#2
Post
by Morgan » Wed Nov 13, 2019 4:41 am
12/11/19 @ 11:10am
- Improved the new early gameplay stage by adapting the code to all nations (Russian and American settings added).
- Edited the starting buildings: removed the Alaskite power plant and added an oil mine ; brought to four the number of turrets to place.
- Edited the cards generation system to adapt it to the changes brought to the early gameplay stage.
13/11/19 @ 2:30am
- Improved yet another time the building system so that it is no longer possible to get any error while placing your buildings. That means, whatever you do, your building will always be placed. If the location where you are attempting to place your building is not valid, you will still be given the opportunity to place your building elsewhere. (Everything done with the Mouse location) Will be improved once again soon, but awaiting Stucuk to see my messages as I am stuck with a feature he added to SGUI (OW HEXTOSCREEN). The improvement to come is the following: improvement of the buildings previews. The buildings previews animations will no longer be tied to the Mouse, but instead to the center of the hexagon of the Mouse location (as if you were making a building in the vanilla gameplay). Added areas for more visibility when placing buildings, including one that is tied to the Mouse.
- Added new textures.
- Fixed some issues.
Note: the mod as it currently is is extremely stable and doesn't result in any error or sync loss. The latest beta-tester (from tonight's build) is @Santoverso and all errors that happened (linked to Buildings) were resolved permanently. The beta-testing session lasted about three hours with bug fixing in real time. It was noted that the behaviour of some units could be improved (kamikazes and engineers), which is going to be the case in the next build.
Last edited by
Morgan on Wed Nov 13, 2019 4:43 am, edited 3 times in total.