Code: Select all
export soldat1,soldat2,ru1,ru2,ru3,ru4,ru5,c1,c2,c3,c4,c5;
Starting
Begin
RandomizeAll;
ResetFog;
end;
every 0$1 do
Begin
uc_side=3;
uc_nation=nation_russian;
hc_class=1;
hc_skills=[6,3,1,2];
soldat1=CreateHuman;
hc_skills=[8,2,3,3];
soldat2=CreateHuman;
hc_class=3;
hc_skills=[2,2,9,2];
ru1=CreateHuman;
hc_skills=[1,2,5,2];
ru2=CreateHuman;
hc_skills=[4,1,8,2];
ru3=CreateHuman;
hc_skills=[2,1,8,2];
ru4=CreateHuman;
hc_skills=[2,2,5,1];
ru5=CreateHuman;
vc_chassis=ru_medium_tracked;
vc_engine=engine_combustion;
vc_control=control_manual;
vc_weapon=ru_gun;
c1=CreateVehicle;
vc_chassis=ru_medium_tracked;
vc_engine=engine_combustion;
vc_control=control_manual;
vc_weapon=ru_rocket_launcher;
c2=CreateVehicle;
vc_chassis=ru_medium_tracked;
vc_engine=engine_combustion;
vc_control=control_manual;
vc_weapon=ru_gun;
c3=CreateVehicle;
vc_chassis=ru_heavy_tracked;
vc_engine=engine_combustion;
vc_control=control_manual;
vc_weapon=ru_heavy_gun;
c4=CreateVehicle;
vc_chassis=ru_medium_tracked;
vc_engine=engine_combustion;
vc_control=control_manual;
vc_weapon=ru_gun;
c5=CreateVehicle;
PlaceHumanInUnit(ru1,c1);
PlaceHumanInUnit(ru2,c2);
PlaceHumanInUnit(ru3,c3);
PlaceHumanInUnit(ru4,c4);
PlaceHumanInUnit(ru5,c5);
PlaceUnitArea(soldat1,area_2,false);
PlaceUnitArea(soldat2,area_2,false);
PlaceUnitArea(c1,area_2,false);
PlaceUnitArea(c2,area_2,false);
PlaceUnitArea(c3,area_2,false);
PlaceUnitArea(c4,area_2,false);
PlaceUnitArea(c5,area_2,false);
Wait(0$3);
SayRadio(soldat1,'Dialog1');
end;
Code: Select all
$ dialog1
- Naprzód!! Pokażmy im kto tu rządzi!!!
