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Patch 2.0.3.5 released!

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Antitheus
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Patch 2.0.3.5 released!

#1

Post by Antitheus » Tue Dec 01, 2015 6:49 pm

Stucuk wrote: Original War 2.0.3.5 has been released.

Changelog:
Added: Make it so mods can change Gallery parts and add new ones (Issue #116)
Added: Add ability to customize SAIL Syntax Highlighting (Issue #120)
Added: When creating new Unit re-use old slots (Issue #130)
Added: Error Log Tick (Issue #149)
Added: Steam Workshop Support (Issue #189)
Bug Fix: Am08 (Issue #6)
Bug Fix: problemy z intrem Ru (Issue #94)
Bug Fix: Am10_cont (Issue #100)
Bug Fix: Ru02 (Issue #103)
Bug Fix: Multiplayer maps (Issue #105)
Bug Fix: Alt tabbing ogl (Issue #106)
Bug Fix: OWOGL re-loads some textures before drawing each frame (Issue #113)
Bug Fix: GrndSec throws error about multiple OW's (Issue #115)
Bug Fix: Clicking on Minimap using OpenGL Renderer doesn't work (Issue #117)
Bug Fix: OW Editor Leaks memory when using Raise/Lower Hex (Issue #118)
Bug Fix: Contaminating scientist (Issue #122)
Bug Fix: Putting driver into sleep with soporific ammunition (Issue #126)
Bug Fix: Invalid Hint Types set in Custom Maps do not show correct image (OGL) (Issue #137)
Bug Fix: OW Editor allows users to create files with non-standard ASCII characters (Issue #145)
Bug Fix: Shift+Exit vehicle bug (Issue #159)
Bug Fix: Am13 (Issue #167)
Bug Fix: Am02 (Issue #168)
Bug Fix: Ru08 (Issue #177)
Bug Fix: Too many Anim Layers (Issue #190)
Bug Fix: Too many Lasers (Issue #191)
Bug Fix: Editor does not display GBI when first imported (Issue #193)
Bug Fix: Arabian Layout bug (Issue #194)
Bug Fix: Am06 - Fixed minor misspelling.
Bug Fix: Am15 - Laggy behaviour was reported
Bug Fix: Ru09 - Fixed minor dialogue error (dialogue string was misspelled)
Changed: Am05 (Issue #45)
Changed: Ru15a + Am15a (Issue #156)
Changed: Ru15a + Am15a (Issue #157)
Changed: Ru15a + Am15a (Issue #158)
Improved: Implement AVI Videos in OpenGL Renderer (Issue #92)
Improved: Points of Siberit detection and shipments on minimap (Issue #128)
Improved: Modify Server to Pause Game when a client requests more than 1 second worth of Ticks (Issue #151)
Improved: Make Randomize SAIL functions unusable in Multiplayer Maps (Issue #160)
Improved: Hide "Include"-section in SAIL editor (Issue #169)
Improved: Increase max environment objects from 1500 to 5000 (Issue #181)
Improved: Make reg_obj2 a dynamic array (Issue #182)

Note: Steam Workshop support requires Bohemia to enable it on their end (Currently only people in the OwarWSGroup can use the workshop).

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Creative
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Re: Patch 3.0.3.5 released!

#2

Post by Creative » Tue Dec 01, 2015 6:55 pm

Mały błąd się wkradł w nazwie, powinno być Patch 2.0.3.5 ;)

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Re: Patch 2.0.3.5 released!

#3

Post by Antitheus » Tue Dec 01, 2015 6:56 pm

Nie. To patch 3.0.3.5. Działasz na starej wersji.

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stucuk
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Re: Patch 2.0.3.5 released!

#4

Post by stucuk » Wed Dec 02, 2015 4:35 am

I actually deleted my post on OWS (Either just before or not long after your post). Sneaking a small update to fix a minor graphical issue (And introduce credits) to the OGL version (Making it 2.0.3.6 while everything else is 2.0.3.5).
- Stu
OWSupport

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Re: Patch 2.0.3.5 released!

#5

Post by stucuk » Thu Dec 03, 2015 1:23 am

Just a FYI that the 2.0.3.5 Installer was updated (On the 2nd). OGL contains 2.0.3.6 which fixes the test image shown on the Debriefing screen (Single Player only) as well as implementing the Credits.

Due to Bohemia's QA finding an issue (Which seems to not be anything to do with OW) it wasn't released on the 1st on steam.
- Stu
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Creative
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Re: Patch 2.0.3.5 released!

#6

Post by Creative » Thu Dec 03, 2015 4:54 pm

When is Support Polish Language Editor?

Image

Image

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Gelwe
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Re: Patch 2.0.3.5 released!

#7

Post by Gelwe » Thu Dec 03, 2015 5:09 pm

Creative wrote:When is Support Polish Language Editor?

Image

Image
When you translate this XD
Creative wrote:Image
Chodziło mi o to że sam przerabiam zrobione mapy. (budynki, ludki itd)
A co do saila to przecież sam muszę wklejać
.
Image
Creative wrote: Jak chcesz mogę ci pomóc. Jestem doświadczonym modderem, zrobiłem 2 mody i 3 w drodze ;) Kontakt PW.

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Nefarem
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Re: Patch 2.0.3.5 released!

#8

Post by Nefarem » Thu Dec 03, 2015 5:10 pm

... by Google Translator
Absolute Dominion
Spoiler:
Modyfikacja opowiadająca historię Ivana Bierezova, żołnierza armii Rosyjskiej , weterana wojny w Chinach który wziął udział w misji ochrony złóż Alaskitu.

Download from Dropbox
Original War Cooperation
Spoiler:
Modyfikacja umożliwiająca granie w mapach z kampanii OW i nie tylko ze znajomymi kontra AI.

Download from Steam

Download from Dropbox
Original War Dialog Editor
Spoiler:
Program ułatwiający tworzenie plików wri z dialogami, zadaniami etc do Original War .

Download

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Lazarus
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Re: Patch 2.0.3.5 released!

#9

Post by Lazarus » Thu Dec 03, 2015 6:07 pm

Bug Fix: Putting driver into sleep with soporific ammunition (Issue #126)
Putting driver into sleep with soporific ammunition while the vehicle is in movement causes the driver to not fall out of the vehicle immidiately but after the vehicle stops moving.
It wasn't bug, it was major part of micromanagement. You just killed American mirrors in which training 10 level mechanics is most important. Thanks to this "bugfix" manual HGs became useless. Revert it.
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stucuk
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Re: Patch 2.0.3.5 released!

#10

Post by stucuk » Thu Dec 03, 2015 6:46 pm

The editor will never be in Polish or any language other than English because the editor is too large. Implementing multiple languages would take a very long time to do and it would require alot of translations.

Its alot of work for no real benefit (Tutorials will still be posted in Polish/Czech by people so its not an issue).

@Lazarus:
So your saying that any bug that gives you an advantage shouldn't be fixed?

P.S Workshop is live.
- Stu
OWSupport

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Creative
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Re: Patch 2.0.3.5 released!

#11

Post by Creative » Thu Dec 03, 2015 6:51 pm

stucuk wrote:The editor will never be in Polish or any language other than English because the editor is too large. Implementing multiple languages would take a very long time to do and it would require alot of translations.

Its alot of work for no real benefit (Tutorials will still be posted in Polish/Czech by people so its not an issue).

@Lazarus:
So your saying that any bug that gives you an advantage shouldn't be fixed?

P.S Workshop is live.
My screens is fake?

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stucuk
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Re: Patch 2.0.3.5 released!

#12

Post by stucuk » Thu Dec 03, 2015 6:54 pm

Creative wrote:My screens is fake?
Its a bad fake. You have Terrain and Earth in the large image which is not in the small one. The small image has a larger text size for Terrain. The menu on the large image is offset and squashed.
- Stu
OWSupport

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Lazarus
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Re: Patch 2.0.3.5 released!

#13

Post by Lazarus » Thu Dec 03, 2015 8:47 pm

@Lazarus:
So your saying that any bug that gives you an advantage shouldn't be fixed?
Nope, I'm saying that you shouldn't "fix" something that will make Snipers ridiculous OP and change gameplay completely.
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Re: Patch 2.0.3.5 released!

#14

Post by Antitheus » Thu Dec 03, 2015 9:06 pm

Starajcie się pisać w międzynarodowej sekcji po ANGIELSKU. Albo przenieście się do polskiego działu ze spamem.

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stucuk
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Re: Patch 2.0.3.5 released!

#15

Post by stucuk » Fri Dec 04, 2015 1:16 am

Lazarus wrote:Nope, I'm saying that you shouldn't "fix" something that will make Snipers ridiculous OP and change gameplay completely.
But snipers are meant to be able to put people to sleep..... Researching sleep ammo is pointless if you can avoid it with a bug.

Issue #126 was fixed on July 26, 2015. Thats a long time ago without anyone complaining. If it was a real issue gameplay wise people should have complained months ago.

Its a case of "I won't bother testing but i will bitch after a patch is out".
- Stu
OWSupport

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