Mod requires game version 2.0.6.140!!
(Download) WIP Patch from 2.0.6.132 to 2.0.6.141
Code: Select all
-- New --
Maps:
The Middle
The Line
New Weapns
Now automatically disabled on certain maps.
(In campaigns, in certain missions, on maps with simple SAIL script and on community maps)
Vehicles:
Arabs
Self-propelled Siberite Bomb
Build time 1300
Cost 10 shipments and 50 siberite
Damage 200/200/200
Inherits upgrades from Self-propelled bomb
-- Changes --
Vehicles:
Recalculated EFF of all weapons
Americans
Light gun
Cost increased from 15 to 20 shipments
Increased base damage from 160/103/62 to 300/110/62
Gatling gun
Changed base damage from 50/45/25 to 60/25/18
Now inherits upgrades from machine gun.
Rocket launcher
Increased minimal range from 5 to 6
Changed base damage from 675/202/324 to 450/202/325
Double laser
Changed cost from 20 shipments and 10 siberite to 30 shipments and 5 siberite
Lightning gun
Can be placed on towers only
Decreased cost from 50 shipments and 15 siberite to 50 shipments and 10 siberite
Changed base damage from 8/18/31 to 15/26/3
Increased maximal range from 13 to 15
Now inherits upgrades from Laser
Custom GMZ (weapon appearance)
Custom beam effect
Arabs
Volley gun
Replaces Multi-missile ballista
Changed rotation type from Free to Limited
Changed weight from 1-4 to 2-4
Changed range (min/max) from 4/7 to 10/17
Changed rate of fire from 1/60 to 4/150
Changed base damage from 261/44/4 to 150/150/30
Now requires Gun technology
Now requires Gun extension
Now inherits upgrades from Heavy gun
Light gun
Decreased cost from 15 shipments to 10
Double machine gun
Decreased cost from 20 to 5 shipments
Decreased build time from 30 to 10
Decreased base damage from 30/15/10 to 27/8/8
Now requires Workshop instead of Factory
Gatling gun
Decreased cost from 30 to 20 shipments
Decreased base damage from 50/45/25 to 53/30/18
Now inherits upgrades from Double machine gun
Flamethrower
Changed cost from 15 shipments and 20 oil to 20 shipments and 10 oil
Changed damage from 140/5/14 to 30/8/24
Now inherits upgrades from Heavy Gun
Gun
Changed rate of fire from 1/36 to 1/40
Increased base damage from 205/82/123 to 205/200/123
Rocket Launcher
Increased minimal range from 5 to 6
Changed base damage from 633/190/304 to 330/250/300
Self-Propelled Bomb
Increase from 10 shipments and 10 siberite to 10 shipments and 15 siberite
Radar Tower
Replaces Radar
Now it also work as Control Tower
Control Tower
Znemožnění Stavby
Siberite Rocket
Decreased build time from 1600 to 1500
Increased base damage from 110/110/110 to 200/200/200
Now inherits upgrades from Siberite technology Raketě
Heavy Volley gun
Replaces Rocket barrage
Decreased cost from 70 shipments and 20 oil to 60 shipments
Decreased build time from 75 to 55
Can be placed on towers only
Increased maximal range from 16 to 17
Increased base damage from 66/207/118 to 230/180/110
Now requires Mortal technology
Now requires Gun extension
Now inherits upgrades from Heavy gun
Russians
Heavy machine gun
Increased base damage from 25/15/10 to 30/15/10
Gatling gun
Changed base damage from 40/34/20 to 54/22/18
Now inherits upgrades from Heavy machine gun
Rocket launcher
Increased minimal range from 5 to 6
Changed base damage from 383/115/184 to 290/115/190
Rocket
Increased damage from 189/65/86 to 215/65/86
Behemoth - Gun
Decreased base damage from 800/711/480 to 500/711/480
Behemoth - Flamethrower
Changed rate of fire from 30/45 to 30/40
Decreased base damage from 138/29/30 to 30/9/25
Leviathan Cannon
Decreased cost from 60 to 55 shipments
Decreased build time from 55 to 50
Changed rotation from Firm to Limited
Decreased maximal range from 16 to 15
Changed number of projectiles from 1 to 3
Decreased base damage from 700/933/587 to 187/434/300
Now inherits upgrades from Gun
Custom GMZ (weapon appearance)
Humans and animals:
Recalculated EFF of all weapons
Soldier
Increased defense bonus from 6 to 10
Mechanic
Increased defense bonus from 2 to 8
Sniper
Increased base damage from 360/48/24 to 470/48/24
Mortar operator
Increased defense bonus from 6 to 20
Changed base damage from 600/240/120 to 390/200/200
Bazooka
Increased defense bonus from 11 to 30
Increased damage from 333/312/250 to 333/440/250
Desert warrior (Sheik)
Sabre
Increased damage from 492/164/82 to 550/164/82
Carbine
Increased damage from 160/70/35 to 240/70/35
Apeman Soldier
Increased defense bonus from 2 to 8
Apeman Kamikaze
Increased defense bonus from 6 to 12
Sabre Tiger
Increased base damage from 210/67/67 to 260/67/67
Technology:
Siberite technology upgrade 1
Decreased research time from 150 to 75
Siberite technology upgrade 2
Decreased research time from 300 to 150
Siberite technology upgrade 3
Decreased research time from 600 to 300
Invisibility activation delay
Decreased from 40 to 10
Upgrades:
Weapon technology upgrades
Handheld weapons damage
increased from 100/140/140/140 to 100/140/160/200
Bio technology upgrades
Apeman driver level
Increased from 2/4/8/12 to 6/10/14/18
Stimulation drugs defense bonus
Decreased from 120/140/160/180 to 120/130/130/150
Maps:
Swastika, Oldest Terror, Tripler
Universal script
Allows more map settings (victory type, respawn type and more), allows day/night cycle, makes it easier to fix errors in scripts and much more.
Other:
Damage in exploding building increased from 20 to 400
Updated weapon Hints (for now only ENG and CZE)
-- Fixes --
Maps:
Battle Lines
missing counters in display strings (point count in top right corner of the screen)
-- Removed --
Nation rebalance switch
Vehicles:
Arabs
Heavy Hovercraft