[EN] Missions 12-15 Legion
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Re: [EN] Missions 12-15 Legion
Actually I was considering exactly that (Alliance rescuing Gossudarov an claiming the artifact). It's been some time since I played through the missions so is it realistic that Alliance ends up with all the artifacts? That would actually fit nicely with Antitheus's idea of mission 15.
Rolf Bergkamp replacing Stauffenberg, hm. Depending on how things turn out in mission 13 that may not be so bad an idea. We'll consider it.
Rolf Bergkamp replacing Stauffenberg, hm. Depending on how things turn out in mission 13 that may not be so bad an idea. We'll consider it.
Re: [EN] Missions 12-15 Legion
In mission 13th Heike should start as engineer, because other engineers could be killed in mission 12th and it couldn't be possible to build Legion base (Burłak and Macmillan starts 13th alliance mission as engineers).
Re: [EN] Missions 12-15 Legion
If you have no engineers when starting mission 13 Farmer will give you one.
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Re: [EN] Missions 12-15 Legion
My proposition for 15th Legion mission:
This is the last mission of the Legion, so it's essential to make it unique. I mean new map (which can be used by 15 mission pro Arab as well).
As most of you may know: Ru 15 and Am 15 are using the same motive - Russian motherlode hill. You can compose the map together into one whole (some exceptions - river in 15 am and terrain scars in 15 ru, which seems to be dry riverbeds. The color of the grass is also different but it's explaining the different season).
Like I told McBenn - we can use the northern or southern side of Russian hill as reference point to make new, original map.
This setup gives us opportunity to create the interesting plot. I propose, the mission would be based on diplomacy. The Legion forces after Farmer's betrayal are weaker than ever, so it'll be impossible to act on your own. The direct attack on Russian base is suicide. Although, part of the motherlode is outside the hill - Russians will guard it toughly.
Plot: Heike is late. The war is escalating. Arabians, Russians, Americans and Alliance have already got their developed bases. Player starts just by the Legion hill. Scouts may give him some information about the situation. Peter Roth (or Gossudarov) is trying to compromise the sides - he's telling you can't bomb the motherlode area or the whole world will be lost - Platonov takes this information as an advantage.
Mission's target: take the control of motherlode and force the other sides to accept your conditions (Heike will sell the siberite for the price).
Detailed threads:
This is the last mission of the Legion, so it's essential to make it unique. I mean new map (which can be used by 15 mission pro Arab as well).
As most of you may know: Ru 15 and Am 15 are using the same motive - Russian motherlode hill. You can compose the map together into one whole (some exceptions - river in 15 am and terrain scars in 15 ru, which seems to be dry riverbeds. The color of the grass is also different but it's explaining the different season).
Spoiler: merged original maps
Spoiler: map proposal
Plot: Heike is late. The war is escalating. Arabians, Russians, Americans and Alliance have already got their developed bases. Player starts just by the Legion hill. Scouts may give him some information about the situation. Peter Roth (or Gossudarov) is trying to compromise the sides - he's telling you can't bomb the motherlode area or the whole world will be lost - Platonov takes this information as an advantage.
Mission's target: take the control of motherlode and force the other sides to accept your conditions (Heike will sell the siberite for the price).
Detailed threads:
Spoiler: Russians
Spoiler: Arabians
Spoiler: Americans
Spoiler: Alliance
Spoiler:
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Re: [EN] Missions 12-15 Legion
In short I approve. Since Legion is weakened after Farmer's betrayal and since there are so many forces involved in the mission, a mission about complicated diplomacy is a obvious choice. Also you have a lot of good ideas Antitheus 
There may be a slight problem with Kozlov, though. As of the current plan the player may capture Kozlov in mission 14a and thus have Kozlov at their disposal from the start in mission 15a making it possible for the player to rush the siberite bomb rather than negotiate.

There may be a slight problem with Kozlov, though. As of the current plan the player may capture Kozlov in mission 14a and thus have Kozlov at their disposal from the start in mission 15a making it possible for the player to rush the siberite bomb rather than negotiate.
Re: [EN] Missions 12-15 Legion
It's gonna lag like hell with all these units, unique scripts and [... mother of god] ; d
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Re: [EN] Missions 12-15 Legion
Pawlo, look on the original final missions. You'll see a hell lots of units & variants. In the Alliance missions both Russians and Americans are collecting the crates (same as Arabians) and attacking you with massively forces (if you're to lazy). In American campaign you'll get (2) Russian attacking forces + Legion Bomb + "Friend" Betrayal + "Powell's ramapge" + Alliance teleportation + Russian bomb attacks + Behemoth attacks.
It doesn't mean that, every events will be launched in the same time - in the one moment you must defend the moderlode from the Arabians, but if you've destroyed them - Americans will use the passage to attack you. Simple
It doesn't mean that, every events will be launched in the same time - in the one moment you must defend the moderlode from the Arabians, but if you've destroyed them - Americans will use the passage to attack you. Simple

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Re: [EN] Missions 12-15 Legion
I don't quite get what will others use to buy siberite from Heike. Crates?
And why would they even buy it? Alliance may trade with you, but others have bigger plans.
And why would they even buy it? Alliance may trade with you, but others have bigger plans.
Spoiler:
Re: [EN] Missions 12-15 Legion
If just you're a little careful with the script it should work out fine without lags.
It sounds more plausible that you could win the favor of The Alliance by not producing the bomb and help them to destroy everyone else. Of course that's only a cover - in the end you annihilate Alliance too.
It sounds more plausible that you could win the favor of The Alliance by not producing the bomb and help them to destroy everyone else. Of course that's only a cover - in the end you annihilate Alliance too.
Re: [EN] Missions 12-15 Legion
But Heike should come up with plan what to do after war. Legion seriously lacks long term plan.
Maybe they can search for EON in the motherload so they can try to go back to the future. (I am not convinced they can't return if they have EON)
Or they can transport siberite to Antarctica so nobody will ever find it.
Maybe they can search for EON in the motherload so they can try to go back to the future. (I am not convinced they can't return if they have EON)
Or they can transport siberite to Antarctica so nobody will ever find it.
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Re: [EN] Missions 12-15 Legion
It's simple what Legion will do with siberite motherlode. They'll use its resources for own profit. They'll sell the siberite to anyone for a high price. If returning to the future is impossible they'll try to live comfortable in the past - "screw the political situation of the future society - do you want to change it? pay us; do you want the siberite for your research? pay us.
Imho Legion don't need any "higher goals" here. They were betrayed, so they're making own rules now.
Imho Legion don't need any "higher goals" here. They were betrayed, so they're making own rules now.
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Re: [EN] Missions 12-15 Legion
Epickie teksty:
Marek1906: jak zrobic aby sail był zielony?
Kvantovy: Wszystko normalne, wszystko w koło było dziwne
Kvantovy:: To jest fajne, że to nie jest takie głupie
Kvantovy:: remove sos from kanapeczka
Kvantovy:: zdarzają się rzezy które sie filozofom nie śniły
Cenwen: problemem jest gejostwo
"Taki z niego fizyk jak ze mnie baletnica" - Profesor Scholtze o Kvantovym.
JAKBYŁ BYM CZECHEM TO BYM ROZŁOŻYŁ NAMIOT ~Kvanciak
Marek1906: jak zrobic aby sail był zielony?
Kvantovy: Wszystko normalne, wszystko w koło było dziwne
Kvantovy:: To jest fajne, że to nie jest takie głupie
Kvantovy:: remove sos from kanapeczka
Kvantovy:: zdarzają się rzezy które sie filozofom nie śniły
Cenwen: problemem jest gejostwo
"Taki z niego fizyk jak ze mnie baletnica" - Profesor Scholtze o Kvantovym.
JAKBYŁ BYM CZECHEM TO BYM ROZŁOŻYŁ NAMIOT ~Kvanciak
Re: [EN] Missions 12-15 Legion
Last time when I was playing that mission where you gotta help Gensher escape and destroy Epsilon base, it was devoid of fun when more units were active at map (lagging)Antitheus napísal:Pawlo, look on the original final missions. You'll see a hell lots of units & variants. In the Alliance missions both Russians and Americans are collecting the crates (same as Arabians) and attacking you with massively forces (if you're to lazy). In American campaign you'll get (2) Russian attacking forces + Legion Bomb + "Friend" Betrayal + "Powell's ramapge" + Alliance teleportation + Russian bomb attacks + Behemoth attacks.
It doesn't mean that, every events will be launched in the same time - in the one moment you must defend the moderlode from the Arabians, but if you've destroyed them - Americans will use the passage to attack you. Simple
Re: [EN] Missions 12-15 Legion
Ar11? When exactly?
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Re: [EN] Missions 12-15 Legion
Imho this is not the fault of the code. When you save & exit the game (or restart ur PC) the game would act smooth.
The more units, the bigger chance for in-game lags, right. But also, I think the OW engine is causing the problems - in most cases.
The more units, the bigger chance for in-game lags, right. But also, I think the OW engine is causing the problems - in most cases.
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