i dałem kod na atak:
Kód: Vybrať všetko
export soldat1,soldat2,soldat3,soldat4,soldat5,soldat6,soldat7,mechanik1,mechanik2,mechanik3,mechanik4,mechanik5,mechanik6,mechanik7,hg1,hg2,hg3,hg4,hg5,hg6,hg7;
Starting
Begin
ResetFog;
end;
every 1$0 do
Begin
uc_side=3;
uc_nation=nation_russian;
hc_skills=[10,10,10,10];
soldat1=CreateHuman;
soldat2=CreateHuman;
soldat3=CreateHuman;
soldat4=CreateHuman;
soldat5=CreateHuman;
hc_class=9;
soldat6=CreateHuman;
soldat7=CreateHuman;
hc_skills=[1,0,4,0];
hc_class=3;
mechanik1=CreateHuman;
mechanik2=CreateHuman;
mechanik3=CreateHuman;
mechanik4=CreateHuman;
mechanik5=CreateHuman;
hc_skills=[1,3,6,2];
mechanik6=CreateHuman;
mechanik7=CreateHuman;
vc_chassis=ru_heavy_tracked;
vc_engine=engine_combustion;
vc_control=control_manual;
vc_weapon=ru_heavy_gun;
hg1=CreateVehicle;
vc_chassis=ru_medium_tracked;
vc_engine=engine_siberite;
vc_control=control_computer;
vc_weapon=ru_gatling_gun;
hg2=CreateVehicle;
vc_chassis=ru_medium_tracked;
vc_engine=engine_siberite;
vc_control=control_manual;
vc_weapon=ru_rocket_launcher;
hg3=CreateVehicle;
vc_chassis=ru_medium_tracked;
vc_engine=engine_siberite;
vc_control=control_manual;
vc_weapon=ru_gun;
hg4=CreateVehicle;
hg5=CreateVehicle;
hg6=CreateVehicle;
hg7=CreateVehicle;
PlaceHumanInUnit(mechanik1,hg1);
PlaceHumanInUnit(mechanik2,hg2);
PlaceHumanInUnit(mechanik3,hg3);
PlaceHumanInUnit(mechanik4,hg4);
PlaceHumanInUnit(mechanik5,hg5);
PlaceHumanInUnit(mechanik6,hg6);
PlaceHumanInUnit(mechanik7,hg7);
PlaceUnitArea(soldat1,area_1,false);
PlaceUnitArea(soldat2,area_1,false);
PlaceUnitArea(soldat3,area_1,false);
PlaceUnitArea(soldat4,area_1,false);
PlaceUnitArea(soldat5,area_1,false);
PlaceUnitArea(soldat6,area_1,false);
PlaceUnitArea(soldat7,area_1,false);
PlaceUnitArea(hg1,area_1,false);
PlaceUnitArea(hg2,area_1,false);
PlaceUnitArea(hg3,area_1,false);
PlaceUnitArea(hg4,area_1,false);
PlaceUnitArea(hg5,Area63,false);
PlaceUnitArea(hg6,Area63,false);
PlaceUnitArea(hg7,Area63,false);
AddComMoveToArea([soldat1,soldat2,soldat3,soldat4,soldat5,soldat6,soldat7,hg1,hg2,hg3,hg4,],baza);
AddComMoveToArea([hg5,hg6,hg7],Area63);
AddComAttackUnit([soldat1,soldat2,soldat3,soldat4,soldat5,soldat6,soldat7,hg1,hg2,hg3,hg4,hg5],FilterAllUnits([f_side,3]));
end;