
El parche 2.0.5.12 ha sido publicado!
Aprovechando la oportunidad, os queremos desear lo mejor para este año 2017!
Que la fuerza esté con vosotros!

Por cierto, si no tenéis comprado Original War aún, lo podéis comprar con las Rebajas de Invierno 2016 en Steam por 0,89€!
http://store.steampowered.com/app/235320
stucuk wrote: Changelog:
- Added: Editor now has the ability to export the vehicle image to the current mods interface area
- Added: vehicles.txt - weapons can now use CARGO_SIZE and BASE_WEAPON
- Added: Siberia and Rocky Pass multiplayer maps
- Added: Wave Editor in the OW Editor will now generate the wi image
- Added: "Simple" versions of Multiplayer Maps
- Added: [MULTIPLAYER] - Add technology restrictions (Issue #259)
- Added: Alternate Fullscreen mode for Direct Draw Renderer (Issue #298)
- Added: Add GetMonth to SAIL (Issue #300)
- Added: Add a UnitBury Event (Issue #301)
- Added: Add GetHexHeight and GetHexType function's (Issue #315)
- Added: English Fallback for Lang system (Issue #338)
- Added: Make Depot/Warehouse distance moddable (Issue #341)
- Added: Add isEditor constant to Sail (Issue #342)
- Added: Add LoadPNGOverride (Issue #343)
- Added: Add timer SAIL command (Issue #345)
- Added: Weather System (Issue #347)
- Bug Fix: Save games that used too many references will now load (Some mods saves were affected by this)
- Bug Fix: Remove All Units button in Editor no longer causes crash
- Bug Fix: OGL Renderer doesn't create Screenshots with F12
- Bug Fix: RU13a / AM13a - Side hostility (Issue #219)
- Bug Fix: RU13a - Constant attacks (Issue #220)
- Bug Fix: AM15 - Camera centering during cutscene (Issue #224)
- Bug Fix: [MP MAP FLAGS] - Character spawn (Issue #250)
- Bug Fix: [INFO BOX] - Text colour incorrect (Issue #252)
- Bug Fix: [MULTIPLAYER] - Add various climate conditions (Issue #260)
- Bug Fix: [FOOTBALL] - Height map, terrain (Issue #278)
- Bug Fix: Mission Report missing numbers (Issue #279)
- Bug Fix: Ground Animations Path Error (Issue #281)
- Bug Fix: Environments near edge of map cause access violation (Issue #283)
- Bug Fix: Editor doesn't remove Base Path from GroundAnims (Issue #284)
- Bug Fix: OW loads vanilla bin files if mod map doesn't have a bin file (Issue #285)
- Bug Fix: Secondary objective can't be achieved when enemy destroys a depot in Ru12a (Issue #303)
- Bug Fix: Legion soldiers hired in Am12 are available in later missions (Issue #306)
- Bug Fix: Character died medal RU07 (Issue #307)
- Bug Fix: Ru02 captured breastworks are removed (Issue #309)
- Bug Fix: Ru06 - Captured American factory still produces vehicles (Issue #310)
- Bug Fix: Czech/Polish characters can not be written in boxes (Issue #339)
- Bug Fix: Game never used SAIL Bin files (Issue #340)
- Bug Fix: Units pause when alot of units are moving (Issue #353)
- Changed: Waves random number seed is now considered ASync
- Changed: enablefpscounter can now be used as a parameter for ow_editorOGL.exe and ow_editorDD.exe
- Changed: Fluent Animation is now forced on
- Changed: Cargo bay info (Bottom left) now shows as 100/100
- Changed: Remove Exp Limit for Skirmish Maps (Issue #344)
- Changed: Make OW Ignore MultiDesc*.wri files which have no contents (Issue #348)
- Improved: Workshop Synchronisation will now occur when you open the Mod Launcher (Also added more info to it).
- Improved: Increase number of areas on map in editor (Issue #280)
- Improved: Make OGL Renderer only update the OGL Texture when something has changed (Issue #351)
- Improved: Make Scrolling of the main view independed of FPS and Game Speed (Issue #352)