Kod: Zaznacz cały
export ru1,ru2,ru3,ru4,ru5,g1,g2,g3,g4,g5;
every 0$2 do
begin
uc_side=7;
uc_nation=nation_russian;
hc_skills=[3,2,10,4];
hc_class=3;
ru1=CreateHuman;
ru2=CreateHuman;
hc_skills=[2,5,10,6];
ru3=CreateHuman;
hc_skills=[2,3,8,4];
ru4=CreateHuman;
ru5=CreateHuman;
vc_chassis=ru_medium_wheeled;
vc_engine=engine_siberite;
vc_control=control_manual;
vc_weapon=ru_gatling_gun;
g1=CreateVehicle;
g2=CreateVehicle;
vc_chassis=ru_heavy_tracked;
vc_engine=engine_siberite;
vc_control=control_manual;
vc_weapon=ru_Rocket;
g3=CreateVehicle;
g4=CreateVehicle;
g5=CreateVehicle;
PlaceHumanInUnit(ru1,g1);
PlaceHumanInUnit(ru2,g2);
PlaceHumanInUnit(ru3,g3);
PlaceHumanInUnit(ru4,g4);
PlaceHumanInUnit(ru5,g5);
PlaceUnitArea(g1,unkown,false);
PlaceUnitArea(g2,Area63,false);
PlaceUnitArea(g3,unkown,false);
PlaceUnitArea(g4,Area63,false);
PlaceUnitArea(g5,unkown,false);
AddComMoveToArea([g1,g3,g5],teren_bazy);
AddComMoveToArea([g2,g4],teren_bazy2);
AddComAttackUnit([g2,g4],FilterAllUnits([f_side,2]));
end;
export am1,am2,am3,am4,am5,am6,am7,h1,h2,h3,h4,h5,h6,h7;
every 0$1 do
begin
uc_side=7;
uc_nation=nation_american;
hc_skills=[3,5,10,4];
hc_class=3;
am1=CreateHuman;
am2=CreateHuman;
hc_skills=[2,6,9,4];
am3=CreateHuman;
hc_skills=[2,3,8,4];
am4=CreateHuman;
am5=CreateHuman;
hc_skills=[4,6,10,5];
am6=CreateHuman;
hc_skills=[1,2,6,0];
am7=CreateHuman;
vc_chassis=us_medium_tracked;
vc_engine=engine_siberite;
vc_control=control_manual;
vc_weapon=us_rocket_launcher;
h1=CreateVehicle;
h2=CreateVehicle;
vc_chassis=us_medium_tracked;
vc_engine=engine_siberite;
vc_control=control_manual;
vc_weapon=us_laser;
h3=CreateVehicle;
h4=CreateVehicle;
vc_chassis=us_morphling;
vc_engine=engine_siberite;
vc_control=control_manual;
vc_weapon=us_heavy_gun;
h5=CreateVehicle;
h6=CreateVehicle;
h7=CreateVehicle;
PlaceHumanInUnit(am1,hg1);
PlaceHumanInUnit(am2,hg2);
PlaceHumanInUnit(am3,hg3);
PlaceHumanInUnit(am4,hg4);
PlaceHumanInUnit(am5,hg5);
PlaceHumanInUnit(am6,hg6);
PlaceHumanInUnit(am7,hg7);
PlaceUnitArea(h1,unkown,false);
PlaceUnitArea(h2,Area63,false);
PlaceUnitArea(h3,unkown,false);
PlaceUnitArea(h4,Area63,false);
PlaceUnitArea(h5,unkown,false);
PlaceUnitArea(h6,Area63,false);
PlaceUnitArea(h7,unkown,false);
AddComMoveToArea([h1,h3,h5,h7],teren_bazy);
AddComMoveToArea([h2,h4,h6],teren_bazy2);
AddComAttackUnit([h2,h3,h6],FilterAllUnits([f_side,2]));
end;