[EN] General bug reporting

Dział poświęcony projektowi Arabian Campaign

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McBenn
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Re: [EN] General bug reporting

Post by McBenn »

Antitheus wrote:You can find refueling icon when mousing over the retreating Russian cargo bay (purple one).
D'a fook?! Seems the game engine allows you to refuel at any cargo bay, even if it belongs to the enemy :arwtf:
Antitheus wrote:Sometimes Russian cargo bay (red) can't get to crates (because landform), so it's lagging the game (old fashioned freezes). Player can fix it by destroying either truck or crates.
Can you point out where exactly?
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Re: [EN] General bug reporting

Post by Antitheus »

McBenn wrote: D'a fook?! Seems the game engine allows you to refuel at any cargo bay, even if it belongs to the enemy :arwtf:
When you're mousing over Red cargo bays, you'll see normal atack cursor. But something's wrong with the purple ones.
McBenn wrote: Can you point out where exactly?
Bez tytułu.png
Bez tytułu.png (193.63 KiB) Viewed 7092 times
The spot under northern Russian base entrance. Is there any way to forbid AI cargo bays trying to collect the crates, they can't get?
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Re: [EN] General bug reporting

Post by McBenn »

Red cargo bays only gather crates. But the purple ones always contain oil. That's why you can refuel at them, apparently...
// Yeah, I didn't think of that :)

* Is there any way to forbid AI cargo bays trying to collect the crates, they can't get?
Ofc, where the cargo bays gather crates is decided by areas. In this specific case its "rucrate1". The script controlling cargo bays is almost at the bottom of module "AI" (dunno why I put it down there, though).
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Re: [EN] General bug reporting

Post by Antitheus »

  • Mission 9
  • Yakov won't react when any other mercenaries cross his way (when he's following Heike into the event spot). Imho he could yell about code black or go to the commander.
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Re: [EN] General bug reporting

Post by shooshoo »

McBenn wrote:
shooshoo wrote:Mission 10(suggestion)
I think u should add any objection of captives if I attack them(including bombing)
Sorry?
I realized that if I don't do anything with russian captives they will attack me with russian forces. So I loaded game, put few bombs on these captives which were outside warehouse and they took it on the chin and as I remember I also killed scientists in "old-fashioned" way. Rest wasn't problem to eliminate on uprising.
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Re: [EN] General bug reporting

Post by McBenn »

I just didn't understand what you were suggesting. Is it that you think there should be an objective about the prisoners?
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Re: [EN] General bug reporting

Post by shooshoo »

?
isn't logic if they are attacked they should repel?
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Re: [EN] General bug reporting

Post by Antitheus »

Napisz po polsku o co Ci chodzi, bo ja też do końca Cię nie rozumiem.
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Re: [EN] General bug reporting

Post by shooshoo »

Jak ich atakuję to powinni mi się odwdzięczyć ołowiem
Czy naprawdę mówię po chińsku?
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Re: [EN] General bug reporting

Post by Antitheus »

Użyłeś trochę dziwnej składni po angielsku, stąd nie do końca wiemy o co dokładnie chodzi. Rozkazujesz atakować zakładników, a oni nic nie robią, tak?
Rosyjski atak to pewniak tej misji - Gossudarov i artefakt są zbyt cenni dla Związku Radzieckiego. Wysyłają więc liczne siły, by się z Tobą rozprawić i odbić artfakt i (opcjonalnie) profesora. Masz tu 2 fale, gdzie podczas drugiego ataku możesz zdobyć medal za rozpracowanie rosyjskiej technologii spowalniania czasu (musisz zdobyć dane przy użyciu 2 radarów).
Spoiler:
Pojmanie zakładników - wypuszczenie ich lub zabicie ma wpływ na sytuację w misji 14. Jeśli wybierzesz opcję zabicia zakładniów (tj opcję w oknie dialogowym, mogą Cię zaatakować).
Sytuacja braku reakcji jeńców w przypadku manualnego ataku jest rzeczywiście błędem.

McBenn.
Shooshoo is showing the fact, the Russian captives of yours won't react if you have attacked them. I think he was a little mistaken about the role of captives (he thought if he would have them killed, Russians won't appear), but he has found quite a bug here :)
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Re: [EN] General bug reporting

Post by shooshoo »

nie do końca
zabijam ich bez okna dialogowego

zauważyłem po prostu, że jak nic z nimi nie zrobię aż do rozpoczęcia ataku to oni też mnie zaatakują, więc przed atakiem bez okna dialogowego, rozstrzeliwuję ich(nie, nie liczyłem, że atak nie nastąpi ;p miałem jednego wroga mniej, btw. jak ich puszczę wolno to jest jakiś smaczek w innych misjach czy nie?)

powinno to być wzięte pod uwagę

// w ramce "spoiler" wskazałem, że Twoja decyzja ma przełożenie na pewną sytuację w misji 14. Nie będę zdradzał fabuły :)

EDIT: ale jestem ślepy, czytam i nie wiem co czytam ;p
Last edited by shooshoo on Thu Dec 05, 2013 3:53 pm, edited 2 times in total.
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Re: [EN] General bug reporting

Post by McBenn »

Ah like that, I see. Fixed.
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Re: [EN] General bug reporting

Post by Antitheus »

  • Mission 1 - I'm aware the fact, it's from ArNights
  • [intro] Cosmetic - isn't it strange, that Abdul in front of the EON is taking the line position with the common soldiers?
  • [intro] Cosmetic - After killing all Am soldiers (during the Ferguson escape), the Arab forces are gathering in the middle of the base in 1 point. Imho they should take some strategic positions.
  • [1_cont] You could attack and kill Olaf. When his health bar is red, Heike says the "Olaf is killed" part:

    Code: Select all

    // Dialog 10 - když Olaf zemoe
    $ D10H1
    - Damn. Somebody's gonna pay for this.
    
    Anyway, Heike is going to continue the dialogues as if he's alive (e.g. when she sees the road). Like in original campaign you can prevent the killing own soldiers by adding the "you lose" condition (e.g. until 4th mission).
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Re: [EN] General bug reporting

Post by Antitheus »

  • 4th mission
  • In the newest release faces of Heike, Petr Kowalski, Sonya Weaver, Oswald Krause and Ralph Douglas are randomized. New characters like Evelyn and Willard are ok.
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Re: [EN] General bug reporting

Post by McBenn »

* In the newest release faces of Heike, Petr Kowalski, Sonya Weaver, Oswald Krause and Ralph Douglas are randomized. New characters like Evelyn and Willard are ok.

ARGH! My worst nightmare came to be! It was only a matter of time before I forgot to turn off the testing variable before I commit. My bad my bad.

Also fixed the other small bugs.
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