 16Bit image instead of an 8bit image (Thats 65536 colours instead of 256).
Re: New Feature - Rainbow Maps
Posted: Sun Nov 29, 2015 6:12 pm
by Serpent
Great news ;d
@Szymiew
To oznacza tyle że mapy będą ładniejsze z większą liczbą szczegółów

Re: New Feature - Rainbow Maps
Posted: Sun Nov 29, 2015 6:26 pm
by Creative
Nice job. Thanks Stucuk.
Re: New Feature - Rainbow Maps
Posted: Sun Nov 29, 2015 6:45 pm
by Gravitr
Whoa cool!
Re: New Feature - Rainbow Maps
Posted: Sun Nov 29, 2015 9:54 pm
by stucuk
Serpent wrote:To oznacza tyle że mapy będą ładniejsze z większą liczbą szczegółów

It would still be advised to have a proper GBI file with an 8bit version as it would then be backwards compatible with older versions.
Re: New Feature - Rainbow Maps
Posted: Sun Nov 29, 2015 11:17 pm
by stucuk
Seems rainbow maps work on duel monitor setups (Though you really want two monitors with the same resolution or part of the game gets chopped off... Also you want the monitors side by side).
Direct Draw:
window sameres customres X Y
OGL:
customres X Y
customres needs to be set to the total resolution of all screens (Depends on your setup. If you take a screenshot you can see what the resolution should be set to).